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  1. #1
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    Join Date
    Oct 2021
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    Quote Originally Posted by RyanCousland View Post
    ironic aint it, mr kettle?
    you okay lil guy
    (0)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,127
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Those are probably the same mindset and reasons why SGE was born: instead of letting people play SCH while ignoring Energy Drain which would achieve what EW SGE does, they prefer to waste an entire design space to create a weaker shade of SCH and sell it as a 'new job'.

    Sounds familiar.
    (0)

  3. #3
    Player
    AmiableApkallu's Avatar
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    Nov 2021
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    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Regardless of how "homogeneous" or not you think the healers are currently, taking an ability one of them has and giving it to the others is a definite step towards making them more homogenous.

    (Also, I've always figured that SGE has Icarus because it's the only healer whose AoE heals are always centered on itself [versus Cure III, Asylum, Earthly Star, Sacred Soil, fairy].)
    (2)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
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    4,127
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I'm personally more curious why would one want gap closers on a SCH.

    On WHM I can probably get by because Seraph Strike exists in PvP. Even my own version of WHM revamp has it.

    Quote Originally Posted by AmiableApkallu View Post
    Regardless of how "homogeneous" or not you think the healers are currently, taking an ability one of them has and giving it to the others is a definite step towards making them more homogenous.

    (Also, I've always figured that SGE has Icarus because it's the only healer whose AoE heals are always centered on itself [versus Cure III, Asylum, Earthly Star, Sacred Soil, fairy].)
    Which they comically render moot by doubling the radius of their key abilities like Kerachole, Physis II, & Holos lol.
    (1)

  5. #5
    Player RyanCousland's Avatar
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    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    I'm personally more curious why would one want gap closers on a SCH.
    it was already answered but ill reiterate there are times (regarding mechs or player poz) where it would be beneficial for a player who is playing sch to get from point A to point B faster than expedient or sprint would allow , if a dps were added then perhaps all the better
    (0)

  6. #6
    Player RyanCousland's Avatar
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    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    Regardless of how "homogeneous" or not you think the healers are currently, taking an ability one of them has and giving it to the others is a definite step towards making them more homogenous.

    (Also, I've always figured that SGE has Icarus because it's the only healer whose AoE heals are always centered on itself [versus Cure III, Asylum, Earthly Star, Sacred Soil, fairy].)
    i mean the counter argument is simply broaden/addition other skills as it is with each expansion, sure some classes have similar skills but the reverse is also true even if one or even half ( <--- this is the extreme case) have a similar toolkit to each other this wouldnt dismiss a job's originality as it would still have half or more to go on, nor difference in game-play to be honest the fault lies within the content itself not the classes as for the icarus point im not sure, but if that is indeed the case then all the more reason as to why the classes would be different were they to have a similar skill
    (0)

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,127
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by RyanCousland View Post
    it was already answered but ill reiterate there are times (regarding mechs or player poz) where it would be beneficial for a player who is playing sch to get from point A to point B faster than expedient or sprint would allow , if a dps were added then perhaps all the better
    But you see, to slidecast, to consider your positioning relative to upcoming mechanic, and how it affects the use of your abilities (i.e. using Spreadlo/Seraph when you cannot easily reach everybody with Indomitability/Succor without endangering yourself & your party) are also part of a healer's gameplay---we are spellcasters by default, we are NOT supposed to be incredibly mobile.

    Giving us abilities based upon the premise of "there are times X might happen" is also one of the reason why we have bloated healing kits that we barely use until we get a clownfest besides conforming the homogeneity. Similarly, we certainly don't need even more mobility tools when EW had dropped the ball by Trashologificating all healers a.k.a. giving everybody a 1.5s nuke cast time just because some people fail to grasp the concept of slidecasting/had to drop casting so often for not having the foresight. Please don't make us even less of a spellcaster (looking at you SMN lmfao). If people can't deal with the immobility of a healer for being a spellcaster then perhaps healer isn't just for them... or pick SGE: it's there for them to hand out E.Diag/Prog while moving + Icarus.

    Remember how EW 1.5s cast time depreciates the value of WHM's Lily Gauge, SCH's Ruin II, and so on. We don't need more of those.

    EDIT: Suddenly reminded that we're in a -wishlist- thread so I will not be writing more beyond this point. Sorry for the derail. o7
    (3)
    Last edited by Rein_eon_Osborne; 03-03-2024 at 01:14 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  8. #8
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Remember how EW 1.5s cast time depreciates the value of WHM's Lily Gauge, SCH's Ruin II, and so on.
    Here's my wish this morning: Give healers back their longer cast times.

    Cast for 1.5s, move for 1s, cast for 1.5s, move for 1s..., it feels so silly and absurd.
    (2)

  9. #9
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Hey nizzy apparently you are my alt buddy now, that’s cute
    The 'everyone who disagrees with me must be alts of each other' thing is so overdone on the forums at this point.

    That said, as far as SCH and SGE being very similar, I've gone as SGE into savage fights and ultimates which I have cleared on SCH and just used the rough SGE equivalents on every mechanic and we got through everything just fine. That means there's not much functional difference between the kits of SGE and SCH, and when it comes to gameplay distinctions, difference of function is rather important.
    (0)

  10. 03-03-2024 02:08 PM

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