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Thread: Viera Changes

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  1. #1
    Player
    EriShvakh's Avatar
    Join Date
    Jul 2017
    Posts
    59
    Character
    Eri Shvakh
    World
    Cerberus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RulerKelso View Post
    THe one to the right looks pretty washed out
    Benchmark has Gamma Correction at 50 by default it kills the colours. I retook same screenshot at 0 correction like I have it in game and it's much better colour wise. Black hair is still too grey though.

    Quote Originally Posted by LuciaMirain View Post
    Her eyes look larger, nose rounder and her lips are completely different.
    Whole face is almost completely 1:1. Especially eyes. I put both pictures on top of each other and played with transparency to compare. Eye shape doesn't change at all. Lips are bad I agree, but it seems to be an issue across all races.

    (1)

  2. #2
    Player
    RulerKelso's Avatar
    Join Date
    Dec 2020
    Posts
    46
    Character
    Naia Savage
    World
    Omega
    Main Class
    Fisher Lv 100
    Quote Originally Posted by EriShvakh View Post
    Black hair is still too grey though.
    Yes, already started thread about washed hair colors in the morning
    I hope this will be fixed until the graphic overhaul goes live.
    https://forum.square-enix.com/ffxiv/...-7.0-benchmark
    (1)

  3. #3
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by EriShvakh View Post
    Benchmark has Gamma Correction at 50 by default it kills the colours. I retook same screenshot at 0 correction like I have it in game and it's much better colour wise. Black hair is still too grey though.


    Whole face is almost completely 1:1. Especially eyes. I put both pictures on top of each other and played with transparency to compare. Eye shape doesn't change at all. Lips are bad I agree, but it seems to be an issue across all races.

    Lips are afaik mostly just a result of the fact that you no longer have stark black shadows wherever light doesn't directly touch.
    (0)