




Those are probably the same mindset and reasons why SGE was born: instead of letting people play SCH while ignoring Energy Drain which would achieve what EW SGE does, they prefer to waste an entire design space to create a weaker shade of SCH and sell it as a 'new job'.
Sounds familiar.



Regardless of how "homogeneous" or not you think the healers are currently, taking an ability one of them has and giving it to the others is a definite step towards making them more homogenous.
(Also, I've always figured that SGE has Icarus because it's the only healer whose AoE heals are always centered on itself [versus Cure III, Asylum, Earthly Star, Sacred Soil, fairy].)





I'm personally more curious why would one want gap closers on a SCH.
On WHM I can probably get by because Seraph Strike exists in PvP. Even my own version of WHM revamp has it.
Which they comically render moot by doubling the radius of their key abilities like Kerachole, Physis II, & Holos lol.Regardless of how "homogeneous" or not you think the healers are currently, taking an ability one of them has and giving it to the others is a definite step towards making them more homogenous.
(Also, I've always figured that SGE has Icarus because it's the only healer whose AoE heals are always centered on itself [versus Cure III, Asylum, Earthly Star, Sacred Soil, fairy].)
it was already answered but ill reiterate there are times (regarding mechs or player poz) where it would be beneficial for a player who is playing sch to get from point A to point B faster than expedient or sprint would allow , if a dps were added then perhaps all the better
i mean the counter argument is simply broaden/addition other skills as it is with each expansion, sure some classes have similar skills but the reverse is also true even if one or even half ( <--- this is the extreme case) have a similar toolkit to each other this wouldnt dismiss a job's originality as it would still have half or more to go on, nor difference in game-play to be honest the fault lies within the content itself not the classes as for the icarus point im not sure, but if that is indeed the case then all the more reason as to why the classes would be different were they to have a similar skillRegardless of how "homogeneous" or not you think the healers are currently, taking an ability one of them has and giving it to the others is a definite step towards making them more homogenous.
(Also, I've always figured that SGE has Icarus because it's the only healer whose AoE heals are always centered on itself [versus Cure III, Asylum, Earthly Star, Sacred Soil, fairy].)





But you see, to slidecast, to consider your positioning relative to upcoming mechanic, and how it affects the use of your abilities (i.e. using Spreadlo/Seraph when you cannot easily reach everybody with Indomitability/Succor without endangering yourself & your party) are also part of a healer's gameplay---we are spellcasters by default, we are NOT supposed to be incredibly mobile.it was already answered but ill reiterate there are times (regarding mechs or player poz) where it would be beneficial for a player who is playing sch to get from point A to point B faster than expedient or sprint would allow , if a dps were added then perhaps all the better
Giving us abilities based upon the premise of "there are times X might happen" is also one of the reason why we have bloated healing kits that we barely use until we get a clownfest besides conforming the homogeneity. Similarly, we certainly don't need even more mobility tools when EW had dropped the ball by Trashologificating all healers a.k.a. giving everybody a 1.5s nuke cast time just because some people fail to grasp the concept of slidecasting/had to drop casting so often for not having the foresight. Please don't make us even less of a spellcaster (looking at you SMN lmfao). If people can't deal with the immobility of a healer for being a spellcaster then perhaps healer isn't just for them... or pick SGE: it's there for them to hand out E.Diag/Prog while moving + Icarus.
Remember how EW 1.5s cast time depreciates the value of WHM's Lily Gauge, SCH's Ruin II, and so on. We don't need more of those.
EDIT: Suddenly reminded that we're in a -wishlist- thread so I will not be writing more beyond this point. Sorry for the derail. o7
Last edited by Rein_eon_Osborne; 03-03-2024 at 01:14 PM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."






The 'everyone who disagrees with me must be alts of each other' thing is so overdone on the forums at this point.
That said, as far as SCH and SGE being very similar, I've gone as SGE into savage fights and ultimates which I have cleared on SCH and just used the rough SGE equivalents on every mechanic and we got through everything just fine. That means there's not much functional difference between the kits of SGE and SCH, and when it comes to gameplay distinctions, difference of function is rather important.
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