Quote Originally Posted by Valence View Post
Really? I play rng jobs all the time and I don't see the problem at all. The thing with rng procs and similar mechanics is that as long as they are on a high sample amount during a whole fight the rng result on the final damage tends to drown a little into said sample.
Ranged jobs don't have to worry about positional attacks. I believe that's what everyone is trying to get you to understand. For EX encounters (especially with echo) and below, melee jobs can pretty much ignore positionals unless they are min/maxing, but for more difficult encounters the potency losses on missed positional attacks are going to add up very quickly to the overall raid damage. Especially for DRG.

Jobs like BRD, DNC, and even BLM to a certain extent are pretty heavily based on RNG. Enough to the point where poor/great RNG can affect the overall performance of someone who is really putting in an effort play effectively. Even if you are not a serious PvE player, you can do something like expert crafting or big game fishing to see how RNG can make or break even a player who knows full well what they are doing and puts in a ton of effort towards their stats to "hopefully" swing RNG in their favor.

Quote Originally Posted by Valence View Post
I don't think mount drop RNG is anywhere close to interesting RNG. It's just frustrating and nothing else. 99 totems to make up for it is just silly. I ain't gonna farm something 99 times. But I'm gonna get accused by people that like farming that I'm not the main audience of that mechanic so... idk.
It's not supposed to be interesting. It's supposed to be frustrating. Could you imagine how quickly this content would die out if mounts were handed out like candy? The RNG and totem system is designed specifically to give the content longevity. It gives the players who choose to participate in the fights later in the patch a fair chance to get their clears. The fights also drop weapon coffers, weapons, sheet music, and a crafting mat. You can desynth the weapons for an additional chance at obtaining the crafting mat. Some of these items are also marketable and fetch a good amount of gil for them if increasing this number is something you place importance on.

There really is no such thing as positive/negative RNG when what determines if it is positive or negative rests solely on the outcome.