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  1. #101
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    I don't see how introducing a 5th healer would balance the shield vs pure healers, and currently given the issues in some case with pure and shield healers, AND given what that carved out for the change to at least one job (AST)- I would rather that they gave up on that concept altogether, and gave every healer some mix of regen and shield healer, in varying degrees.

    In that case- introducing a 5th healer- which I'm not eager for, until the current ones have some reworks- wouldn't be problematic.
    The main reason AST was changed from what it were to what we have at the moment is for that reason alone. There need to have a balance of 2 pure healers and 2 shield healers. AST used to fill both plus cards.

    While we're at it, make the 5th healer melee. it has a 1-2-3 combo similar to PLD where one of its combo weaponskill restores MP.. A ranged spell like Holy Spirit and AoE like Holy Circle... And a DoT like Goring Bl... oh wait.
    (0)
    Last edited by rawker; 03-04-2024 at 02:17 AM.

  2. #102
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Been playing through FF7 Rebirth. Aerith is even more enjoyable than in Remake. Radiant Ward is ridiculously overpowered and stacks with Arcane Ward. If only a healer felt more like she does.
    (0)

  3. #103
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by rawker View Post
    The main reason AST was changed from what it were to what we have at the moment is for that reason alone. There need to have a balance of 2 pure healers and 2 shield healers. AST used to fill both plus cards.

    While we're at it, make the 5th healer melee. it has a 1-2-3 combo similar to PLD where one of its combo weaponskill restores MP.. A ranged spell like Holy Spirit and AoE like Holy Circle... And a DoT like Goring Bl... oh wait.

    I don't think you understood what I wrote. I'm fully aware of why AST was changed, I disagree with the design approach of a pure/shield healer , among other things it leads to the "oh gee, now what do we do if we want to add a new healer" issue. Not to mention, it's not it improved the AST design, nor would I say that it really prove itself as a concept.

    Not to mention while having a PLD as a 5th healer is cute, but we already have one with an axe, so no thanks.
    (1)

  4. #104
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,041
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Here's my wish this morning: Give healers back their longer cast times.

    Cast for 1.5s, move for 1s, cast for 1.5s, move for 1s..., it feels so silly and absurd.
    My personal wish would be a diversification of cast times.

    WHM 2.5s cast (afflatus skills are your movement tool)
    SCH 2.5s cast, can slow walk (Ruin II still necessary for further movements and for double weaving)
    AST 1.5s cast (the healer with the greatest need for weave space)
    SGE 2.5s cast but changes to instant cast when in melee range (makes some use of their gap closer)
    (6)

  5. #105
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,834
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I’m actually not opposed to the shield regen split because honestly does anyone expect we are ever going to another healer (remaking AST again doesn’t count)

    They just need to lean into it more heavily than “shields get everything regens get just enough to make them barely functional”
    (0)

  6. #106
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,382
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    If they had gone all in on shield healers being super heavy on mitigative effects (Virus, Disable, Eye for an Eye), it could have been a cool idea

    The problem is that they had to make sure that the 'I didn't plan ahead at all' kind of players who heal by reacting to damage, could actually get through content, and a heavy focus on mitigative effects is very proactive, not reactive, leading to this situation where they're also quite 'bursty' in their healing (Indom, Ixochole, Pneuma, etc). And then they just doubledowned on it with giving them things that make zero sense, like increased HP recovery trait on Physis2 or the regen effect on Soil/Kerachole, liek why tf do barrier healers have so many options for recovering HP fast, when WHM has 'literally less party mitigation options/availability than MCH or DNC'?

    Quote Originally Posted by IDontPetLalas View Post
    I would rather that they gave up on that concept altogether, and gave every healer some mix of regen and shield healer, in varying degrees.

