Not trying to bait anyone. The OP made no sense to me, because of what RNG is.
Perhaps I should elaborate using that post.
Suppose the RNG for a proc is set such that it triggers 50% of the time. Sometimes it will, sometimes it won't. When it does, it's positive (rewarding). When it doesn't, it's negative (frustrating). You can't simply have the positive, that's the fundamental nature of random events.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

