Quote Originally Posted by Niroken View Post
What would you think about having it the reverse? Earthly Star shrinks from 20y to 10y with healing scaling from low to high.
I would still take it over today’s Galaxy Star.

The point is, it used to be satisfying to:
  • You know where the boss will move when you need to drop your Earthly Star? You drop it there.
  • You know where the party will move to when resolving X mech? You drop it there.
  • You’re going to miss a use but nothing to heal? Okay free damage but let’s just drop it for the tank.
The list goes on. Can you just <t> macro the star back then? Of course. You won’t get the freedom of executing those listed situations if that’s what you’re solely depending on. It’s not optimal. But still viable.

Today? One really has to consciously try to dodge the star if they don’t want to get its heal for whatever reason.