Quote Originally Posted by ty_taurus View Post
DPS
Healers have far too few DPS abilities for how much time we spend DPSing in FFXIV. Healers do not need to have as many ways to attack as DPS jobs like Black Mage or Red Mage, but they should have a few more options that are unique to each healer. Look at the tanks for example; tanks are not DPS, yet they each have a larger variety of attacks that help make their offensive gameplay feel dynamic. Additionally, different tanks approach DPS with different levels of complexity, and the same can be done with healers. Much like how Warrior is a more simple tank, you can also have a more simple healer, but on the flip side, we should also have something like Gunbreaker, a more aggressive and fast-paced offensive healer. Before the release of Endwalker, you mentioned how during Sage's development, your team had looked at feedback of healers wanting more attack options and tried to explore those options with Sage, but the end result was far too timid of an approach. Why not be bold with Sage? Take a risk with a more aggressive healer design while approaching the other healers with more caution and see how it's received.
Having picked up white mage recently, this is the most noticeable to me. For the majority of the fight I'm spamming Glare over and over again with the occasional Dia and Afflatus Misery. There's no need for me to heal that much either because most of the "midcore" content is just so easy. Not exactly the most riveting gameplay.