



To be fair, we do this with major antagonists all the time throughout the entire game. Everyone has to get their big speech in before the story moves on.
Which is terrible storytelling in itself - these folks are so dangerous they must be put down, but apparently not dangerous enough that anyone takes it seriously once we've 'completed' the battle.
There's a handful of folks at SE, I think, who really just want to make movies. So instead of moving the content along in a way that actually makes sense for the urgency of the situations, we end up listening to endless drivel as our characters, often in groups with other players, watch seemingly helplessly.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


