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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Did anyone actually want massive AOE’s, it is so unsatisfying
    For me to have any satisfaction in doing healing at massive AoE radius, I want to sort of 'work for it' to get such effect. Few notable examples that I've spitted in the past are:
    1. One of my suggested WHM revamp from healer subforum. tldr; manage existing lilies to gain the extra radius and potencies.
    2. Have Earthly Star starts at 8y radius on first 10s. At 11s-19s, let the star grow to 12y. Finally at 20s let the star explodes on its own at 20y radius.
    3. Proximity based heals.
    Free radiuses buffs like today's Kerachole, Soils, Asylum, and Earthly Star? Euurgh...

    Quote Originally Posted by Aravell View Post
    Instead of increasing the size of all bubbles, they should've added a draw-in effect to Asylum and Sacred Soil like DRK's Salted Earth in PvP. Now that would've been funny.
    Lv86 Enhanced Asylum II Trait: enables activation of "Blessing of the Elementals". Draws in surrounding allies toward the Asylum by 8y while healing all party standing within with a potency of 700.

    Please look forward to it.
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Lv86 Enhanced Asylum II Trait: enables activation of "Blessing of the Elementals". Draws in surrounding allies toward the Asylum by 8y while healing all party standing within with a potency of 700.

    Please look forward to it.
    Oi, I've filed copyright on that name, you better change it /s

    I would 100% expect the 'press Asylum again to do a burst of healing', I just mockingly refer to it as Salt and Light
    (2)

  3. #3
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    [*]Have Earthly Star starts at 8y radius on first 10s. At 11s-19s, let the star grow to 12y. Finally at 20s let the star explodes on its own at 20y radius.
    What would you think about having it the reverse? Earthly Star shrinks from 20y to 10y with healing scaling from low to high.
    (0)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Niroken View Post
    What would you think about having it the reverse? Earthly Star shrinks from 20y to 10y with healing scaling from low to high.
    I would still take it over today’s Galaxy Star.

    The point is, it used to be satisfying to:
    • You know where the boss will move when you need to drop your Earthly Star? You drop it there.
    • You know where the party will move to when resolving X mech? You drop it there.
    • You’re going to miss a use but nothing to heal? Okay free damage but let’s just drop it for the tank.
    The list goes on. Can you just <t> macro the star back then? Of course. You won’t get the freedom of executing those listed situations if that’s what you’re solely depending on. It’s not optimal. But still viable.

    Today? One really has to consciously try to dodge the star if they don’t want to get its heal for whatever reason.
    (1)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    I would still take it over today’s Galaxy Star.

    The point is, it used to be satisfying to:
    • You know where the boss will move when you need to drop your Earthly Star? You drop it there.
    • You know where the party will move to when resolving X mech? You drop it there.
    • You’re going to miss a use but nothing to heal? Okay free damage but let’s just drop it for the tank.
    The list goes on. Can you just <t> macro the star back then? Of course. You won’t get the freedom of executing those listed situations if that’s what you’re solely depending on. It’s not optimal. But still viable.

    Today? One really has to consciously try to dodge the star if they don’t want to get its heal for whatever reason.
    On some arenas the only way to dodge a centered star is to run into the death wall. Great ability if you are a professional surveyor though.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao