The most I really want to see in DT is interesting mechanics even in places like dungeons. ARR had a few neat mechanics for their bosses back in the day (Tonberry King, for example. You had to hold off killing the Tonberry adds until after he used Everybody's Grudge so the tank wouldn't get immediately destroyed), but now we're just getting the same left/right/in/out, stack, spread and dodge the AoE attacks, but with a different coat of paint. Even Dark Elf's main gimmick (Hexing Staves) is just Ladon Lord's Pyric Spheres. I just wanna see more unique/interesting mechanics and "dodge" not being the only thing to do... but i guess with trust npcs that might be too much of an ask :/

Asura could have been better (4man dungeon boss in an 8man trial) and the Myth raids in general should have been better and more alliance focused than... whatever the hell it was (4man dungeon in 24man raids clothing).