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  1. #10
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    The bottom % of players already dictate how most matches go, regardless of if there is a premade on their team or not. Dead weight players are bad enough that even premade teams cannot carry them to a win.

    The "Upper portion" of the community should not be SOLEY attributed to premades. I'd wager they aren't even top bracket players in most instances if they queued without the premade. The upper bracket of players are those who rank high ratings in one or several categories like DMG/Assists/Healing/Kills/Caps, and players who help to coordinate their team effectively. None of this is exclusive to premades. The aftermath of a world where we either removed them outright, or reduced premade parties down to 2 players would be fairer matches. Note the key word "Fairer" here. PvP will be unfair in some aspects by nature, its just a matter of it not being unfair to the point where it becomes impossible to overcome with skill. A great example of this is Seal rock. The map has obvious terrain advantages/disadvantages that have been known about for ages, yet the winrates for all teams are fairly even in my experience.

    I don't disagree with implementing a MMR system of some kind, even if it were hidden. It could even be perfectly acceptable in such a system if premade teams were paired against 2 enemy teams with more skilled players. I just highly doubt that Square is willing to invest that much in the way of development resources into a mode they have shown no interest in providing regular content to.
    (5)
    Last edited by Archeron; 02-22-2024 at 10:51 AM. Reason: Bad engrish