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  1. #201
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,516
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Didn't Holmgang used to be 6s duration? When did they extend it up to 10s? lmao. Also remembered bolide to be 8s long.
    Yes all tank invulns were standardised to 10 seconds in EW, it used to be old living dead’s one big strength and holmgang’s one big weakness as you couldn’t fully invuln say…..E10’s monotonous tankbuster
    (0)

  2. #202
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,983
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Yes all tank invulns were standardised to 10 seconds in EW, it used to be old living dead’s one big strength and holmgang’s one big weakness as you couldn’t fully invuln say…..E10’s monotonous tankbuster
    There was also the part where Holmgang rooted you in place and needed a target for it's 6 yalm range, making it impossible to invuln mechanics that still required you to move, be at a certain distance or had the boss untargetable. Don't ask me why they got rid of it, they probably didn't think about why either.
    (0)

  3. #203
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Holmgang's root effect was coupled to a draw-in effect. This also had the unintended situational benefit of cancelling some otherwise uninterruptable mob actions. As a result, the effect was removed alongside all other player generated PvE draw-in/knockback effects in 5.0 (Blank Shot/Backdraft/Shockwave/Fluid Aura's knockback). Holmgang's recast was increased by a minute at the same time. The duration increased to 8 seconds in 5.1 and 10 seconds in 6.0.

    Tank invulns are a textbook example of why partial homogenization is worse than complete homogenization. The more similar you make two actions, the easier it is to mathematically determine a clear winner. It's fine to want to preserve the 'flavor', but the spread of recasts is too big at the moment.
    (0)

  4. #204
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,983
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    Holmgang's root effect was coupled to a draw-in effect. This also had the unintended situational benefit of cancelling some otherwise uninterruptable mob actions.
    I do remember that Holmgang's draw-in was an issue in ARR but I do not remember it even being a problem anymore before it's removal in ShB, they simply made bosses immune to it.
    (0)

  5. #205
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    Holmgang's root effect was coupled to a draw-in effect. This also had the unintended situational benefit of cancelling some otherwise uninterruptable mob actions. As a result, the effect was removed alongside all other player generated PvE draw-in/knockback effects in 5.0 (Blank Shot/Backdraft/Shockwave/Fluid Aura's knockback). Holmgang's recast was increased by a minute at the same time.
    Bring back PvE Draw-in/knockback. The less damage tanks take the better. I don't care HOW we we mitigate it so long as we can mitigate it.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  6. #206
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,350
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyth View Post
    Holmgang's root effect was coupled to a draw-in effect. This also had the unintended situational benefit of cancelling some otherwise uninterruptable mob actions. As a result, the effect was removed alongside all other player generated PvE draw-in/knockback effects in 5.0 (Blank Shot/Backdraft/Shockwave/Fluid Aura's knockback). Holmgang's recast was increased by a minute at the same time. The duration increased to 8 seconds in 5.1 and 10 seconds in 6.0.

    Tank invulns are a textbook example of why partial homogenization is worse than complete homogenization. The more similar you make two actions, the easier it is to mathematically determine a clear winner. It's fine to want to preserve the 'flavor', but the spread of recasts is too big at the moment.
    Gotta love how when faced with a problem like this they just make the entire game worse as a solution for no real benefit.
    (7)

  7. #207
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Oizen View Post
    Gotta love how when faced with a problem like this they just make the entire game worse as a solution for no real benefit.
    I would literally pay money to see the game code that makes it more viable to delete the possibility of several gameplay mechanics entirely than to simply allow bosses to move while casting. Because it would fix so many problems with the state of tanking if bosses didn't need to be glued to the ground for every castbar.
    (2)

  8. #208
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    501
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Random sound off...

    Warrior:
    Give them a large HP pool; reduce their mitigation %'s on abillities but give them +dmg% while said mitigations are active that scale with lost health; leave Bloodwhetting as it is to make warriors need to think if they want to use it to give up some damage.

    Paladin
    Give Paladin strong reactives that proc based on shield block once a set amount are collected have their basic absolution combo turn into the Confiteor; give them a 5 min CD raise spell.

    Dark Knight
    Give them a buff that heals them based on the damage dealt by their "Dark Pact" ally; Dark Pact would be a 30 sec buff on a 60 sec CD. Have Dark Pact provide other benefits based on the useage of other abilities like Shadow Bringer, Bloodletter etc.

    Gunbreaker
    Give Gunbreakers the ability to pool more cartridges and a CD to instantly reload them.

    Mind you the 2 min meta tends to make these all pipe dreams.
    (1)

  9. #209
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,516
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    A class that has an invuln should never have a rezz
    (7)

  10. #210
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    And a tank who's unkillable and can solo a lot of content does not deserve further dps improvement.
    (9)

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