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  1. #31
    Player Mawlzy's Avatar
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    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    You're trying to bait the use of the terms in the OP into a direction they were definitely not intended as. Why are you speaking about mathematical positives and negatives? And how do you even define encounter mechanics under such a metric?
    Not trying to bait anyone. The OP made no sense to me, because of what RNG is.
    (1)

  2. #32
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    Now then for jobs: I said "positive". What's positive? RNG that does reward and doesn't frustrate. In opposition, negative RNG would be RNG that only brings frustration when not yielded the expected result.
    Perhaps I should elaborate using that post.

    Suppose the RNG for a proc is set such that it triggers 50% of the time. Sometimes it will, sometimes it won't. When it does, it's positive (rewarding). When it doesn't, it's negative (frustrating). You can't simply have the positive, that's the fundamental nature of random events.
    (1)

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