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  1. #51
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Archeron View Post
    Battle High needs to be adjusted so that vulnerability is added with each stack of Battle High.

    Theres literally no excuse they have to NOT have implemented that in 6.1. That goes for a lot of things for Front lines. It just proves that the developers don't play the modes they make, or play test them at all.
    While that would help reduce the amount of BH on the winning team and any team that ignores objectives for BH cheese, I prefer the blue shell approach. Because having three teams fight each other usually ends up in the other two ganging up on one other team, I would suggest that the team with the lowest amount of points gains a battle high depending on the point difference between themselves and the second highest team. so if they were 0-100 point difference, no battle high. 101-200 would get Battle High I, 201-300 would gain a Battle High II and so on.
    (2)

  2. #52
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Niroken View Post
    While that would help reduce the amount of BH on the winning team and any team that ignores objectives for BH cheese, I prefer the blue shell approach. Because having three teams fight each other usually ends up in the other two ganging up on one other team, I would suggest that the team with the lowest amount of points gains a battle high depending on the point difference between themselves and the second highest team. so if they were 0-100 point difference, no battle high. 101-200 would get Battle High I, 201-300 would gain a Battle High II and so on.
    I don't think this makes sense.

    Its normal on maps to have several hundred point deficits, and still make a comeback. Besides with Battle high being nerfed, if they're still getting pounded into submission maybe they just don't deserve to win the map. I generally don't favor giving losing teams a crutch to lean on for being stomped. They should have to earn their battle high like everyone else, and if they can't defeat a team of players with BH V (Lets say Battle high both cuts potency of recuperate, and increases damage taken by 8% per stack.) They perhaps don't deserve to win.

    In a hypothetical future where Battle High gets nerfed, and lets say they don't even touch RNG node spawns, this would give teams more than enough chance to make a comeback from third place. If they decide to 2v1 and spawn camp the previous first place team, it'll just mean they accrue battle high, and will be easier to kill. But I feel like thats not even an issue that can be solved, ganging up on one team is going to happen by virtue of it being a 1v1v1 mode.
    (0)

  3. #53
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mawlzy View Post
    Okay. I guess my approach to gaming is I only play modes that I enjoy playing. I can't imagine any of the FL rewards are sufficiently compelling to "force" someone to engage. But I completely agree FL would be way better if the whining rump was removed.

    You can't be solipsistic when looking at games. People react to different incentives.
    (2)

  4. #54
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    At this point they need to just give us individual objectives. Let us actually carry if we want.

    I mean let's face it, people premade frequently so they can carry themselves, it's why most premades are active. I'm in two of the more active pvp discords(one isn't even focused around pvp), and both groups of players literally admit to doing so. You don't even know the people you're premading with most of the time, you just know that you're bettering your odds because you'll be with them and not someone who is afk, either literally or just afk in the head.

    There's certain crowds that are willing to do whatever they can to tilt the odds in their favor, and the best thing you can do is ensure everyone has the tools at their disposal to be that productive.

    Also, woooooooooooow @ new shatter. You really made an entire pve only map.
    (1)

  5. #55
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by lolnotacat View Post
    You can't be solipsistic when looking at games. People react to different incentives.
    I try not to be that thing you said under any circumstances.
    (0)

  6. #56
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by NekoMataMata View Post
    At this point they need to just give us individual objectives. Let us actually carry if we want.

    I mean let's face it, people premade frequently so they can carry themselves, it's why most premades are active. I'm in two of the more active pvp discords(one isn't even focused around pvp), and both groups of players literally admit to doing so. You don't even know the people you're premading with most of the time, you just know that you're bettering your odds because you'll be with them and not someone who is afk, either literally or just afk in the head.

    There's certain crowds that are willing to do whatever they can to tilt the odds in their favor, and the best thing you can do is ensure everyone has the tools at their disposal to be that productive.

    Also, woooooooooooow @ new shatter. You really made an entire pve only map.
    For those of us who regard premades as anathema to the spirit of the mode, we're hardly likely to attempt to address the problem by becoming the problem.
    (1)

  7. #57
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by NekoMataMata View Post
    At this point they need to just give us individual objectives. Let us actually carry if we want.

    I mean let's face it, people premade frequently so they can carry themselves, it's why most premades are active. I'm in two of the more active pvp discords(one isn't even focused around pvp), and both groups of players literally admit to doing so. You don't even know the people you're premading with most of the time, you just know that you're bettering your odds because you'll be with them and not someone who is afk, either literally or just afk in the head.

    There's certain crowds that are willing to do whatever they can to tilt the odds in their favor, and the best thing you can do is ensure everyone has the tools at their disposal to be that productive.

    Also, woooooooooooow @ new shatter. You really made an entire pve only map.
    Equating people that may want to queue with literally no more than a couple of friends, and those people who want to queue with , as you point out- a few people who are extremely unlikely to AFK, are going to coordinate, and who want to win the match" is one thing, which I can understand. It's not even "carrying yourself"- it's someone who is typically (reasonably) competent grouped with other competent people.

    Certain crowds who will do whatever they can to tilt the odds in their favour" on the other hand, is quite another thing to me , which frequently leads to behaviour that is- if not against someone's moral code- formalized in a TOS and I don't equate the two at all.
    (2)

  8. #58
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    708
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    The newest change to Shatter.


    Quicker matches do not personally make me enjoy it anymore than I already did.
    (1)

  9. #59
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    957
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Bonoki View Post
    Quicker matches do not personally make me enjoy it anymore than I already did.
    Definitely, but the more they drag on, the worse it is. The recent changes made it slower than ever. Now it's probably on par with before.
    (1)

  10. #60
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Archeron View Post
    Battle High needs to be adjusted so that vulnerability is added with each stack of Battle High.

    Theres literally no excuse they have to NOT have implemented that in 6.1. That goes for a lot of things for Front lines. It just proves that the developers don't play the modes they make, or play test them at all.
    Sounds more like you don't play FL. BH should not be adjusted at all, it rewards people who actually PvP in a PvP map (who knew?!). If you really hate BH that much, get better and learn to prioritize killing people with BH5 > 4 > 3 > 2. If they have premades? Play a ranged job til you get better at noticing their DRKs/RPRs/DRGs/DNCs. Once you're more aware of what's going on in that cluster shizzle called FL, then you can move on to tank or maybe even melee/dnc.
    (1)

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