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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valence View Post
    Really? I play rng jobs all the time and I don't see the problem at all. The thing with rng procs and similar mechanics is that as long as they are on a high sample amount during a whole fight the rng result on the final damage tends to drown a little into said sample.
    Ranged jobs don't have to worry about positional attacks. I believe that's what everyone is trying to get you to understand. For EX encounters (especially with echo) and below, melee jobs can pretty much ignore positionals unless they are min/maxing, but for more difficult encounters the potency losses on missed positional attacks are going to add up very quickly to the overall raid damage. Especially for DRG.

    Jobs like BRD, DNC, and even BLM to a certain extent are pretty heavily based on RNG. Enough to the point where poor/great RNG can affect the overall performance of someone who is really putting in an effort play effectively. Even if you are not a serious PvE player, you can do something like expert crafting or big game fishing to see how RNG can make or break even a player who knows full well what they are doing and puts in a ton of effort towards their stats to "hopefully" swing RNG in their favor.

    Quote Originally Posted by Valence View Post
    I don't think mount drop RNG is anywhere close to interesting RNG. It's just frustrating and nothing else. 99 totems to make up for it is just silly. I ain't gonna farm something 99 times. But I'm gonna get accused by people that like farming that I'm not the main audience of that mechanic so... idk.
    It's not supposed to be interesting. It's supposed to be frustrating. Could you imagine how quickly this content would die out if mounts were handed out like candy? The RNG and totem system is designed specifically to give the content longevity. It gives the players who choose to participate in the fights later in the patch a fair chance to get their clears. The fights also drop weapon coffers, weapons, sheet music, and a crafting mat. You can desynth the weapons for an additional chance at obtaining the crafting mat. Some of these items are also marketable and fetch a good amount of gil for them if increasing this number is something you place importance on.

    There really is no such thing as positive/negative RNG when what determines if it is positive or negative rests solely on the outcome.
    (1)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,996
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ZiraZ View Post
    Have you done TOP or any crit as melee?
    Very relevant to the topic of rng, I don't think you would've ever suggested that fang & claw and wheeling thrust rng thing if you've done fights like top p1 and p3 or any crit. and yes mechanics can absolutely can have small changes in the way you map true north and the way you "maneuver" a mechanic to squeeze positionals, specially when you are being risky.
    I know the same is true for casters(real casters) and healers, I suppose the game is currently very different for range phys(and smn).
    No, TOP is one ultimate I haven't done. I suggested that wheeling and fang thing without the positionals in mind, which is true, and I probably deserved the memes on first page, but as I said, you could perfectly move the positionals out of those and give them to the fixed sections of the combos. Either way, I'm not gonna die on that hill, and certainly not for melee jobs. As I've said, fair enough. Makes me even less willing to play melee, but that's not what I main, and if you enjoy deterministic stuff, then that's great for you. As stated in the OP, I'm mostly giving feedback about my own tastes.

    Still amused that people are literally fixated to that detail though.

    Quote Originally Posted by Gemina View Post
    Ranged jobs don't have to worry about positional attacks. I believe that's what everyone is trying to get you to understand. For EX encounters (especially with echo) and below, melee jobs can pretty much ignore positionals unless they are min/maxing, but for more difficult encounters the potency losses on missed positional attacks are going to add up very quickly to the overall raid damage. Especially for DRG.
    Wow, wow, slow down. I've never said anywhere that melees should ignore their positionals, even if positionals those days are very close to this already for 95% of the content anyway.

    Quote Originally Posted by Gemina View Post
    Jobs like BRD, DNC, and even BLM to a certain extent are pretty heavily based on RNG.
    Come on, I can buy this for BRD and perhaps DNC/RDM (which aren't full rng jobs), but BLM? rng and proc jobs are an endangered species.

    Also question: if melees aren't allowed rng on some of them, then why do I have to eat fixed bland combos on MCH?

    Quote Originally Posted by Gemina View Post
    Enough to the point where poor/great RNG can affect the overall performance of someone who is really putting in an effort play effectively. Even if you are not a serious PvE player, you can do something like expert crafting or big game fishing to see how RNG can make or break even a player who knows full well what they are doing and puts in a ton of effort towards their stats to "hopefully" swing RNG in their favor.
    Are you really comparing expert recipes and fishing to pve proc jobs?

    People thinking that good or bad rng actually murders pve performance are being pretty delusional, cf my post higher. The biggest variance culprit is dh crit on low samples and nukes. Procs do not happen on those.
    (0)
    Last edited by Valence; 04-07-2024 at 07:13 AM.