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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,467
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bole View Post
    This seems like the best place to bring this up. I think the low level experience really needs to be fixed. I think low level dungeons should be easier than higher level dungeons but the difficulty currently is reversed. I believe fixing this would encourage more new players to feel comfortable playing healers.

    ----

    While I would like all healing to be reworked, if it’s supposed to be this way, then I think at lower levels healers shouldn’t have to rely on heals that are harder to use (cast times, MP costs). It would be a good idea to introduce important job mechanics early on (like aetherflow or lilies with maybe just 1-2 stack per minute at low levels).
    What I've said for a while about early-game levelling and 'when you get skills' applies once again: squish the 'class' skill section that covers 1-50 atm, down to 1-30. Make MNK get it's alternative Opo move, Dragon Kick, at 30 instead of 50 so it feels complete earlier. Give NIN it's AOE earlier. Give DRG it's two 123 combos by the time it becomes DRG, rather than a 123 and a weird 12 that just cuts off because Chaos Thrust isn't till 50. And on the healers, Medica2 is considered a Class skill at 50, so that'd get squished down to 30 at the latest. AST gets their version at like level 42 IIRC?

    As for SCH, they used to get Aetherflow at level 6. Now they get it even weirder, because ACN gets Energy Drain at 10 (along with it's spender, Fester), then upgrading to SCH causes you to FORGET Energy Drain, until 45 where you 'remember' it, but it's now a spender instead of the builder? Absolute mess

    Quote Originally Posted by ty_taurus View Post
    What a strange change to Rouse by the way. I don't remember that at all, but why was immunity to Paralysis and Disease on your pet something that warranted a change?
    I don't recall if I ever even saw the pet get paralysis at any time, regardless of being roused/not. Must be some exceptionally niche situation that caused it, or maybe it was to bandaid-fix a bug?
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,959
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Not that it matters in the grand scheme of the balance but I actually find low level SGE hilariously bad

    Your healing options are basically kardia and diagnosis, you have no spammable DOT to proc kardia and you also can’t instacast diagnosis because you don’t have eukrasia

    So you either kinda stop start slide cast hoping you don’t interrupt yourself trying to proc kardia or you try to run ahead of the tank, plant yourself then use either dosis or diagnosis

    Then you get to 26 and try to cast phlegma while running and have it cancel 10295910396 times because of the games crappy NetCode and suddenly the tank is dead
    (0)

  3. #3
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,212
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Not that it matters in the grand scheme of the balance but I actually find low level SGE hilariously bad

    Your healing options are basically kardia and diagnosis, you have no spammable DOT to proc kardia and you also can’t instacast diagnosis because you don’t have eukrasia

    So you either kinda stop start slide cast hoping you don’t interrupt yourself trying to proc kardia or you try to run ahead of the tank, plant yourself then use either dosis or diagnosis

    Then you get to 26 and try to cast phlegma while running and have it cancel 10295910396 times because of the games crappy NetCode and suddenly the tank is dead
    Just use Physis
    (1)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,106
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Wasn't there a time when pets still had HP value and are targetable entity by enemies? Maybe it was a leftover relic from those era?
    (1)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,959
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It was an option but it was never useful to apply status conditions to pets

    Pets have never done anything (even when they were targetable entities) that could be stopped by applying status effects (except maybe stopping eos from casting embrace if you silenced her)
    (0)

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    The original CC immunity likely existed to ensure you got the full value from Rouse. Since it was a duration buff, it would really suck if you Roused your pet, and then they got stunned, thus loosing uptime of that buff. So by granting them all status immunity, it prevented that possibility. I think it probably has to be some time of bug hotfix or something as Roe said, or some very obscure exploit that no one knew about. I cannot see a reason otherwise where it would be worth the effort to remove immunity to those two specific debuffs but not any others.
    (0)

  7. #7
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    If Rouse was such as thing once again, there is no need to have Seraph.
    (0)

  8. 02-27-2024 07:12 PM

  9. #9
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90

    My SCH Wishlist


    Sic
    Changes Carbuncle's behavior to offensive mode. It will cast Poison Nails to the target. Sic can be used to a specific target to focus. If an ally is selected, it will attack the ally's target instead. If the target dies, an enemy is not selected, or an ally is not targeting an enemy upon pressing the ability, Carbuncle will choose the nearest enemy to it.
    Poison Nails Potency: 20
    Additional Effect: Increases Carbuncle Gauge by 5 every 3 seconds.
    Poison Nails Cooldown: 2.5 seconds.
    Sic Cooldown: 1 second


