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  1. #1
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,594
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Do tanks genuinely enjoy just being immortal and being able to ignore their party, genuinely curious

    The above the comment for example you are basically giving DRK its own version of bloodwhetting on top of TBN and giving PLD its own equilibrium

    If the idea is “buff sustainability then buff damage why not just not buff sustainability to fix the problem you just created
    (0)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Do tanks genuinely enjoy just being immortal and being able to ignore their party, genuinely curious

    The above the comment for example you are basically giving DRK its own version of bloodwhetting on top of TBN and giving PLD its own equilibrium

    If the idea is “buff sustainability then buff damage why not just not buff sustainability to fix the problem you just created
    I don't want tank to ignore their party, I want that there can be a significant difference between a tank that can properly selfheal, and one that can't.
    if the boss does too little damage, you can't see the difference because Kardia/Fairy is enough to heal a tank that don't even know what mitigation is beside for TB.

    I want, more TB, frequent small TB, and overall hard hitting AA. At the same time, I do not want the burden of keeping the tank alive only to lie on the healers' shoulder (which was the case mostly in ARR, HW and SB as tank had little way to self heal. TBN was actually my favorite tank skill in SB.) The idea is that a bad tank would require constant healer's attention, so you know he's bad. And a good tank would require very little or "much less".
    At the same time, I do not enjoy the current state where, beside in some very specific content, the boss hit so little that tank can totally self heal and require no heal.

    Basically, I want mitigation to become a core part of the tank identity. I want mitigation to be much more than just "I popped my 3 CD on that TB then shirked, see you in 3min for the next TB".
    You can't have that without giving them the tools to do so. (and obviously the content should follow, so buff the AA from dungeons bosses by 100-200% ffs...)
    (1)
    Last edited by Sylvain; 03-18-2024 at 10:03 PM.

  3. #3
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,594
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sylvain View Post
    I don't want tank to ignore their party, I want that there can be a significant difference between a tank that can properly selfheal, and one that can't.
    if the boss does too little damage, you can't see the difference because Kardia/Fairy is enough to heal a tank that don't even know what mitigation is beside for TB.

    I want, more TB, frequent small TB, and overall hard hitting AA. At the same time, I do not want the burden of keeping the tank alive only to lie on the healers' shoulder (which was the case mostly in ARR, HW and SB as tank had little way to self heal. TBN was actually my favorite tank skill in SB.) The idea is that a bad tank would require constant healer's attention, so you know he's bad. And a good tank would require very little or "much less".
    At the same time, I do not enjoy the current state where, beside in some very specific content, the boss hit so little that tank can totally self heal and require no heal.

    Basically, I want mitigation to become a core part of the tank identity. I want mitigation to be much more than just "I popped my 3 CD on that TB then shirked, see you in 3min for the next TB".
    You can't have that without giving them the tools to do so. (and obviously the content should follow, so buff the AA from dungeons bosses by 100-200% ffs...)
    I’m still confused as to why you think buffing the healing is a necessary step to then up damage, the damage the bosses do was fine…..until they buffed the tanks heals to hells come high water, that’s why TBN was good in SB, you could skip needing to rebalance the entire game around the tanks being proto single target healers but just stop buffing tank heals

    If you desire mitigation to be more front and centre in the tanks kits you could do something like how modern SCH plays where you have many weaker mitigations with differing short CD’s you stack on top of each other, tanks already play like that but they could give more weaker mitigations, again this balance is thrown out by the stupid power of the level 82 mitigations

    The answer is really not to buff the healing further regardless
    (3)

  4. #4
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,115
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Do tanks genuinely enjoy just being immortal and being able to ignore their party, genuinely curious
    For a while, I had great fun taking PLD into Bozja/Zadnor with a ridiculous pile of Lost Cure IV and Lost Arise. Immortal and capable of dragging a party kicking and screaming through anything.

    But like many things in life, the novelty wore off with time. Variety is the spice of life and all that.
    (0)

  5. #5
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Do tanks genuinely enjoy just being immortal and being able to ignore their party, genuinely curious

    The above the comment for example you are basically giving DRK its own version of bloodwhetting on top of TBN and giving PLD its own equilibrium

    If the idea is “buff sustainability then buff damage why not just not buff sustainability to fix the problem you just created
    No, the reason i picked Dark knight over the others was because it had actual defensive shortcomings, but you were also rewarded with more damage. It was actually different. Now it's just arbitrarily worse for the sake of being worse.
    The streamer and his fans have spoken though, they don't want the ridiculous sustain and utility they bring to be considered in tank balance. Conveniently, just forget that jobs on the other roles have their damage taxed for their utility.
    Honestly, i don't see why anyone would pick up tank in FF rn. There is Warrior, Worse warrior with a shield and a long cooldown on it's invuln, Worse Warrior with a greatsword that can't heal and Worse Warrior that can sometimes do sliiiiightly more damage with a gun that's prone to drift.
    And the only way they're ever going to adress the state the tanks are in is with more powercreep because there's no way they'll make the streamer and his fans mad again.

    I don't think i'll be playing tank anymore going forward. I just don't think tank balance can ever be argued in good faith when hyerbolic rants of a biased streamer and their fans are taken seriously.
    (1)
    Last edited by GoatOfWar; 03-19-2024 at 04:04 PM.