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Thread: Pulling why?

  1. #11
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,569
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rawker View Post
    AoE attacks do more when it hits more. So pulling less does less AoE damage.

    Likewise, popping tank mits/invuln will negate more damage the bigger the pull is.
    The more enemies the better the healers AOE’s scale as well

    I think point for point above 9 enemies SCH does the most damage of any class in the game since it’s 180 potency per enemy with 0 drop off
    (1)

  2. #12
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    The more enemies the better the healers AOE’s scale as well

    I think point for point above 9 enemies SCH does the most damage of any class in the game since it’s 180 potency per enemy with 0 drop off
    And SCH is the only healer at 50 where Art of War has the same potency as Ruin 1 so basically, going full melee SCH is advised and just rotate Aetherflow and Lucid Dreaming. How I wish Art of War III will be like that.
    (2)

  3. #13
    Player
    Bad_Luck's Avatar
    Join Date
    Sep 2013
    Posts
    175
    Character
    Bad Lucky
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Controversial question! I don't push w2w, but I'll go for it if the party is down.

    IMO, if the tank (or healer) doesn't want to w2w then people can respect that or leave. You don't want to pressure a tank into it who doesn't know how to do it. You don't want a wipe. IMO, I'm willing to take a little longer for a successful run than to have wipes and people getting kicked.

    OTOH, you have people who act like they're going to literally die if their dungeon takes one or two minutes longer than they think it should. And fast is nice, doing things more efficiently isn't bad. But people can take it way too far, chasing that quickest time.
    (6)

  4. #14
    Player
    Bad_Luck's Avatar
    Join Date
    Sep 2013
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    175
    Character
    Bad Lucky
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The tanks job does not change if they are tanking 1 mob or 100 mobs
    No, it does. Use your head, think it out.
    (3)

  5. #15
    Player
    Bad_Luck's Avatar
    Join Date
    Sep 2013
    Posts
    175
    Character
    Bad Lucky
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Bole View Post
    I personally would do not like to heal small pulls because I don't get to do the tiny amount of healing that my role would have to otherwise.
    So you're not dpsing?
    (0)

  6. 02-12-2024 06:46 AM

  7. #16
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by XeroXelence View Post
    Why do healers or dps feel the need to pull wall to wall when the tank doesn’t want to or can’t.
    Unless the tank is somehow below minimum ilvl, there's no tank that cannot pull to the wall in a level cap dungeon.
    (6)

    http://king.canadane.com

  8. #17
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by aodhan_ofinnegain View Post
    Sounds like a you problem. Get better at tanking, put yourself ahead of the group and just pull wall to wall it's not difficult. Just use your AoEs and cycle mitigation properly.

    Having to come to forums to complain about common tanking etiquette in dungeons that's been the norm since 3.0 if not earlier and comparing it to wow toxic, is kind of funny. Really does just show it's a you problem, stop blaming others and learn how you can do better.
    It is not funny. It is bloody annoying how lots of ... players .... think pulling everything is a good idea.
    And then they try to defend their behaviour here in the forums, being generally toxic about it.
    That it is common doesn't mean it should be done.
    (4)

  9. #18
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Supersnow845 View Post

    If you were to put responsibility for pull size on one job (you shouldn’t) it should be the healer because they are the one who actually had to change their gameplay based on pull size
    what? went from spamming holy on the left to spamming holy on the right?

    *LAUGHS IN WARRIOR*

    healers having to change their 3 button rotation is of little concern to everyone else.
    (0)

  10. #19
    Player
    ZUZ's Avatar
    Join Date
    Oct 2023
    Location
    Tuliyollal
    Posts
    25
    Character
    Lalazusa Lalasakura
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bad_Luck View Post
    No, it does. Use your head, think it out.
    Tank here. It doesn't. The tank's job does not change unless your healers are dead and you are playing as paladin.
    The group decides how much to pull.
    • if the dps aren't good enough then you die
    • if the healer isn't good enough you die
    • if the tank isn't good enough you die
    It isn't complicated.

    I'd always w2w unless it obvious the group is lacking dps/heals. Then I'd simply just pull a little less. But that rarely happens since most people do their job and I'm such a good tank anyway. On the chance I am healing the tanks I've played with have always accommodated when my heals weren't the best.

    Unless someone literally says "brb" or "need a sec" then there is no reason anyone should ever not pull. I'm glad when DPS or Healers pull in my tanking roulettes. Everyone is happy.
    (10)

  11. #20
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ZUZ View Post
    The group decides how much to pull.
    • if the dps aren't good enough then you die
    • if the healer isn't good enough you die
    • if the tank isn't good enough you die
    It isn't complicated.
    it does, but generally you run in to events of *sprout healer* *sprout tank* *mentor badge brd*

    Bard pulls extra because "MuH W2W nOoBs"
    tank dies
    healer dies
    DPS dies
    BRD: "are you pushing buttons?" *quits instance*

    everyone says its the party's call, but i never see a healer/dps ask the group if they want more before they make the selfish decision to pull more on their OWN.

    let the new players learn, if playing with people trying to find their comfort zone bothers you so much, run with NPCs or FC mates.

    granted i pull w2w when tanking because i know i can regardless of the healer or dps.. but that dont mean everyone can, from handicap to nerves, let people learn.
    (4)

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