Results 1 to 10 of 164

Hybrid View

  1. #1
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,008
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SailorCeti View Post
    If he does this, I hope it's in terms of optional things, like duty difficulties. If he makes it harder, or more stressfull overall, I'm out. I have had two strokes and not only have physical limitations now, but my mental acquity is down. I already find normal level 90 dungeons difficult.
    Same here. I love the game, but my age and busy life/fatigue do impact on my in-game performance. Heck, I'm hesitant to run level 90 roulettes as I'm always worried it'll be 'The Dead Ends' - I've never gotten to grips with that one and prove to be a burden to any team unfortunate enough to have me there.
    (5)

  2. #2
    Player
    SailorCeti's Avatar
    Join Date
    Aug 2021
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Usasa Usa
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Carin-Eri View Post
    Same here. I love the game, but my age and busy life/fatigue do impact on my in-game performance. Heck, I'm hesitant to run level 90 roulettes as I'm always worried it'll be 'The Dead Ends' - I've never gotten to grips with that one and prove to be a burden to any team unfortunate enough to have me there.
    I just did Dead Ends and only meeped up once and died. That was my fault, though. To be clear to everyone else, I said I found them difficult, not unplaybale. The thing is, I play games to relax and enjoy myself. What we have is fine, but I don't want it turning into a something that feels like a job, where I need a degree to play.
    (4)

  3. #3
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SailorCeti View Post
    I just did Dead Ends and only meeped up once and died. That was my fault, though. To be clear to everyone else, I said I found them difficult, not unplaybale. The thing is, I play games to relax and enjoy myself. What we have is fine, but I don't want it turning into a something that feels like a job, where I need a degree to play.
    The dead ends was more of a ton of instant fail-states that were from one-shot mechanics or basically put you in a state of a one-shot. As long as you failed the mechanic (because the mechanics have multi-steps and can happen in quick succession), you were going to die or have a very high possibility of dying if you didn't know where to go. I think it's not incredibly fun for many players as the only response for recovery was just simply 'raise'. You can't really interact to the mechanics in any meaningful way, heals or no heals. So the agency didn't fall to the players other than knowing where to find the safe spot. Healers couldn't really do anything to vuln stack accumulation one shotting people and Esuna is more like a on-off switch that you either used or don't. Our toolkits were basically not made to handle those fights outside of just dps. It took a lot more pages from high-end fights in the sense where you either do the mechanic correctly or wipe. However, if you knew the mechanics, the dungeon itself was otherwise not challenging in the slightest because you just avoided most of the heavy damage from the getgo by knowing where to position yourself. Personally, I don't like it for that reason too. I like to have a fairly interactable yet not too mechanically difficult fight if I'm doing casual content, but I don't want a braindead fight where I just glare all day and run into pass-fail checks nonstop as a "mechanic".
    (3)