Quote Originally Posted by Mithron View Post
A question I'd to ask is what percentage of GCDs do you healer mains want to use on DPS vs. heals? How many total buttons (including OGCDs) do you want to spend on heals vs. DPS? Assuming healer DPS was suitably complex enough to be "fun" or "interesting."
The way the game is designed means that we will functionally never be able to spend more than 5-10% of GCD’s or about 25% of total action presses on healing so I want my rotation my reflect that, a rotation that includes 5-6 damage buttons (SCH’s DOT juggling or a version of DNC’s base 1^3^5 2^4^6 are good examples)

I’m totally in favour of oGCD’s being nerfed or deleted to up the amount of times u have to cast succor but healers should be like tanks (not in rotational design but relative complexity, if the tank was only allowed to stand there and cast flash to hold agro and press defensives there is a limit to how many defensives they can press before they just aren’t needed, healers are exactly the same