I don't really care about how many premades are in a match. I want people to coordinate.

I want darks having salt timers and countdowns for when they pull.

I want dancers, warriors and reapers alerting their LBs are ready.

I want the burst jobs to be right behind them ready to go.

I want the Monks, ninjas, and white mages locking down key targets.

People locking their full map open and watching their behinds for pinches.

Tbh, I can't relate to how many people are actually giving up and being defeatist on aether. I can say that those people have probably been on my team, seen my macros, and could do these exact things with or without a premade to similar effect. I don't use voice, I don't use anything outside the game.

Even if you somehow get your wish for a pure solo que. Your complaint will simply change from "the team with the premade" to "the team most willing to act like one."

I don't understand your point about majorities. If 99% of people thought the sun orbits the earth, it doesn't make it true (this is also true in reverse.) It is evidance that dictates truth, and it should be evident that the way premades play is superior for achieving the intended goal of FL (winning.)

It's not like premades are abusing mechanics the designers didn't intend. PVP has always been centered around burst. In feast, in old FL, in CC, and in the current FL. You could perhaps argue it has never been as easy as it is now, but I'm not sure I'd agree.

In any case, it is the mechanics of a game that dicate how it should be played, not the players. The players will need to discover and learn how to utilize those mechanics, but they are going to be there regardless of if players buy into them or not.