Page 30 of 47 FirstFirst ... 20 28 29 30 31 32 40 ... LastLast
Results 291 to 300 of 464
  1. #291
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    I love Reiner's Osborne idea, he took the same thoughts I had as well, simply give the healers back all hots and spells levels 1 to 4(eventually 5 spells) and just nerf their potencies. This make the healers feel nice to play for both Casual and Vets giving it more a blue mage healer stance feeling. I mean for peek sakes anyone ever use Y'Sholta trust system and see that even as a WHM she has part of her blm kit? It really is not that complicated.
    (0)

  2. #292
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,238
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Here's a small idea for WHM I've been kicking around.

    First, return the basic attack spell back to Earth aspected instead of Light.

    When casting Stone, you have a small chance to proc a reworked Freecure

    This Freecure lets the user cast Cure I with 0MP and no cast time (maybe also CureII with 0MP but still casted, like it does now?) and also grants a new status to the user.

    Said new status turns your next Stone into Glare, which in this case would have double the potency of Stone.


    That's basically it. It's pretty much a mini lily (a lil lily, if you will). The things this tries to cover are:
    1. Make WHM more aesthetically varied and not just be a light mage
    2. Add utility for mobility and some minor spot healing without losing dps or burning a lily
    3. Give WHM an option other than Glare/Dia/Lilies to use on the GCD in content that typically don't have a need for casted heals.
    4. Make freecure not largely useless, bringing it a little bit closer to a counterpart to BLM's firestarter/thundercloud.

    Maybe this could be expanded to the other Cures/Medicas and Aero/Dia/Water/Holy in some form as well?
    (2)

  3. #293
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,238
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    (Please excuse the double post)
    The SGE I wish we had. Plays more like a phys range. I'm sure there's issues with it but I hope it gets the feel across at least.

    Dosis/Dyskrasia puts a mini barrier on your Kardia target instead of healing, if that breaks there's a chance it procs Toxicon I. outside not using Addersting Toxicon I is pretty much the same as before, no extra damage in single target, heals the Kardia target, and is an instant cast. Soteria would add healing instead of making a bigger barrier with Dosis/Dyskrasia.

    Eukrasian barriers breaking still grants Addersting, but it'll only be used for Toxicon II, which is a separate skill from Toxicon I with double the potency of Dosis to be dps neutral. Only usable right after Toxicon I and shares its button. Pepsis eating a Eukrasian barrier in battle would also grant an Addersting.

    The Toxicon I proc rate does need to be often enough that you don't easily overcap on Addersting, but not so much that you can just spam E. Barriers (your MP wouldn't last anyways).

    Phlegma comes with a guaranteed Toxicon I proc.

    Pnuema actually hits as hard as it looks, then turns into an oGCD button while it's on cooldown that does the aoe heal part of it instead of going off at the same time. The Pneuma heal won't be usable with Zoe in this case, so if it needs to be made up for, it could also shorten some oGCD's recast, like Rhizomata, Zoe, or Pepsis.

    The burst would then consist of Phlegma>Toxicon I>Toxicon II twice and a Pneuma, 7 GCDs with plenty of weave windows for healing. Since you can't dump 3 Addersting in the 20s buff window it should somewhat help it from becoming an excuse to not do barrier heals when it's actually needed too.

    I think a big thing the role in general needs is more skills working off each other in more noticeable ways than just higher potency heals/mitigation. You only really get to appreciate the latter in high-end duties.
    (1)

  4. #294
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    I will do a small edit on my idea=not sure if i put them here already but here goes:

    Taurochole= I just realize all this time how useless it is compared to kerachole since kerachole hits all your party for the 10% migi and at 76 kera also give regen, and kera last 15 seconds with a 30 second cool down which actually then is just 15 seconds. Change to a effect maybe that debuff the enemy like put a 10 seconds slow effect.


    Soteria = aoe kardia effect

    Pneuma= Am sorry but I must be the only wierdo that do not like this spell. Its good yes on pen and paper but its too niche for me like ast synastry because physis/kera/ixochole is already taking care of of abundance of heal checks I need. I just press it sometimes when I feel to push an extra button saying Kamehameha !!!!!!. Uh rework it to do something else or just remove the healing part of it and give it a nice 900 potency raw damage instead. Sage anyways was giving that feeling of the healer that should be doing massive damage more than the other healers anyways.

    Toxicon= Remove the stupid barrier breaking requirement. Maybe after 3 uses of a E dosis or regular dosis it gives us a stack and buff up the potency as well as let it be like pvp toxicon that you can just smash it all without delay.

