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  1. #11
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,014
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I think if we just take alliance raids for example...

    They are mechanically well-constructured, but they have over-telegraphed them to a point where you know exactly what the mechanic is doing on your first time, so there is no real threat if you don't tunnel on your rotation.
    In the case of alliance raids it's not just overtelegraphing, it's also the ramp up...which is basically nonexistent.
    Whereas previous alliance raids would show you a basic mechanic maybe once or twice before combining them or throwing them at you faster, the Endwalker alliance raids take until the boss is almost dead before they even start ramping up.
    (17)

  2. #12
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,594
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    And now that you outgear the raid you don’t even see that tiny scale up, you just kill them right around when they are about to start scaling up

    Aglaia has been so hilariously outscaled it’s actually pathetic
    (10)

  3. #13
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    No. I'm not going to believe this. I'm not going to get tricked again. This is the same thing when they say dungeons are going to be "really hard" this expansion or that TOP is going to easier than DSR. I don't even think Yoshida knows how much weight and re-quoting and re-parroted his statements become, so he says things like this flippantly.

    Am I to understand that they want to backtrack some of the design decisions I disagree with? Doubtful. What does he even mean by "stress", anyway? Was making it so that every time someone was out of position in every fight that required a modicum of effort instantly destroyed the entire party and any chances of recovery not stressful? Was making some of the hardest and most punishing content the game has ever seen, yet still managing to make it unfun fundamentally through the destruction of several jobs not stressful? I thought we were all aboard on the 24 mans being "too stressful" by nerfing TG Cid, and making this current 24 man a bore. By not actually working on things like a proper ilvl sync so we wouldn't trivialize every piece of content in the game that wasn't released that patch. That's what the "silent majority" wanted, no? That's what is the most "accessible", no?

    Square Enix have the finesse of a drunkard. When solutions require a scalpel, they use a sledgehammer. There is no trust from me, and you shouldn't trust a word they say either. Look at the precedent. Stop disappointing yourselves. If they played their own game, understood the feedback that was given, and maybe talked to us without having to translate all of these stupid interviews like a really cursed game of telephone, there would be no need to regret. We would've all been on the same page the whole time, instead of the game being what it is now.

    This is another "hope" to add to the pile. "A lot of jobs are going to have new rotations!" "The game is going to bring back more MMO and co-op content!" Really. I'll believe it when I see it, and not a moment sooner. I'm not going to get my "hopes" up again.
    (29)
    Last edited by OdinelStarrei; 03-11-2024 at 11:32 PM.

  4. #14
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by OdinelStarrei View Post
    snip

    Nice armour bro.
    (19)

  5. #15
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Considering how vague the interview is I think it's perfectly reasonable to not crack open the copium supplies just yet.
    (18)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  6. #16
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    729
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Oh, he realizes that now?

    Thank goodness.
    I think the messages got to them a while ago (probably when critics began to rain around 6.2/6.3), but now is the moment to talk about it. One of the biggest problems with FFXIV is their lack of flexibility. They chose a direction for EW, patches, and went with it until the end, despite all the critics. There is no room to slightly change the plan if something go wrong. That we saw with EW, 2 years of drought because how they chose to make anything they added one time only, and did barely nothing to change that situation. Best example is Variant dungeons, the tweaks were minimals, and none of them dealt with the core problems.

    If they talked about that a year ago, that would have been even worst, because people would have gone "wait, you admit it, but do nothing? Are you kidding?". Now is the time to talk about it, every EW content is out, so it's the perfect time to say "it will be different". It's PR strategy. They've probably taken that into account since early in the DT planning, and whatever they chose, good or bad, we're stuck with it until the next expansion.

    The real question is how much did they understand of the complaints and how it will be tackled.
    (12)
    Last edited by CNitsah; 03-12-2024 at 09:16 PM.

  7. #17
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    When Yoshi P. says something that implies he wants stress in the game the assumption is that stress = difficulty. So effectively, he is saying he wants there to be difficulty or challenge in the content that is released.

    If content is of higher difficulty and that difficulty is emphasized in the need to be coordinated in a group, how would this impact systems like duty roulette where disorganized individuals are grouped together to tackle the content?

    If content is released that requires a high degree of coordination and can only be done by an organized group, what does this mean in terms of the contents life expectancy if the contents difficulty also comes strictly from unique puzzles that only exist in that encounter or have to be deciphered before they can be linked to something more general?

    It isn't so simple as the two minute meta is bad or that savage is too difficult. It is more about mastery of the game being too heavily linked to memorizing ability names from bosses and figuring out what the hidden death zones are from attacks. Do veteran players who clear savage take people who are skilled but haven't done the fight yet to a reclear group? Of course not, because having significant playtime in the game does not even equate to being capable of doing the bosses unknown mechanics. Too many things are disconnected from one another and the primary way difficulty is achieved in this game is rug pulling and breaking player expectation.

    And then people wonder why the average new player is nervous about entering an extreme trial and/or savage. How many people have told others they need to go watch a guide before doing savage or even an extreme trial, let alone ultimate?
    (3)
    Last edited by Colt47; 03-12-2024 at 01:06 AM.

  8. #18
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,397
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Its normal content thats so easy and mind numbing I stopped doing it.

    And the biggest issue I see is that literally every single dungeon is 2 packs of mobs, a wall, do it again, a boss, repeat that 3 times. And as of lv 82, I don't even think anyone who isn't a tank even needs to DO anything.
    Like FFXIV has the worst dungeon gameplay I've ever seen in gaming, and its surpising to me that its the overwhelming majority of content with it being so bad like this.

    Every pull is the same, every dungeon is trivialized by an overtuned tank mitigation, its boring.
    (11)

  9. #19
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Too vague, Typical Yoshida now a days. I'll wait and see like always.
    (6)

  10. #20
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Great, that means even more instant death and body check mechanics coming up because that is the only way they can think of to add "challenge" to the game.
    (14)

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