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  1. #1
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    However skill speed being another victim of “the only ideas we ever have for new buttons is big new oGCD’s and big buffs that make it even more punishing to drift anything” is a problem that warrants discussing especially since WAR contributed to making crit even stronger because it now buffs damage of auto crits

    There is really only 5 jobs stacking massive speed on is really viable (BLM and the 5 healers all because they are all exempt from large CD’s you can drift (WHM is exempt even though it has misery because misery builds off your healing gauge)) and all 5 still benefit from cut more anyway
    (1)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,142
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    However skill speed being another victim of “the only ideas we ever have for new buttons is big new oGCD’s and big buffs that make it even more punishing to drift anything” is a problem that warrants discussing especially since WAR contributed to making crit even stronger because it now buffs damage of auto crits

    There is really only 5 jobs stacking massive speed on is really viable (BLM and the 5 healers all because they are all exempt from large CD’s you can drift (WHM is exempt even though it has misery because misery builds off your healing gauge)) and all 5 still benefit from cut more anyway
    It will never be viable as long as they keep party buffs the way they are. When drifting is no longer the death of your DPS we might see a resurgence of skill/spell speed, but certainly not while you have the most inflexible burst windows imaginable and cooldown timings specifically designed around it.
    (1)

  3. #3
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mosha View Post
    Yeah, that was my bad forgot about Dark for a moment but still Skill speed is an odd thing to get mad about in the context of WAR being OP.
    It's not really that Skill Speed directly correlates to WAR specifically being OP, it's just yet another thing/option that WAR has that other jobs do not in the overall design. Another feather in the cap, so to speak, or how WAR gets to sidestep certain design failures for no understandable reason. When WAR was negatively affected by Critical Hit buffing on major skills, that was fixed, and that was something that wasn't even noticeable to people, because things like Direct Hit VS things like lack of Crit scaling with Chain Strat are just not explained by the game.

    Meanwhile you have GNB, a job that straight up doesn't function rotationally at a high SkS, something you may not be able to avoid depending on SkS itemization especially if you don't raid, and DRK/PLD, jobs that have entire GCD combos that Skill Speed is effectively a dead stat on, both are something that WAR never has to deal with.

    It's like, the principle of it. It's like when Shake It Off got the buff for the shield, which was good, but later got the buff for an instant heal AND a regen. On top of BW. I'm not saying there's conspiracy against other tanks, but I am saying that obviously someone is putting a lot more effort into WAR design than that of any other tank.

    WAR literally warps certain parts of the game around it, and that's ridiculous.
    (6)
    Last edited by OdinelStarrei; 04-09-2024 at 04:44 PM.
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,142
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    It's not really that Skill Speed directly correlates to WAR specifically being OP, it's just yet another thing/option that WAR has that other jobs do not.
    ??? WAR doesn't want skill speed either because it causes Upheaval and Inner Release to drift. Can you still play the job with higher SKS? Sure, because warrior is incredibly basic, but none of the tanks currently want SKS if they can avoid it.
    From 6.0 until 6.2 GnB was actually the tank that wanted the most skill speed out of all of them, 2.40-2.42 were needed to make your rotation work, and 2.40 actually still works out fine with cooldown alignment to this day...and honestly I preferred the old rotation to the current mess with forced 2-cart burst windows at 2.50 GCD.
    (3)
    Last edited by Absurdity; 04-09-2024 at 05:03 PM.

  5. #5
    Player
    OdinelStarrei's Avatar
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    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    ??? WAR doesn't want skill speed either because it causes Upheaval and Inner Release to drift. Can you still play the job with higher SKS? Sure, because warrior is incredibly basic, but none of the tanks currently want SKS if they can avoid it.
    From 6.0 until 6.2 GnB was actually the tank that wanted the most skill speed out of all of them, 2.40-2.42 were needed to make your rotation work...and honestly I preferred the old rotation to the current mess with forced 2-cart burst windows.
    I consider dead stats to be pretty bad, but I think you're more right in general, as active detriments such as drift are an objectively much worse evil, I concede. Upon further thought, my issue is probably SkS itself, being a comfort stat rather than a suitable alternative to more direct damage options like Crit and DH. The fact that it's null on Spells is just a twisting of the knife, tbh.

    I just miss running 2.32 okay?
    (1)
    Last edited by OdinelStarrei; 04-09-2024 at 05:06 PM.

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,142
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    I consider dead stats to be worse than drift, but I think you're more right in general, I concede. Upon further thought, my issue is probably SkS itself, being a comfort stat rather than a suitable alternative to more direct damage alternatives like Crit and DH. The fact that it's null on Spells is just a twisting of the knife, tbh.

    I just miss running 2.32 okay?
    I would like to be able to run 2.34, that I ran in Alphascape, again as well.
    But we basically had the stars align for those speeds to be useful in the first place.

    On warrior for example 2.38 was required to make 5x FC IR work in the first place, 2.34 allowed you to get an extra GCD before forced downtime in a lot of fights, party buff timings were so varied that you didn't completely gimp your DPS with it and Eureka gear allowed us to get high skill speed without completely sacrificing crit.
    (2)

  7. #7
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    On warrior for example 2.38 was required to make 5x FC IR work in the first place
    Actually (nerd glasses on) you were able to do it with a GCD as slow as 2.48s, if you had a low ping (10-20ms, stable), but it was VERY tight to time and I don't think we had "time modification tools" back then. But I would not recommend it. The general sweetspot was somewhere between 2.38 to 2.43, with 2.36s GCD and faster being a decent alternative.

    Source: I played with it back then to prove a point.
    (0)