The option to give us more reasons to heal, particularly at a volume high enough to justify only having 1 standard DPS action, 1 DOT, and 1 Cooldown isn't realistic because the game has never been designed to support that type of damage profile. Asking for more healing opportunities is fine and possible to a point, but that will still require adjustments to the DPS side of healer kits, or the end result will not be anywhere near sufficient to address the problem. Asking for more healing such that no new DPS buttons need to ever get added is literally asking for a different game at this point. That is not FFXIV. That has never been FFXIV. That never will be FFXIV unless we do another A Realm Reborn.
Either you change the damage profile for all fights moving forward, in which case how in the hell do you design healers to function in the content we have now as well as this new punishingly brutal healing requirement content at the same time? You can't. So the alternative is that you rework every single fight that has ever been made over the last 10 years in order to support this new brutal healing requirements content model so that your healers can actually function in all forms of content. There is no planet in our universe where that is a realistic solution for a game this old. You think the amount of time we spent on creating the Duty Support system was long? And you'd have to roll out all those changes at the same time. You can't roll them out gradually.



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