ESO a pvp game? there hasnt been pvp content added since imperial city, lead pvp designer left years ago. ESO is catered to pvers.
ESO a pvp game? there hasnt been pvp content added since imperial city, lead pvp designer left years ago. ESO is catered to pvers.
Honestly, I just had a few matches where our alliance gave up on playing because there's a 'premade' on the other team. People don't even want to try anymore, and honestly, when I see my team not even wanting to fight and just rolling over because there's a premade on the other side, it's just sad. It's not fun being on the premade's team either because 'steam rolling' the other team to me isn't 'fun', it's not a 'good game' nor does it feel good. People coming at me with like 'just wait till you're on their team'...
I don't want to try anymore honestly either, I just want my series exp but even that feels excruciating with how unfun frontlines feel to me.
It is an Ouroboros relationship, so don't complain.
You may claim the premade further widening the skill gap; while it may be true, but Premade is created because of good players got pushed into corner by players that are not trying hard and whining.
Last edited by Divinemights; 03-28-2024 at 12:56 PM.
This is the harsh truth of the situation, as more and more people give up at the start of the match because of premades, more FL veterans will either form their own premades or quit FL entirely, so your chances of finding good solo players will keep diminishing.
Side note: Since travel to Materia DC is active, I'd encourage people to travel there for a match or two to see how JP/OCE deals with premades.
Premade play in roulette FLs doesn't require skill whatsoever. It just requires a coordinated use of LBs. The most 'skill' you could claim it requires is a basic knowledge of what classes complement each other well. Strategy, objectives, wider alliance teamwork are almost entirely unnecessary for a decent premade - run in, LB, run away, repeat.
What is far harder is trying counter a premade team without playing as premade yourself.
It feels like one side is playing one game, and the other side a totally different game, and both are mutually exclusive to my own enjoyment.
- I didn't mind fighting against premades because it's still fun to mess with their BH5 players, but the games end in less than 10min most of the time which is just extremely frustrating and yields games with not much happening if at all.
- I hate being on the premade's side because no matter what I do, I'm useless, they don't need me, and the game will end in less than 10min anyway.
- I don't want to be part of a premade myself even though I tried. It's boring and uninteresting gameplay.
This is why I quit, not because people keel over at the start of a game. If anything, I myself gave up when I stopped participating into them. It's not the first time this happens either, I also did during SB at some points where high BH nin premades were so dominating that it felt like seal clubbing and the only way to deal with them was to stay in our spawns and deny them any fight or fun until they left the queue.
Last edited by Valence; 03-28-2024 at 06:51 PM.
No one is claiming Premade requires skills; at least, I am fairly certain I am notPremade play in roulette FLs doesn't require skill whatsoever. It just requires a coordinated use of LBs. The most 'skill' you could claim it requires is a basic knowledge of what classes complement each other well. Strategy, objectives, wider alliance teamwork are almost entirely unnecessary for a decent premade - run in, LB, run away, repeat.
What is far harder is trying counter a premade team without playing as premade yourself.
People joined Premade mainly to avoid players that are not trying hard and constantly whining.
Premades are godlike. We all get it. In my experience, majority, if not all premades are extremely bad at avoiding being sandwiched *hint hint*. However, since not trusting no team and farming 3rd place is more popular and preferable I'm just going to step back and continue to let everyone change/adjust the rules.
Again, you can get rid of premades, and the only 2 things that are changing are the amount of effort put into killing and the difficulty with afk farming objectives, especially at the lower ranks. Playing just to earn experience points isn't going away. Fighting whoever is in front of you isn't going away. "Let 'em fight" definitely isn't going away since it's an undying religion. If it's somehow difficult to get to the objectives expect class nerfs and, in extreme cases, rule changes.
I'll disagree with that statement. Many do not care about the results, many definitely do not care about skill, and those that verbally make it known that they do will either be ignored or be outright told to go play rank.
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