If they, for some reason, can't fix that I'd even be fine if they just spawned an invisible clone that autos the tank as long as it fixes the stutter step.
If they, for some reason, can't fix that I'd even be fine if they just spawned an invisible clone that autos the tank as long as it fixes the stutter step.

My wishlist:
WAR:
- Inner Release grants Skill speed!
- Every 3 Fell Cleaves you get to use a new GCD attack.
PLD:
- Atonement combo action
- Clemency becomes oGCD but consumes 1500 MP.
GNB:
- Meditate alternative so you can charge up bullets in downtime.
- Fated Circle continuation and a Double Down combo action
DRK:
- Too much, look at the DRK megathread and rework the job. Please. Its an incoherent mess, and even defensively its really bad without any recovery.



You could fix GNB's resource issues entirely just by getting rid of the cartridge cost on Doubledown. You only ever overcap cartridges once every 2 minutes meaning if you mess that up you're going into drift hell. I really don't think GNB needs any further adjustment beyond that, and if you wanted to keep it from being too free, just add a condition to doubledown that you have to be under the effect of No Mercy to use it.
A while ago, I posted a maybe unhinged concept for being able to manually refund a cartridge after using Gnashing Fang, or Double Down so maybe something like that could be fun, and achieve similar results.You could fix GNB's resource issues entirely just by getting rid of the cartridge cost on Doubledown. You only ever overcap cartridges once every 2 minutes meaning if you mess that up you're going into drift hell. I really don't think GNB needs any further adjustment beyond that, and if you wanted to keep it from being too free, just add a condition to doubledown that you have to be under the effect of No Mercy to use it.
The problem with those is getting the resources in the first place, not so much an issue for Gnashing Fang but certainly for Double Down.
Gunbreaker has a unique problem in that it actually needs to build up resources for it's burst and, unlike the other tanks, suffers in any fight with long periods of downtime where you can't hit anything, a problem that only got amplified with the addition of the 3rd cartridge and Double Down. (No CBU3, that does not mean you should make No Mercy another copy of Inner Release)
It was less severe when you only needed to build up two cartridges and at worst you'd lose a Burst Strike.
Last edited by Absurdity; 04-02-2024 at 08:02 PM.
A potentially whacky thing they could for GNB is give Solid Barrel a 'Double Barrel' trait where you now gain two cartridges.
Only thing I need from dawntrail:
Warrior: Inner Release turns into Primal Rend when activated. Paladin and Gunbreaker already have similar button condensing with Confiteor combos & Continuation combos. I currently use a macro that uses Inner Release, then Primal Rend if you press it a 2nd time as a remedy to this.
Some extra Ideas:
Dark Knight: All tanks got massive mitigation upgrades to their primary mit buttons at lv.82 and DRK got a button bloat -10 dt lol. Replace Oblation with a job trait for TBN that applies Dread Spikes when it breaks at Lv.82. Dread Spikes applies a buff where each hit you receive grants a stack and heals after 5 seconds depending on how many stacks you built up. Some form of healing for dungeons would be nice and this is a way to give them a unique heal while sticking to their job aesthetic. It would be a nice callback to FFXI's DRK also! An alternate option is to enhance the Dark Arts effect granted to augment Flood of Shadows/Edge of Shadows to apply a heal effect. That's basically a worse warrior though and feels super lazy.
Gunbreaker & Dark Knight: Get rid of magic specific mitigation. It's just clunky design that doesn't work unless you already know the fight to know what is or isn't a magical attack. Near useless for a majority of dungeons also.
Last edited by Brixy; 04-04-2024 at 01:49 PM.
- Fight or Flight is upgraded to Spirit's Within then is upgraded to Expiacion.
- Revert Goring Blade to be a DoT applying combo action from Riot Blade. Combo'ed Goring Blade also gives Divine Might and Sword Oath.
- Rework Circle of Scorn to be a combo action from Total Eclipse that does damage and applies a DoT. Combo'ed Circle of Scorn also gives Divine Might.
- bring back Shield Swipe as magic attacks are now blockable. Allow it to hold up to 3 charges via trait. Blocking an attack lowers the cooldown of Shield Swipe.
- Cover to get a trait where if the PLD receives a total of 50% of its max HP from redirected damage, the PLD gets healed for 1000 potency. Will only proc once per usage of Cover. Cover can also block redirected damage.
- remove damage from Intervene and add 25 oath gauge cost. Lower its cooldown to 5 seconds
- add a trait to Shield Bash where it will get its potency increased after using Intervene and removes the stun effect. Can combo into Riot Blade. Combo'ed Riot Blade from Shield Bash will also give 15 Oath Gauge, in addition to 1000MP.
Last edited by rawker; 04-05-2024 at 06:30 AM.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.



Heart of light and dark missionary should be 10-15% mitigation for all damage not just magic.
DRK needs a rework....again
GNB needs the cartridge debacle fixed.
PLD is pretty good but would prefer more self sustain at earlier levels.
WAR just needs a new finisher after fell cleave spam, otherwise this Job is perfect and is far ahead of the other tanks in terms of effort of play for reward.
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