    Guard
    Changes Carbuncle's behavior to defensive mode. It will cast Healing Ruby to allies with the least HP, by default. Casting the ability on a specific party member will focus Healing Ruby on them until given a different target or Guard is pressed a second time.
    Cure Potency: 180
    Additional Effect: Increases Carbuncle Gauge by 5 every 3 seconds
    Healing Ruby Cooldown of 2.5 seconds.
    Guard Cooldown: 1 second


    Steady
    Changes Carbuncle's behavior to passive mode. Carbuncle's default state upon summoning. Carbuncle will automatically go to Steady when there are no allies to heal or enemies to attack.
    Additional Effect: Increases Carbuncle Gauge by 10 every 3 seconds.
    Steady Cooldown: 1 second

    Carbuncle Gauge

    First proposal. No fairies


    Defensive behavior gauge color

    Offensive behavior gauge color
    Second proposal: Fairies are shown and the gauge color changes depending whether Carbuncle is in offensive or defensive behavior. Passive behavior just greys it out entirely.

    The Aetherflow stacks will be baked into the gague. I am still thinking if it that be the case or let's reuse the current SMN gauge idea where the gems are representing the fairies available for summoning. Depending on Carbuncle's current behavior, the following commands will become available.

    When Carbuncle is on Sic:

    Meteorite
    Deals unaspected damage with a potency of 180 to an enemy. Shares charges and recast with Healing Ruby II.
    Cooldown: 30 seconds
    Maximum Charges: 2


    Holy Mist
    Applies a debuff to the targeted enemy which lowers the damage of its next attack by 5%. Shares recast with Glittering Ruby.
    Cooldown: 60 seconds

    When Carbuncle is on Guard:

    Healing Ruby II
    Restores the HP of all allies in a 15y radius around Carbuncle. Shares charges and recast with Meteorite.
    Cure Potency: 300
    Cooldown: 30 seconds.
    Maximum Charges: 2


    Glittering Ruby
    Applies regen in a 15y radius. Shares recast with Holy Mist
    Cure Potency: 80
    Duration: 21 seconds.
    Cooldown: 60 seconds.

    * There are no actions for Carbuncle in Passive mode.


    Rouse
    Gains a stack of Rouse Ready that can be used to empower the next Healing Ruby II or Meteorite.
    Empowered Healing Ruby II: Restores the HP of an ally with a potency of 450
    Empowered Meteorite: Deals unaspected damage of 300 on a target and deals 50% on enemies around it.
    Cooldown: 1 second
    Carbuncle Gauge Cost: 50

    Fey Summoning (Fairies will not replace Carbuncle and will just appear for ability animation purpose and will leave the battlefield immediately)

    Summon Eos
    Calls upon Eos to cast Fey Illumination that will decrease the magic damage taken by all allies by 5% and increasing healing actions done by 10% in a designated area.
    Duration: 20 seconds
    Cooldown: 120 seconds


    Summon Selene
    Calls upon Selene that will give 3 stacks of Aetherflow to the SCH and increases the healing spells done by 20%. Does not stack with Fey Illumination.
    Duration: 30 seconds
    Cooldown: 180 seconds


    Summon Seraph
    Calls upon Seraph to cast Consolation on a designated area.
    Cure Potency: 250
    Shield Potency: 250
    Cooldown: 45 seconds
    Maximum Charges: 2


    Notes:
    - Physick is changed to be SCH spell only.
    - Pet mobility will be increased to feel more responsive, preferably the same speed as mounts. Current pet mobility is slow and cannot keep up with the constant movement.
    - Faerie Gauge replaced by Carbuncle Gauge
    - does not gain gauge outside of battle
    - Embrace is removed
    - Whispering Dawn is removed
    - Fey Union is removed
    - Fey Blessing is removed
    - Aetherpact is removed
    - Angel's Whisper is removed
    - Seraphic Veil is removed
    - Seraphic Illumination is removed
    - Energy Drain is removed,
    - Dissipation is removed
    - Casting Aetherflow with remaining stacks will refund MP at 200 MP per unused stack.
    - removed abilities that gave Faerie gauge.
    - most SCH abilities/spells are left untouched.
    (0)
    Last edited by rawker; 02-28-2024 at 09:03 PM. Reason: format and post title/added gauge

  10. #10
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,361
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Sometime down the line we need an edgy healer -- like the DRK or RPR of healers.
    (1)

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