Don't know what to say... I enjoy it. It's low stress, where everything's made up and the points don't matter.
Whether first, second or third, the roulette bonus awards the same amount either way.

Don't know what to say... I enjoy it. It's low stress, where everything's made up and the points don't matter.
Whether first, second or third, the roulette bonus awards the same amount either way.




Thank you for so clearly describing one of the major issues that leads to lackluster participation.
you mistake me for a rouletter for which I am not.


So many sensitive little babies in frontlines now that the Tomestone event is going, it's very tiring. Any feedback results in alliance chat arguements, and vote kicking. Teams announcing that they're giving up before the match has even started. Square really should clamp down on the "toxic positivity" players who are making PvP even less fun to play during this event, by encouraging non participation.


idk if I'd call that "Toxic positivity", it's just plain stupidity. They don't care about the positives or negatives...they're just lazy idiots. I do agree that SE SHOULD do something to pile drive these people into the ground. I'd say there is an argument to say these folks are sabotaging matches and negatively impacting the experience of other players. That last one being a set of wording SE seems responsive to. But also...idk if I got that energy anymore. I just wanna retreat into rival wings and beat people up with BJ forever. But that'll forever be a dream...So many sensitive little babies in frontlines now that the Tomestone event is going, it's very tiring. Any feedback results in alliance chat arguements, and vote kicking. Teams announcing that they're giving up before the match has even started. Square really should clamp down on the "toxic positivity" players who are making PvP even less fun to play during this event, by encouraging non participation.

Frontlines is bad just remove and replace with something fun
The biggest problem with FL is that there are a lot of people in there that don't want to be. I'm one of them. Most people don't find it fun, but they still do it for one reason or another -- usually to level or to finish the series because it's limited time and FOMO is strong.
I usually fall into the second category. I used to do frontlines regularly before Endwalker because I enjoyed it, but now I just do the daily to get to level 25 in the series then stop until the next series comes out. I hate CC and RW and won't touch them. There are a lot of us who don't care how the fight ends up, we get good enough XP and series XP either way.
The first way to fix frontlines is to only push people into it who want to be there.
Aside from seasonal events, all other content in the game can be finished and the rewards can be gathered at any time. This needs to be the same with PVP. If nothing else, put the series rewards somewhere in the Wolves Den the following season so they can be purchased with Wolf's Marks or Crystals.
Yes, less people will play overall but that's not a bad thing as everyone who's in there will be someone who wants to be, not because of some sense of FOMO.
Next, XP rewards need to be adjusted. People will queue up for FL just to get easy XP on jobs they don't want to actually play. That's fine, makes sense. I do it too every time an xpack drops. But like with series XP, if I'm just grinding a job I have no intention of actually playing to get it to max level, I don't have any incentive to play well. To change that, maybe increase first place rewards while decreasing second and third place. Also change the daily so people can grind jobs in FL without having to rely on it once a day. Also it needs to be made clear to people that they can queue for FL on one job, then switch to another -- letting them still get XP for the job they queued as. Too many people go in as a job they have no idea how to play and don't swap because they don't know it's an option. Adding this as part of the FTUE for PVP is a must.
Third, adjust the amount of time Frontlines takes. Every match now comes down to the wire, taking almost 20 minutes because of "randomization". If someone knows that the first 15 minutes of the fight generally don't matter, why bother? It's not like people can easily stack up BH anymore unless they're playing meta-premades which need to be adjusted anyways. Let teams occasionally steamroll others. Since the big patch that nerfed FL damage, I've yet to see a fight end in 10 minutes. I'd rather get stomped in 10 minutes and let it end than let a boring, pointless fight drag on for nearly 20.
Last edited by lolnotacat; 02-06-2024 at 03:05 PM.
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