Quote Originally Posted by Colt47 View Post
it wasn't too bad during the start of Endwalker and going through the leveling dungeons. Typically, the difficulty falls off a cliff once someone hits end game because the minimum level of gear they need content to work with is typically miles below what the gear level is from true end game players. That's part of the reason why power creep, even so much as using higher gear score for hard content rewards, is a slippery slope. Even if someone doesn't do that particular content, they are likely going to party with someone that has done it or is currently very far along on the gearing process, which will make the over-all experience easier for good or ill.
The difficulty is only a minor issue with dungeons, their core design is simply not interesting.

As Oizen has said they all follow the same template, 2 trash groups -> wall -> 2 trash groups -> boss -> repeat, some medium sized square or circular rooms connected by hallways and then a big room for the boss.
The dungeon environment itself is basically always the same with the background swapped out, do one dungeon and you've done all of them.

They could double the damage that everything in the dungeon does and it wouldn't make them any more interesting to run.