    Zoe = is now 90 seconds base cool down with 60 seconds as the trait= I love to have this more to use for some big e diag/prog

    E prog=potency is now 200 (with the removal of needing it for toxicon stacks I think its fair then to bump it up)

    Pepsis=Sorry I know everyone is gonna get mad but just let it make us be able to spread a crit e diag.

    hami/pani=cd is now 60 seconds= Sorry to sound jealous here but whm/ast lvl 70 job quest skill is 60 seconds only and schs is just on the go ready.

    Incarus =Thanks SE for giving my dream wish to get a gap closer as a healer but please increase its range and change animation to do a fluent jump like BLM teleport

    For all HEALERS can we please get our damn aoe at lvl 10? I hate getting things below lvl 46 and cant do nothing but be a heal bot at that point. Though sage edge is we have phelgma but still geez.
    (0)
    Last edited by IceBlueNinja; 02-10-2024 at 06:41 AM.

  5. #295
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I’m really not trying to start an argument about SGE VS SCH here iceblue but can you please explain your justification for why you want to take SCH’s probably most iconic skill and functionally just give it to SGE when the classes are already so similar

    If you wanted to achieve something similar (functional mechanical cancelation by massive mitigation) why not do something like eukrasian pnuema giving a 30% mitigation, combine that with holos and you’d basically be doing what spreadlo does

    Shouldn’t we be aiming for difference in the healers
    (6)

  6. #296
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    [QUOTE=Supersnow845;6417470]I’m really not trying to start an argument about SGE VS SCH here iceblue but can you please explain your justification for why you want to take SCH’s probably most iconic skill and functionally just give it to SGE when the classes are already so similar

    Look sage is not fully scholar no matter how many times you or others say it, sure a few things is there but there are alot of differences on sage scholar.

    Similar list:
    E Diag/Alco
    E prog/succor
    Kera/Scared Soil
    physis/whispering dawn
    ixochole/sacred soil
    Taurchole/Exgo=weaker potency but give a 10% migitation which imo is garbage and as I suggest should be rework because am better off using kerachole

    Major differences:

    Phelgma=sage has a aoe that is open at lvl 26 giving good damage aoe wise and primary target taking the full it has nothing to do with sch
    zoe=pretty much a better dispate/illum giving 50% total to any gcd instead of just 30% and does not contain the 5% magic reduction
    toxicon=higher potency than Energy drain but a major trap to make people play the job bad of spamming barriers
    holos=way better than seraph with higher potency shield+added migitation to stack on kerachole already 10%
    Krasis=this is a buff that you can put on a co healer or warrior/pld(gosh they love when I throw it on em) because it works on both healing type things+healing type actions which protraction cant be a comparison because it gives max HP increase.
    rhizomata=I can only see this as a worst aether flow that I hardly if ever have to use which give only 1 measly addergall which I rather instead it gives a full stack of toxicon for more DPS to make sage be that intended healer that should be about mostly damage.
    hami/pani=for sure unique and you can say whm literbell ability is a clone of this ability without the shield portion on theirs. Sch shields unless ET do not give burst stacks of heal if the shield is not fully consumed
    incarus= I do believe this one has does not has to be explain.
    Pneuma= Big heal with damage on the top where as expedience is a free sprint+ slight damage reduce for party in no way are these similar.

    Alright my thing is am tired of this whole sage shields are weak thing, but here is the thing E diag is actually (if lucky crit with zoe anyways) is stronger than crit alco. So technically on a single shield aspect a sage win sch on that part.

    Aoe wise which is E prog problem yeah the garbage 100 potency is not cutting it. I agree with you and than say lets scrap my idea of letting us have pepsis spread E diag so that yeah sge dont feel more sch clonish at but at least bump up the E diag potency shield to 250/300 like blue mages 250 healer stance gob skin.

    Let me ask this, why make holos way stronger than E prog + even give it a 10% migi that can stack on keras 10% migi? So is it ok then I ask for E prog potency to be buffed and we still cant spread E diag to make it fair so that you can keep your unique ability? Side note I saw someone asking for gap closer which is one of sage unique abilty on sch why I even brought that part up of pepsis spreading E crit diag.
    (0)
    Last edited by IceBlueNinja; 02-10-2024 at 10:08 AM.

