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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Keichi View Post
    In addition is the mp after a res always low and recover only slowly.
    High-quality Super-Ethers are a big help here. 1800 MP almost doubles the 2000 MP you start out with.

    And if you regularly die again in the 4m30s (the potion's cooldown) after you've been raised, there's something else going wrong in the encounter that needs fixing.
    (1)

  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    661
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Usually we dont rely on heals that cost mp as the bulk of the healing come from the CDs. If you run out of mp is very very likely that you use casted heals way more than you should, when you get used to those cds instead of casted heals you'll find how your mp economy is much better because you waste less (dps spells are much cheaper and the cooldowns are mp free) and you heal less because you use stronger heals.

    About mp recovery:
    Sch has Aetherflow
    Whm has lillies to have 4 casts per minute at no mp + thin air to negate the mp cost of another cast + assize
    Sge has mp recovery every time they use addersgall
    Ast recover mp by drawing cards + Astrodyne

    As an addition if you like Sch you should use fairy and aetherflow heals before you cast any GCD heal like adlo or succor
    (0)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,135
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    WHM running out of MP even in today's MP economy balance can only mean few things: that WHM sit on their lilies too often they're missing out the "free MP GCD", or uses too much basic GCD healings.

    That being said, so here's the takeaway: today's healer MP economy management is almost nihil. All 3 healers but SCH can run with 0 piety and still be mana positive (Yes, even WHM) so long they keep Lucid Dreaming and other MP maintenance tools rolling properly. Even SCH needs a rather long continuous period of uptime before they eventually run out of MP and this is not incl the times they would use Recitation for Critlo which would also prolong this period.

    Knowing that, how are we able to add "more option to recover MP fast" without making all healers forsake what little effort of MP economy management they have to exert even further?
    (1)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,006
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I think there is something to be said that the strength of WHM’s mana economy is not immediately obvious because rather than have “recover mana” it cancels 5 cast’s worth of mana per minute instead

    It’s a nice point of difference even if it functionally means nothing but yeah they are never going to design mana economies around chain rezzing because at that point you may as well just delete mana as a bar in 99% of other content, healers really don’t need more mana
    (1)

  5. #5
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Maybe a different way of saying "Healers don't need more mana" is to declare "This party has performed so badly that it is beyond the means of the healer to fix. Git gud, please and thank you."
    (1)

  6. #6
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    SCH: Can we also streamline giving pet orders via default keybinds, i.e. CTRL + Right Click will issue a move command, etc.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  7. #7
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by rawker View Post
    SCH: Can we also streamline giving pet orders via default keybinds, i.e. CTRL + Right Click will issue a move command, etc.
    Out of curiosity, are you familiar with Chrono Trigger's Double Techs? I've always though there must be some way of translating that to SCH + Fairy, or SMN + Carbuncle, but I lack the creativity to say exactly how. It feels to me like a lost opportunity.
    (0)

  8. #8
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    Out of curiosity, are you familiar with Chrono Trigger's Double Techs? I've always though there must be some way of translating that to SCH + Fairy, or SMN + Carbuncle, but I lack the creativity to say exactly how. It feels to me like a lost opportunity.
    Quite honestly, no. Though correct me if I'm understanding that concept wrongly, isn't it somewhat similar to unite attacks from the Suikoden games? If so, then the closest I could think off that this mechanic has been implemented is with old SMN. For SCH, i guess the ability of to macro Embrace with any of our healing.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  9. #9
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Healers in general, something to do aside from 1, 1, 1, 1, 1, 1, 1, 1, 1. Which is a very tall order, considering how the combat is designed and how SE has treated healers past few years.

    WHM.
    Cure I directly upgrades to Cure II at level 30 via trait. Freecure is removed.
    Seraph Strike from PvP added to PvE.
    Okay, now on to something more sensible and less "What color did you want your dragon?".
    Afflatus Rapture is learned at 70 alongside Plenary Indulgence, so it's available in level 70 content.
    Add second charge to Assize.

    AST is getting a rework, but i do hope they lean into delayed healing more. I.e. Earthly Star, Horoscope, Exaltation and Macrocosomos.

    SGE.
    Toxicon is decoupled from Addersting and is given charges instead. Make it charge every 30s or so. Rizomata could also give you an extra charge of Toxicon on use.
    Second charge of Icarus i guess?
    More Zoe interactions.

    BLU (kek) Healer (kek) Mimic (kek).
    A single target regen is pretty much all what i want at this point.
    Like BLU healing is legit fun. WW snapshotting, planning when to use your Supercharged Medica II (which has 2 minute cooldown), then you have your Addle, Magic Hammer and Gobskin for mits. You still press 1 (Sonic Boom) or 2 (Pom Cure) a lot, but you have a bunch of OGCDs (including a gap closer, 5 second channeled dot (like MCH Flamethrower, but actually good)) to press in between. And depending on the strats your group is going for, you also want to avoid healing anyone but the tanks autos.
    (3)
    Last edited by Flay_wind; 04-16-2024 at 05:51 PM.
    Sometimes rumors are just... rumors.

  10. #10
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Flay_wind View Post
    AST is getting a rework, but i do hope they lean into delayed healing more. I.e. Earthly Star, Horoscope, Exaltation and Macrocosomos.
    You forgot Exaltation!

    Delayed spell are definitely what I love about AST.

    I wish we'd get an ogcd working like horoscope but affecting the next gcd cast.
    Like, you cast it, you use your gcd but it doesn't heal. It's "stored" and will be triggered in up to 30s like horoscope.
    (0)

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