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  1. #1
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Oizen View Post
    Gotta love how when faced with a problem like this they just make the entire game worse as a solution for no real benefit.
    I would literally pay money to see the game code that makes it more viable to delete the possibility of several gameplay mechanics entirely than to simply allow bosses to move while casting. Because it would fix so many problems with the state of tanking if bosses didn't need to be glued to the ground for every castbar.
    (2)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    I would literally pay money to see the game code that makes it more viable to delete the possibility of several gameplay mechanics entirely than to simply allow bosses to move while casting. Because it would fix so many problems with the state of tanking if bosses didn't need to be glued to the ground for every castbar.
    The subforum had this discussion about fixing mob movement at length back in Stormblood, but nothing ever came of it. I would be happy if mobs and bosses could even just autoattack and cleave continuously while moving. The stutterstep jank is especially obvious if you compare FFXIV's mob movement to a game like Warcraft (and a larger mob auto-attack range doesn't really hide it).
    (2)