Was busy yesterday but who else remembers back in 6.3 when yoshi p was trying to hype a healer action that wasn’t being used too often and all it was just esuna for the second boss only too?



Was busy yesterday but who else remembers back in 6.3 when yoshi p was trying to hype a healer action that wasn’t being used too often and all it was just esuna for the second boss only too?


You mean the Esuna use that doesn't actually have to be used if your team is able to actually do the mechanics, because nobody gets a cleansable debuff unless they fail the mechanic? That one?





That 6.3 dungeon comment actually got me pretty tilted because I couldn’t find what was this ‘exciting thing that will surprise healers to do’. My mind was debating it would’ve been either that 2nd boss doom, or being able to pseudo stun the Griffin at the beginning of dungeon with a cast of Repose… which was also redundant ‘cause it’s more efficient to just eat the damage and heal afterward with one from our many healing buttons lol.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."



Ye I believe it was esuna for the second boss because none of the raids or the ultimate or anything outside of the first dungeon (which was negligible due to our heals) required esuna. That is humorous cause esuna was required in TEA and e8s.
I'm just imagining we get like a Hello World like mechanic in the Arcadion, but there are a few Esunable 'bugs' that healers have to cleanse to make the mechanic resolvable.




Maybe he referred to P12S p2. I felt useful to my party as a bard for once, which is something to be noted. Healers could cast one more offensive GCD and keep sleeping.
Happy 300th post anniversary btw.


Meanwhile, a freaking level 50 boss from Wanderer's Palace (Hard) will occasionally slap a Doom on random player that must be 100% hp to survive. Just because he can!
Oh and also this boss have to be moved around a lot as a Tank from puddles that buff him.
And also also there are adds that buffs the boss too and should be dealt with, adds that swarm the party for extra damage. The DPS have their hands full.
And also also also positioning is quite important because he throws a huge cleave that stuns on random player and debuff random player that causes them to repeat the point blank AoE when the boss casts one. AoE applies Poison and Disease, additionally stressing the healer...
...
...
And now, level 90 dungeons - Just dodge, lol :>
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Hooray on the 300th page! \o/



Except, this interview was notes for the 6.3 dungeon. Nothing was being referred to anything later.




Honestly I don’t even want to press esuna these days simply because SCH is a wind aspected class and I hate pressing a water button
I still don’t know why they got rid of leeches but we get to keep our unique rezzes





I would love if they just gave every job their own version of role actions like with the healer rezzes and physical range's party damage reducers. (☛*´∀`*)☛
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