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  1. #191
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,064
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    “Most jobs have a reason to have a gauge”

    I mean not really, BLM is about the only job that absolutely needs a gauge, almost every other class it’s a fancy representation of like one skills CD, PLD’s gauge is no better or worse than something like SAM or SMN, is actively better than jobs with redundant gauges like SCH and DRK and is about equal with classes who’s gauges just represent the ability to stack a utility CD like WHM or SGE

    PLD’s gauge isn’t great but let’s not pretend like any gauge in this game besides BLM is really much more than visual clutter
    Plds gauge is nowhere near as needed as DRK or Sch.
    Scholar has a gauge serves a pretty clear Purpose of being your healing resources + Energy Drain, maximising scholar Is about spending less for a tiny bit of extra damage, Also has a Varity of abilities to use under that gauge, Yeah it's not the best gauge in the world but it serves a purpose, you could make a lot of Scholars Gauge options just normal Ogcds, Lustrate would be kind of weird but sure but that would take away energy drain which I actually like on scholar. I guess the faire gauge sure is a thing that exists? I honestly barely used that when playing scholar

    Dark Knight has two gauge resources, one being your damage buff, which I'll admit could just be done with how warrior does it, but Honestly I don't mind buff timers being tied to gauge, at least having too much buffs at once can get visually annoying when ur trying to see what mitigations your tank has, Which with PLD is a particular issue because you have so much buff icons at once, I'd prefer Jobs like PLD to have that stuff clutter the Oath gauge, Secondly Fellcleave 2.0 Gauge which is DRK's builder spender you can't have that without the gauge, as much as I don't like it being copy paste warrior, it actually does serve a purpose.

    I don't want to defend either gauges, but PLD's clearly serves no actual purpose other then for the sake of having a gauge, where you can argue Sch and DRK at least have some vauge small purpose.
    (0)
    Last edited by Rithy255; 03-23-2024 at 09:19 AM.

  2. #192
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,915
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    This is probably the first time I’ve heard someone describe SCH’s gauge as the actual aetherflow count
    (1)

  3. #193
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,064
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    This is probably the first time I’ve heard someone describe SCH’s gauge as the actual aetherflow count
    It's literally called the Atherflow Gauge, It's pretty similar to Sages Gauge or even Gunbreakers. Simple counters and stuff are counted as a "Gauge" to me. I don't see how iyou wouldn't see it as a Job Gauge honestly.

    The first thing I thought of when you mentioned Scholar's Gauge was Atherflow because the Fairegauge feels unimportant to gameplay, I do think that the second gauge could and Should be reworked
    (0)

  4. #194
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rithy255 View Post
    A defence CD based on Auto attacks, just isn't "unique" as people like to point it out to be, all it really does is cause PLD's defensive value to be slightly worse with downtime or when you cannot auto attack something.

    I don't think having a Auto-attack 2 stack for essentially One defence CD (Cover is a meme, Intervention is just targeted holy sheltron) Is in particular worth it, instead of a Gauge that actually feels meaningful.

    I meant it was more so Janky and tacked on as a "gauge" because PLD would practically play the same if you put Sheltron on two stacks and had No gauge, at least most jobs have a reason to have a gauge or more resources tied to that gauge, To me the gauge only really Hinders ways PLD could possibly be reworked or changed for the better.
    A trade is a trade. You can't have everything and must have at least something to work around. This is PLD's. I could have understood if this is a situation where the PLD has to spend an enourmous amount of time hardcasting Holy Spirit at long range but such situation is very sparse and avoidable to be a concern.

    The purpose of the gauge is to strategize. What you raised is valid regarding HS better off being the same as the other 25-second mit of the other tanks but you lose out of the "if I use this now, I'd be locked out to use the other" kind of situation for another 23-25 seconds and just proceed to spam it on cooldown if without gauge.

    The auto attack gaining gauge is just another layer of requirement to keep in mind, which again, should never be an issue as you should always be doing it. What do you think SMN and SCH have an advantage over the rest of the casters? It's their auto attacks. I mean, if sync'ed to level 50 content, you'd better be at melee range as SCH spamming Art of War even at single targets.
    (0)

  5. 03-23-2024 03:47 PM

  6. #195
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Oizen View Post
    Mostly true but if we make Hallowed has the Holmgang CD, then every Invuln has to have the Holmgang CD. Otherwise you're just going to have GNB with a worse invuln that requires you to lose all your health for the same effect with a longer CD, and no tangible upside to speak of.
    I think i'd go the other route and just make them all 10 minute cooldowns, if not outright remove them save maybe one, and give them something else to make the tanks a little more different.
    (3)
    Last edited by GoatOfWar; 03-23-2024 at 05:48 PM.

  7. #196
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by GoatOfWar View Post
    I think i'd go the other route and just make them all 10 minute cooldowns, if not outright remove them save maybe one, and give them something else to make the tanks a little more different.
    Don't give them ideas to merge invulns and make it a shared ability.
    (0)

  8. #197
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,453
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    I think i'd go the other route and just make them all 10 minute cooldowns, if not outright remove them save maybe one, and give them something else to make the tanks a little more different.
    I don't think the devs are creative enough to give the other tanks abilities on par with an invuln without breaking the system, and I know for a fact that if one of them was just big damage then that tank would have to be really weak otherwise so the damage numbers say the exact same, otherwise people would moan.


    Quote Originally Posted by rawker View Post
    Don't give them ideas to merge invulns and make it a shared ability.
    Hallowed Grounds as a Role Action, please look forward to it.
    (0)

  9. #198
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by rawker View Post
    Don't give them ideas to merge invulns and make it a shared ability.
    I'm just fucking bored of Warrior getting the best version of every ability with no shortcomings or downsides to speak of. When the only difference between abilities are ''Is worse than warrior's version of the same ability in this or that way'' you might as well make it all the same or scrap them altogether. This primarily concerns invulns and partywide mits. But extends into many buttons it gets with a billion bonus effects. (Hello inner release)
    The truth of the matter is, they already ARE shared abilities. They're all just worse versions of the thing Warrior gets for no discernable reason.

    Alternatively, we could be making them different so that some are better than others in different situations. An example of what this could look like would be cutting Holmgang's duration in half, so it can't fully cover all mechanics.
    It would still have the upside of being more readily available, but then something like Hallowed ground could have an increased duration. So that it can be the best solution to more drawn out mechanics at the expense of a longer cooldown, which means it wont have it available for as many mechanics.
    (2)
    Last edited by GoatOfWar; 03-25-2024 at 05:28 PM.

  10. #199
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,333
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Some potentially whacky WAR change that could add a layer of strategy. Increase the duration of Thrill of Battle by quite a bit, BUT it now shares a cooldown with Shake it Off. And then rework Nascent Flash so it only grants a Bloodwhetting like effect to a targeted party member, and not the WAR. And then Holgmang can be used on party members, prevents them from dying, but it acts like Rescue. I think WAR having to juggle between playing selfishly, and playing supportively is a direction that could be explored.
    (2)

  11. #200
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,057
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Didn't Holmgang used to be 6s duration? When did they extend it up to 10s? lmao. Also remembered bolide to be 8s long.
    (1)

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