    In that case- introducing a 5th healer- which I'm not eager for, until the current ones have some reworks- wouldn't be problematic.
    Exactly my stance. If they want to have a differentiation in the healers between 'pure' and 'barrier', fine, but make it a 'soft split', rather than what we have now. Or a 'spectrum' of Pure/Barrier potential, as it were. Make it so that, while the Barrier healers have access to some strong Pure healing (but with opportunity cost, eg CDs, gated by gauge costs, etc), the Pures are the opposite, good access to Pure healing, access to Barriers but at opportunity cost. For example, SGE can AOE heal with Ixochole once per 30s at the cost of 1 Addersgall, and it can also AOE heal via a regen with Kerachole, also 30s and 1 Addersgall. Why not let WHM have access to a Lily spender, that applies a barrier? That way, not only does a new niche optimization arise (leave the shielding to the WHM to gain healer GCDs, because it's damage neutral), it has synergy within it's own kit (Temperance boosts the shield potency, Plenary causes it to heal AND shield), and the best part, that infuriating quirk of the design for Misery, of 'purposely waste resources overhealing to keep Misery aligned to your 2min', that's 'solved' somewhat, because you can instead spend that Lily on a shield that, while you might not need 'now', also has a 30s window to make use of!

    Making it into a 'sliding scale' of Pure/Barrier capability instantly addresses the 'well we have 2 of each atm, what do we do for a 5th healer?' problem. Just slide it in wherever and adjust it's Pure/Barrier amounts within it's kit as required. Maybe it's more Pure than Barrier, and so the scale goes WHM, new, AST, SGE, SCH. Maybe they decide it should be the midpoint, where it's gameplay revolves around bouncing between a Pure and a Barrier stance of sorts, and so it's WHM, AST, new, SGE, SCH.

    Also it'd mean we can get Stoneskin back like come on SE it's so obvious
    (4)
    Last edited by ForsakenRoe; 03-04-2024 at 04:18 PM.

  7. #107
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    My personal wish would be a diversification of cast times.

    WHM 2.5s cast (afflatus skills are your movement tool)
    SCH 2.5s cast, can slow walk (Ruin II still necessary for further movements and for double weaving)
    AST 1.5s cast (the healer with the greatest need for weave space)
    SGE 2.5s cast but changes to instant cast when in melee range (makes some use of their gap closer)
    I am sorry no I do not want no 2.5 cast on sage, that fits more of whm and sch because of how they function.
    (2)
    Last edited by IceBlueNinja; 03-05-2024 at 04:56 AM.

  8. #108
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    Even on aesthetic level I was kind of baffled by how close to Scholar Sage is. Even the name is almost synonymous. Kind of makes sense the mechanics of it are a giant copy paste too, I guess.

    It's the same damn job except pew-pew lasers instead of a fairy.
    Same thing with ast as being a copied clone of whm but cheaper spells and has cards instead of lillies which the cards are boring and do the same thing? Same like how the crafter/gatherers are the same thing? Kinda like how some bosses reuse old mechanics of other bosses which is the same thing? Even some glamours/eq are just literally recolored things. Some items even have the same looks with different name.

    This is a 14 year old game and we can make one million or whatever topics each day and that is fine, the cold hard reality is SE is not going to change what they want to do with their game so other than we saying sage is a copy and paste only, please see other things that is copy and paste. I swear it gets so tiresome hearing the same copy clone each day. I think its apparent by now.

    I get 90% of people hate the job, but the 10% of us who likes it(though I want a few changes like soteria/pesis/pnuma/tarochole/toxicon) but I hope it do not become another ast who even though its a solid job, its always had balancing problems because there is that one side that always has something to complain about ast. Big example people who hated on noct stance, now since sage release people want stances back?
    (0)
    Last edited by IceBlueNinja; 03-05-2024 at 05:57 AM.

  9. #109
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    I don't see how introducing a 5th healer would balance the shield vs pure healers, and currently given the issues in some case with pure and shield healers, AND given what that carved out for the change to at least one job (AST)- I would rather that they gave up on that concept altogether, and gave every healer some mix of regen and shield healer, in varying degrees.

    In that case- introducing a 5th healer- which I'm not eager for, until the current ones have some reworks- wouldn't be problematic.
    A 5th healer would be very.... interesting, for lack of a better word. AST and SGE are essentially WHM 2.0 and SCH 2.0, so what would this one be? "Green Mage" but it's just RDM with an aoe heal and hammer instead of rapier + thingamabob?
    (0)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  10. 03-05-2024 08:26 AM

  11. #110
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,834
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I feel like SGE more than SCH needs the restrictive cast times because SGE’s healing just has literally zero downsides, SCH already has to deal with a lot of extra presses to achieve a similar result (seraph looking at you) so would probably need about the amount of weaves current WHM gets (only from lilys and dia not from glare) to make it function better but SGE really needs something to slow down its disgusting HPS

    That or remove pet heals from our GCD
    (1)

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