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  1. #1
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    616
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Reaper wishlist, vaguely ordered from most practical to least practical.

    1. Rearrange the level reaper gets skills at so that level syncing isn't so terrible.

    2. A little button consolidation. Mostly, arcane circle should become plentiful harvest and enshroud should become communio.

    3. A trait where Harvest Moon applies the shadow of death debuff. Not much endgame value but it would be nice in dungeons.

    4. One of the basic combo buttons upgrading to provide 20 gauge instead of 10 so I can enshroud more.

    5. I'd like to see the voidsent get to do a bit more. Probably something like when you exit enshroud, your demon buddy hangs around like esteem and does attacks with you for a few gcd's.
    (5)

  2. #2
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    DRG wishlist~~

    1. Remove some of the bloat buttons such as:
    - Life Surge. Just build that in somewhere or give a potency buff to compensate.
    - Lance charge. We already have Dragon sight, just make that a little stronger and remove Lance charge.

    2. More Jumps. Make Dragoon way more jump centric. Maybe Life of the Dragon can give you access to a new Jump that's on the GCD and is reduced to I dunno... say 1.5s so you can spam. Either put it on a really short timer or have a resource that those jumps expend. Then you have your Star Diver as an ender. Bit like RPR? and a bit like MCH? Point is find some way to give us more jumps

    3. Even more jumps. Give us a new jump, call it Super Jump. It would behave like the DRG PVP limit break, Skyhigh/Skyshatter but it would be built as a engage/downtime type skill. Slap a channelling time of like 5s during combat and make it instant outside of combat (like reaper's Soulsow) It would give DRG something to do during downtime. Also, instead of just avoiding all damage while in the air, just make it something like take 10% reduced damage. (DRG also the only melee with no personal mit loldrg)

    4. Make skill drift less punishing. Give DRG a little more flexibility on timings with things like Jump and Geirskogul. It is horrid how essential those two skills are to the DRG kit and as soon as they drift out of sync the super strict DRG rotation goes down the toilet. I understand it's part of what separates the better players from the average players but this is just not a fun way to go about it. Find another way to make DRG more technically challenging to execute, just not this super strict all all or nothing approach. (I wouldn't mind more positionals or more jumps that we have to negotiate timings and avoid AoE's that turn us into loldrgs)
    (0)

  3. #3
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,175
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    MNK has five abilities for a state of either downtime or not being able to punch the enemy at a particular moment: Meditate, Thunderclap, Formshift, Anatman, and Six-Sided Star. Out of all of these, the first two are used much more often than the others, while the others are used 0-2 times a fight. I think some of them can either be removed or made more usable.

    Formshift: Removed. MNK now takes a formless fist stance out of combat indefinitely.

    Anatman: Return chakra gain to it, grant formless stance when channelled for a few seconds, reduce CD.

    Six-sided Star: Increase to 5y, guarantee a chakra pip, and have it refresh Disciplined Fist if active.

    The rest is mostly housekeeping. I want chakra overflow; 7 is fine but won't say no to more. Riddle of Wind is mathematically useful but boring; make it more interesting. Give us a trait that gives us more HP because in every Final Fantasy but this one, monks have dummy thicc HP. Also, while monk doesn't have a button bloat issue, Perfect Balance should just become Masterful Blitz. Game won't let us spend it until it's compiled 3 attacks so may as well.

    Lastly, a prayer to the Twelve I will never have answered: give back positionals on opo opo and raptor.
    (2)

  4. #4
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    DRG has no bloat.
    (6)

  5. #5
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Besides if you are going to remove buffs from DRG, remove Battle Litany. I'm so tired of the stupid mandatory 2 min raid wide buff on every job. Lance Charge especially actually flows with the rotation instead of being just another fire and forget on CD.
    (4)

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    My biggest wish is a really simple change they could do right now.

    Adjust bloodbath so that it restores health based off all damage dealt, not just physical damage. Right now the skill is needlessly worse for ninjas who have a half magic damage kit.
    (6)

  7. #7
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    xD

    I thought this was just a rando wishlist for rando players :P I'm not SE so don't worry so much hahaha.

    DRG is bretty bloaty imo though and it is defos on MYYYY wishlist to reduce the more boring side of the 2min button spam. Life Surge and Lance Charge being the biggest unnecessary buttons (IMO) xD

    Just try finding a spot to put feint during openers or 2min windows xD

    You are free to disagree of course, but remember I'm not SE. You're okay :P just a bit of fun while we wait for dawntrail
    (1)

  8. #8
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    How is Life surge unnecessary when you need to use it at an exact time in your combo? Like it's actually a CD that has a proper place in your rotation instead of just a whatever button you press on cooldown like so many cooldowns in this game are. Like an actually gem in a sea of superfluous 30s/60s/120s skills this game keeps using as a design crutch.
    (1)
    Last edited by ThorneDynasty; 05-02-2024 at 10:39 PM.

  9. #9
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Ah... I guess "unnecessary" was the wrong word. More like least necessary? Maybe? Point I'm making is that in the glut of OGCDs that dragoon has, I would nominate lance charge and life surge to take the axe first. Why? Because they don't affect party play in raids and that is what DRG is designed around these days. Again, these are just my thoughts, im not trying to invalidate other peoples opinions xD

    As to the chap that said DRG has no bloat. Currently the DRG 2min window is jam packed to the brim. I think we can all agree there is no room to fit anymore OGCDs without them falling outside the buff windows. At present we already have to play a prio game about which skills must fall under our max buffs and which can sit at the tail end. This is at lvl 90 DRG. We are talking about a wishlist for lvl 100 DRG no? I'd assume more skills being added. If we don't shave away some current skills how would we fit new potentially cooler skills in our rotation?

    That's to say nothing about how strict it is to land everything in a very precise order with little to no room for drift. Now throw in weird phase timings and suddenly youve missed a jump, or a mirage dive. Maybe you missed your window for stardiver and it comes up right before heavens thrust. Oh whats that? You gotta hit life surge first. Welp guess stardiver has gotta clip the gcd or wait till the next window.

    I get that people find this style of dragoon rewarding and want to keep it the same. Thats cool, im a super DRG fan too. I love how DRG plays despite the drift prone all or nothing nature of it. But that's just it, I like it despite it all. And my wishlist would be for that aspect of it to be aleviated OR at the very least some of the old stuff to get axed for newer potentially more exciting stuff.

    (Also, this is just my wishlist for 7.0 :P you can have your own wishlist too! >)
    (1)
    Last edited by Reldhir; 05-03-2024 at 06:23 AM. Reason: PS*

  10. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reldhir View Post
    As to the chap that said DRG has no bloat. Currently the DRG 2min window is jam packed to the brim.
    Not just Dragoon. Dancer, which is a job that I don't think there's any bloat other than buttons that could transform into other buttons and yet their 2min windows are not just full to the brim, but sometimes depending on RNG, you may even leave the burst phase with unspent resources or procs. Ninja's window is also completely full.

    For more 'toys' to be added, they would have to push something out of the 2min meta, which might be optimal, but doesn't necessarily feels good to do so. Instead, they could add more complexity to the "not 2min meta" phases, because they are bland as unseasoned boiled chicken for many jobs.
    (1)

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