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  1. #81
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mayhemmer View Post
    It has nothing to do with rotation, so miss. Asking for RPR to not be punished in situations other melee jobs aren't punished in isn't "pushing a redesign," so also a miss. It's about inconsistency leading to clunkiness.

    NIN doesn't lose Raiju Ready for using it's ranged options, so why should RPR lose Soul Reaver for using theirs?

    MNK doesn't lose Masterful Blitz if they use other weaponskills prior to it. They don't even lose a Nadi gain if they mess up their Perfect Balance, so why should RPR be left sitting on their hands if they don't want to waste SR during disengage?

    SAM doesn't lose Ogi Namikiri Ready if they use other weaponskills prior, and that's a much more potent of a skill than Gibbet or Gallows. They even get it with less steps involved.

    DRG can sit on Dive Ready for 15 seconds before spending it, and doesn't lose it when executing other skills, and having that convenience makes the job feel better to play. So why do you think RPR shouldn't be afforded that?

    There is no "redesign," there is just wanting options available to you in situations that no other melee DPS job has to worry about. It's just Soul Reaver, friend.
    Yes a meaningful skill check because it only applies to RPR, would it be a meaningful skill check on RPR if you did it the same way on all 5 melee

    RPR barely has any skill expression as it is, please leave it with something
    (3)

  2. #82
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lyth View Post
    I'm a bit baffled at how you are using Stalk twice in a row without a Gibbet or Gallows in between. There's a 1 second recast on Stalk so you can't weave it with itself even by accident, so you'd have to grossly clip your GCD to even attempt this. It sounds like a worrying skill issue.

    You'll probably see this as less of an issue after you've had a bit more practice and the chance to play the job in a raid setting.
    I never mentioned using Stalk twice in a row. You came to that assumption on your own, and got it wrong. Proud of you!

    You do however get two stacks of SR from Gluttony, which is the only real situation Stalk and Swathe not breaking unspent stacks would be useful, if not just a nice convenience. I'd like to be able to Gluttony > Gibbet > Stalk > Gallows > Gibbet, but with how Stalk and Swathe are currently designed, it's not possible. I'm not worried about how that would effect the job in a raid setting, but something tells me it's not all that serious. That's for pretentious folk like you to figure out.

    It's for convenience in fringe situations that I don't run into with other jobs. And it is only two situations: the one mentioned above, and the other being able to Harpe or Harvest at range without losing a stack before you're back in melee range, something every other melee job is able to do. Very niche situations, but I guess together they add up to a "job redesign," huh? I promise you it's not that complicated, Lyth.

    This is a wishlist thread, btw. Wanna spat, go make a new thread for it.
    (4)

  3. #83
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mayhemmer View Post
    I never mentioned using Stalk twice in a row.
    Quote Originally Posted by Mayhemmer View Post
    Even using Blood Stalk or Grim Swathe, abilities that generate Soul Reaver, destroy unspent Soul Reaver stacks. That alone doesn't make much sense.

    ...

    At the very least, please prevent Harpe, Harvest Moon, Blood Stalk, and Grim Swathe from destroying Soul Reaver stacks.
    Again, I really don't understand the 'problem' that you're trying to address. I think if you're going to insist on changes to a job, you should have a relatively good understanding of its gameplay. It might seem mean spirited, but if people don't speak out against proposed simplifications, you run into situations like what happened with SAM and Kaiten.
    (3)

  4. #84
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Lyth View Post
    you run into situations like what happened with SAM and Kaiten.
    You mean having a completely worthless button removed because it adds nothing of value to the rotation? Sounds good.
    (2)

  5. #85
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Flana View Post
    You mean having a completely worthless button removed because it adds nothing of value to the rotation? Sounds good.
    Yeah and instead you get the lovely shinten gauge which is approaching healer levels of your rotations collective button presses

    Such a great design
    (2)

  6. #86
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lyth View Post
    Again, I really don't understand the 'problem' that you're trying to address. I think if you're going to insist on changes to a job, you should have a relatively good understanding of its gameplay. It might seem mean spirited, but if people don't speak out against proposed simplifications, you run into situations like what happened with SAM and Kaiten.
    This is more aimed at other people reading that: RPR being able to use Harpe and Harvest Moon in two (2) additional niche situations without a loss of meter is not equivalent to "SAM and Kaiten," as RPR isn't losing any part of it's kit in this situation. That is a disassociated leap in logic.

    I can't make it any simpler for you, Lyth.

    Quote Originally Posted by Supersnow845 View Post
    Yes a meaningful skill check because it only applies to RPR, would it be a meaningful skill check on RPR if you did it the same way on all 5 melee

    RPR barely has any skill expression as it is, please leave it with something
    So, funny thing about that "skill expression" that you seem to think I want taken away. I mentioned Stalk and Swathe eating unspent Soul Reaver stacks. It's a restriction that limits what you can and cannot do while you have Soul Reaver. The removal of that restriction removes those limits, which leaves you with more choices of what to do in that scenario. Being given more options in a situation creates the potential to make the less optimal decision, and adversely creates room for learning and improvement. I don't feel I have to explain this to you, you should know this.

    I'm not sure what your definition of "skill expression" is, but a greater degree of decision-making for the player that creates gaps in performance from player-to-player based on skill level sounds like "skill expression" to me.

    Now, I'm going to subvert everything I just said by saying that I don't care about ultimate optimization. If that's your thing, then good for you! What I do care about is enjoying job gameplay, and I'd enjoy RPR just a little bit more of I had more options available to me after I use Gluttony. The job isn't going to crumble to ashes if it has that, and I'll probably still enjoy it if it doesn't get that. I'll survive, and I'm sure you'll find some way to manage, too.
    (1)

  7. #87
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,278
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Maybe a black mage take, but get rid of Despair, and readjust Flare to be used in both AOE, and single target.
    (2)

  8. #88
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by mallleable View Post
    Maybe a black mage take, but get rid of Despair, and readjust Flare to be used in both AOE, and single target.
    I’m not opposed to this per say but what would it really achieve, BLM is not remotely button bloated, BLM is unique amongst the classes as it’s basically the only one that has a fulfilling AOE rotation considering it’s AOE rotation uses 6 seperate buttons that aren’t used on single target, it’s actually the thing that makes me like BLM in dungeon content
    (0)

  9. #89
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,278
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m not opposed to this per say but what would it really achieve, BLM is not remotely button bloated, BLM is unique amongst the classes as it’s basically the only one that has a fulfilling AOE rotation considering it’s AOE rotation uses 6 seperate buttons that aren’t used on single target, it’s actually the thing that makes me like BLM in dungeon content
    I was kinda considering "bloat," but more so that Flare feels like it has more 'oomf' to it than Despair.
    (0)

  10. #90
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    you know what that's fair, Despair looks and literally sounds like a wet fart, I'm shocked it doesn't look like that attack Y'shtola uses in ShB where she drops a sun onto Emet
    (0)

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