Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 162

Thread: Pulling why?

Hybrid View

  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by MistakeNot View Post
    There are NO good reasons to do wall-to-wall pulls.
    You can see the benefits from reading your tooltips. AoE actions provide more outgoing damage with more mobs present. This translates into faster clears. In addition, a greater proportion of your damage will be under burst, and a greater number of defensive actions will be up for each two pack pull. This translates into faster, safer pulls.

    The reason why newer tanks find this process to be stressful is because they mistakenly believe that wipes during wall-to-wall pulls are automatically due to mitigation or healing errors and then take this to indicate a personal failure on their part. While wipes sometimes occur because someone forgets to press a defensive action, it's incredibly rare that you'll die in mid transit due to overwhelming burst damage.

    What's more likely is that both supports to burn through their suite of defensive actions due to substandard dps, resulting in a slow death by attrition. In fact, I'll go a step further and say that the main determinant of a group's success during a wall-to-wall pull is group dps. If you have even a single geared and competent DPS with you, you're not going to wipe.

    Bottom line, just pull everything. If there isn't enough dps between yourselves to do it safely and you wipe, just scale it back to chain pulls for the rest of the instance. No dialogue whatsoever is necessary for any of this.
    (14)

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MistakeNot View Post
    No, I am not. There are NO good reasons to do wall-to-wall pulls. They just make runs more difficult and stressful for no good reason, and are poor tactics in general.
    Doing w2w pulls is not a sign of being skilled - obviously since so many people try it even in low-level dungeons where it doesn't even speed up the run.

    If people's time is so precious that a minute or two extra for a dungeon run actually matters, then they shouldn't be wasting their precious time on a video game.
    I would have to disagree on the skill comment. Pulling wall to wall IS a gauge of skill for ALL members in a dungeon. Knowing how many Holy Spams I can get away with until diminishing returns kick in for the stun before I have to start healing takes understanding and a level of skill or if i'm healing and I see a WAR...I pretty much just don't even heal...GRAVITY go brrrrrrrrrrrrrrrr. As a tank I know that if I hear 3 holys pop off I can start using mitigations and spreading them out. As a DPS I should know cone shaped AOE's vs Circle AOE's and where to position myself. Ogi Namikiri is a good example as it's very specific to hit all the mobs, and same for SMN Slipstream as it's a ground AOE that stays...and making sure I use it when the tank settles on a location for the pack...and as a tank knowing where those AOES on the ground are (Doton, Slipstream, Salted Earth)

    So no you do need to have some level of skill and job knowledge so that you can pull wall to wall, and if you get in a grp that is REALLY CRANKING out the high numbers....dungeons DO go way faster.
    (0)
    Last edited by Sqwall; 02-14-2024 at 02:13 AM.

  3. #3
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Just pull Wall to Wall. Stop being a panzy.

    The ONLY time I'll allow non wall to walls, is when the healer doesn't know what they're doing, because they're watching youtube on their second monitor and paying no attention. Or fresh level 70 sages furiously mashing their buttons in Doma Castle. Otherwise? I'm falling asleep healing you. Up the ante, up the excitement. Wall to wall all day long.

    Literally, you press 3 buttons up until lvl 80-90. Then you might even have to press a whole 4 buttons. Withering rotation I know. Then you maybe want to use your defensives so you don't die, and not stand in the orange stuff on the ground. The worst that can happen is you wipe once, and you lose like a minute of progress. If you're so fragile as to be upset by a single wipe when you learn what your group can/can't handle, maybe seeking counselling services would be a higher priority than playing FFXIV.
    (8)

  4. #4
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    975
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Who cares? If they run ahead and start pulling just grab aggro and do your job and tank. People expect dungeons to be cleared quickly since they're not that difficult and it's exhausting having to run the same ones over and over.

    I hate the "you pull it you tank it" mentality that some tanks have, it's more toxic than the non-tanks pulling. I'm not there to teach people a lesson because they're doing something I might not like, I'm there to get my tomestones as quickly as possible.
    (9)

  5. #5
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    The tank should be able to make some decisions with more difficult huge pulls if they can tell their party isn't up for it, sure. Not that there are many left in the game, probably 1 in whole of EW.

    But if you are doing single pulls, then why are you even there as a tank? Your party doesn't need you, and the dungeon would go faster if you were replaced by a 3rd DPS. You are the one behaving badly there, using the rest the players as props that are supposed to shut up and do what you want despite you contributing nothing.
    (8)

  6. #6
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    AoE attacks do more when it hits more. So pulling less does less AoE damage.

    Likewise, popping tank mits/invuln will negate more damage the bigger the pull is.
    (2)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rawker View Post
    AoE attacks do more when it hits more. So pulling less does less AoE damage.

    Likewise, popping tank mits/invuln will negate more damage the bigger the pull is.
    The more enemies the better the healers AOE’s scale as well

    I think point for point above 9 enemies SCH does the most damage of any class in the game since it’s 180 potency per enemy with 0 drop off
    (1)

  8. #8
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    The more enemies the better the healers AOE’s scale as well

    I think point for point above 9 enemies SCH does the most damage of any class in the game since it’s 180 potency per enemy with 0 drop off
    And SCH is the only healer at 50 where Art of War has the same potency as Ruin 1 so basically, going full melee SCH is advised and just rotate Aetherflow and Lucid Dreaming. How I wish Art of War III will be like that.
    (2)

  9. #9
    Player
    Bad_Luck's Avatar
    Join Date
    Sep 2013
    Posts
    175
    Character
    Bad Lucky
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Controversial question! I don't push w2w, but I'll go for it if the party is down.

    IMO, if the tank (or healer) doesn't want to w2w then people can respect that or leave. You don't want to pressure a tank into it who doesn't know how to do it. You don't want a wipe. IMO, I'm willing to take a little longer for a successful run than to have wipes and people getting kicked.

    OTOH, you have people who act like they're going to literally die if their dungeon takes one or two minutes longer than they think it should. And fast is nice, doing things more efficiently isn't bad. But people can take it way too far, chasing that quickest time.
    (6)

  10. 02-12-2024 06:46 AM

Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast