Quote Originally Posted by Valence View Post
Now then for jobs: I said "positive". What's positive? RNG that does reward and doesn't frustrate. In opposition, negative RNG would be RNG that only brings frustration when not yielded the expected result.
Perhaps I should elaborate using that post.

Suppose the RNG for a proc is set such that it triggers 50% of the time. Sometimes it will, sometimes it won't. When it does, it's positive (rewarding). When it doesn't, it's negative (frustrating). You can't simply have the positive, that's the fundamental nature of random events.