Quote Originally Posted by mallleable View Post
You're not completely wrong, but aesthetics are absolutely important though. They're why Inner Release works, and Delirium does not. Game design very much requires artistic problem solving as it does engineering problem solving.
I didn't say aesthetics aren't important. I'm pointing out that form and fuction are different things. There's nothing wrong with liking a job for its form, but it doesn't mean that the function is any more unique.

I personally liked SCH because of the function, I loved juggling the DoTs and micromanaging the fairy. I did not pick SCH because "owo cute fairy", so I'm losing out when function is erased. I don't have a favourite job because the jobs have all started functioning more and more alike each other, and that's a problem for people like me who put more importance into function than form.