  7. 02-10-2024 10:04 AM

  8. #297
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I’m not saying they are identical I am saying they are already far too similar (to me their big difference comes from how you prioritise heals because of energy drain), you are right phlegma and icarus are wholly unique and SCH’s closest equivalent to the pulsing shields is seraph (which is not very similar), unfortunately pnuema (though it has the advantage of being able to be buffed by Zoe) is functionally just critdom and krasis and protraction both do the same thing (protraction just trades lower healing up for a max HP up)

    Regardless that’s not really the point as we both know, I actually agree SGE’s E prognosis should be stronger, succor is stronger but only because it has to be cast, holos being a stronger shield than e prognosis is a strange decision caused by knee jerk backlash to DSR which I’ve always said was a bad decision

    I also wholly oppose a gap closer on SCH, that’s SGE’s niche and SCH has ruin 2 anyway

    If they wanted to “fix the mitigation discrepancy” I’d give SGE a strong stackable mitigation and lean into SGE as the mitigation healer and SCH as the shield healer
    (3)
    Last edited by Supersnow845; 02-10-2024 at 10:32 AM.

  9. #298
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,071
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by IceBlueNinja View Post
    I love Reiner's Osborne idea, he took the same thoughts I had as well, simply give the healers back all hots and spells levels 1 to 4(eventually 5 spells) and just nerf their potencies. This make the healers feel nice to play for both Casual and Vets giving it more a blue mage healer stance feeling. I mean for peek sakes anyone ever use Y'Sholta trust system and see that even as a WHM she has part of her blm kit? It really is not that complicated.
    I'm confused of what you meant when you wrote that bolded part of your reply. There are only two buttons that involves HoT in the entire revamp which are Medica II and Afflatus Purgation; both components are behaving more like a bonus than its intended uses. Assuming that I could actually write my own revamp of AST, my intention is to dump majority of HoTs into AST's kit to leave the majority of burst heals to WHM's hands instead.

    Potencies are also whacky but that's more of because it's very hard to do the math. However if you examine the part where I laid the general idea how to play the job, you can already see the priority list. Nowhere I've suggested trying to make them feel like a "blue mage healer stance feeling".
    (0)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  10. #299
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    I'm confused of what you meant when you wrote that bolded part of your reply. There are only two buttons that involves HoT in the entire revamp which are Medica II and Afflatus Purgation; both components are behaving more like a bonus than its intended uses. Assuming that I could actually write my own revamp of AST, my intention is to dump majority of HoTs into AST's kit to leave the majority of burst heals to WHM's hands instead.

    Potencies are also whacky but that's more of because it's very hard to do the math. However if you examine the part where I laid the general idea how to play the job, you can already see the priority list. Nowhere I've suggested trying to make them feel like a "blue mage healer stance feeling".
    Oh am talking about the dps part of the kits not the heals, sorry for not being clear. The healing part is not too of my concern. Hence I mention the blue mage healer feeling where they are just fun to play and actually have dots/dps spells not counting the healing parts.
    (0)

  11. #300
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I’m not saying they are identical I am saying they are already far too similar (to me their big difference comes from how you prioritise heals because of energy drain), you are right phlegma and icarus are wholly unique and SCH’s closest equivalent to the pulsing shields is seraph (which is not very similar), unfortunately pnuema (though it has the advantage of being able to be buffed by Zoe) is functionally just critdom and krasis and protraction both do the same thing (protraction just trades lower healing up for a max HP up)

    Regardless that’s not really the point as we both know, I actually agree SGE’s E prognosis should be stronger, succor is stronger but only because it has to be cast, holos being a stronger shield than e prognosis is a strange decision caused by knee jerk backlash to DSR which I’ve always said was a bad decision

    I also wholly oppose a gap closer on SCH, that’s SGE’s niche and SCH has ruin 2 anyway

    If they wanted to “fix the mitigation discrepancy” I’d give SGE a strong stackable mitigation and lean into SGE as the mitigation healer and SCH as the shield healer
    I agree but the same can be said of ast/whm and people seem to not gloat or mention how they are the same of each other as bad as they do with the sge/sch which honestly makes 0 sense. Why should the pure healers get away with cloning similarities yet its a big issue sneezed at on shield healers? Hey look lets go off topic the crafter and gatherer classes are barely different from each other. Other than the burst Idea healer I thought of there honestly no way to make healers too different.
    (0)
    Last edited by IceBlueNinja; 02-10-2024 at 10:42 PM.

Page 30 of 47 FirstFirst ... 20 28 29 30 31 32 40 ... LastLast