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  1. #121
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    If you look at how various cutscenes depict a Sage Doing Their Thing(tm), their identity is clear: blocking incoming attacks via barriers. The implementation of the job simply doesn't embrace it fully.

    (And as a related observation, Kardia gets essentially zero screen time. Alphinaud stops attacking to heal Allisaie in the opening trailer... Not to mention the comic absurdity that would be Sharlayan running its medical wards by sending doctors out into the local fields to laser wildlife to death.)
    It honestly just feels like they designed Kardia to be a tacked on mechanic for the player only. Alphinaud does not apply Kardia, and IIRC, neither does Fourchenault during the final role quest.
    (1)

  2. #122
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    It honestly just feels like they designed Kardia to be a tacked on mechanic for the player only. Alphinaud does not apply Kardia, and IIRC, neither does Fourchenault during the final role quest.
    Kardia is just Eos. Sage is the Dr. Mario of FFXIV. A character that is literally just heavier Mario, but with a lab coat, one different special move.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  3. #123
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    SGE doesn't get a cool theme song and a Tetris knockoff
    (2)

  4. #124
    Player
    Swordsman's Avatar
    Join Date
    Mar 2023
    Posts
    511
    Character
    Last Starfighter
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    DPS
    Healers have far too few DPS abilities for how much time we spend DPSing in FFXIV. Healers do not need to have as many ways to attack as DPS jobs like Black Mage or Red Mage, but they should have a few more options that are unique to each healer. Look at the tanks for example; tanks are not DPS, yet they each have a larger variety of attacks that help make their offensive gameplay feel dynamic. Additionally, different tanks approach DPS with different levels of complexity, and the same can be done with healers. Much like how Warrior is a more simple tank, you can also have a more simple healer, but on the flip side, we should also have something like Gunbreaker, a more aggressive and fast-paced offensive healer. Before the release of Endwalker, you mentioned how during Sage's development, your team had looked at feedback of healers wanting more attack options and tried to explore those options with Sage, but the end result was far too timid of an approach. Why not be bold with Sage? Take a risk with a more aggressive healer design while approaching the other healers with more caution and see how it's received.
    Having picked up white mage recently, this is the most noticeable to me. For the majority of the fight I'm spamming Glare over and over again with the occasional Dia and Afflatus Misery. There's no need for me to heal that much either because most of the "midcore" content is just so easy. Not exactly the most riveting gameplay.
    (3)
    The Legends of the Titanmen lives on, a shining example of the power of compassion and the ability of people to make a difference in the world. A reminder that even in the darkest of times, there is always hope, as long as there are heroes like the Titanmen who dare to do good deeds in Eorzea.

  5. #125
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,038
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Swordsman View Post
    Having picked up white mage recently, this is the most noticeable to me. For the majority of the fight I'm spamming Glare over and over again with the occasional Dia and Afflatus Misery. There's no need for me to heal that much either because most of the "midcore" content is just so easy. Not exactly the most riveting gameplay.
    That’s basically the collective problem the healer forum circles the drain on near daily because people continue to misunderstand our intentions

    Whether you would prefer healers to be constantly healing to the point you can barely eek out 10 glares in entire encounter or lean more heavily into 14’s design as healers being accomplished casters in their own right the problem e it’s that the current design is equally terrible for both groups right now. People who want to heal are expected to contribute large amounts of damage and people who like the fantasy of healers being accomplished casters get to deal with the most boring rotation known to man

    Square refuses to commit to either group even though it’s perfectly possible to actually make both groups happy if they would actually put in a shred of effort to designing healers then we just circle round and round as every 4-5 days like clockwork someone comes on here and goes “if you want to do DPS play a DPS”

    Nothing ever goes anywhere
    (6)

  6. #126
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    At this point I have no doubt that the “if you want to do DPS play a DPS” arguement is purely to stir the pot.
    (4)

  7. #127
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Nothing ever goes anywhere
    We have to accept that there's a segment of the player population that has only ever known ShB healers. Some of them are probably horrified at the prospect of keeping track of a timer that's lower than 30s, some are probably feeling stressed out that they're being told by their party to spam their 1 key and are terrified at the prospect of a party forcing them to do a MNK rotation while keeping them alive.

    Both are of course pointless fears. Nobody expects a healer to have perfect DoT uptime, not even currently where you only have 1 that lasts 30s. And nobody wants an entire DPS job rotation transplanted onto a healer job, nobody has ever asked for that to my knowledge, the most that people asked for was for WHM to take inspiration from BLM, not to grab the entire BLM kit and slam it into WHM's kit.
    (6)

  8. #128
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I mean, 1 spammable spell and 1 dot every 30 seconds, for 86 levels, is bad game design no matter how much people want to twist it to make it justifyable. "You're a healer, your job is to heal not dps" then give us something to heal. People mostly only want more dps buttons because the option to increase healing requirements so we actually heal more has already been shot down (ironic huh?), so right now you can only either spam that 1111111 or stand there doing nothing (or spam heals when the tank is at 97% HP to make believe you're being useful when even you yourself know all that is just wasted healing)
    (7)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  9. #129
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Allegor View Post
    I mean, 1 spammable spell and 1 dot every 30 seconds, for 86 levels, is bad game design no matter how much people want to twist it to make it justifyable. "You're a healer, your job is to heal not dps" then give us something to heal. People mostly only want more dps buttons because the option to increase healing requirements so we actually heal more has already been shot down (ironic huh?), so right now you can only either spam that 1111111 or stand there doing nothing (or spam heals when the tank is at 97% HP to make believe you're being useful when even you yourself know all that is just wasted healing)
    Let's be fairer here, both options were shot down by Yoshi P himself. But time moves on, maybe he had a change of heart. They did attempt a healing requirement increase in Abyssos, they went about it in a bad way, but I digress, they did try. Perhaps they'll try giving us more damage options in Dawntrail, one can dream.
    (2)

  10. #130
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,161
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    At this point, I'd straight up rip the bandage off and tell people that healers are designed to make duty finder queue pops faster. Don't worry about actual healings, people love playing WAR/PLD and will 100% do your job for you. You can look pretty, /gpose, /beesknees while your party deal with the dangers out there for you!

    A plus design from a small indie company. I'm so grateful /s
    (3)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

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