Quote Originally Posted by Mawlzy View Post
In a higher-skilled pool, the impact of a typical premade will be less, sure. The problem is that NA is currently a low-skill pool, and it will remain that way if premades are allowed to continue feeding on the hapless and removing agency from players who might actually improve if they felt their contribution mattered.
Obviously the problem in NA is more complex, I'm not saying it's simple to fix. I at least respect Olivia for trying to do something about it, but how do you even begin to raise the skill floor of a region that still occasionally has someone retort "Shut up, tryhard" to "Stop hitting yellow, they have 0 points"?

Quote Originally Posted by Archeron View Post
It takes taking/holding nodes, minimizing losses, and maintaining battle high to win matches.
And all this is made a lot easier when they're fed. You claimed that premade players are often not that good to be at the upper end of skill, so they're nothing without being fed kills, yes?

I honestly disagree that players who don't try are a symptom. I believe they're one of the roots of why FL can be unenjoyable. If everyone actually tried to win regardless of the situation, you'd always end up with less people feeding the premade because everyone would be trying to survive and not give out free points. If people give up the moment they see a premade, they'll play worse and give in to an endless cycle of feeding the premade, which demoralises the rest of the team.