
Originally Posted by
Sylvain
I don't want tank to ignore their party, I want that there can be a significant difference between a tank that can properly selfheal, and one that can't.
if the boss does too little damage, you can't see the difference because Kardia/Fairy is enough to heal a tank that don't even know what mitigation is beside for TB.
I want, more TB, frequent small TB, and overall hard hitting AA. At the same time, I do not want the burden of keeping the tank alive only to lie on the healers' shoulder (which was the case mostly in ARR, HW and SB as tank had little way to self heal. TBN was actually my favorite tank skill in SB.) The idea is that a bad tank would require constant healer's attention, so you know he's bad. And a good tank would require very little or "much less".
At the same time, I do not enjoy the current state where, beside in some very specific content, the boss hit so little that tank can totally self heal and require no heal.
Basically, I want mitigation to become a core part of the tank identity. I want mitigation to be much more than just "I popped my 3 CD on that TB then shirked, see you in 3min for the next TB".
You can't have that without giving them the tools to do so. (and obviously the content should follow, so buff the AA from dungeons bosses by 100-200% ffs...)