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  1. 03-09-2024 06:10 AM

  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    6,959
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I think energy drain should restore MP because it also makes dissipation an emergency tool for MP restoration if you are unwilling to use it simply for damage

    Tacking a random amount of MP onto just pressing dissipation makes the MP economy of people already pressing dissipation better even though it would help people who don’t usually press it

    MP on energy drain could either have a stronger or weaker economy based on how much healing you actually needed, which was interesting
    (0)
    Last edited by Supersnow845; 03-08-2024 at 08:23 PM.

  3. 03-08-2024 08:48 PM

  4. #4
    Player
    Supersnow845's Avatar
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    Gridania
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    6,959
    Character
    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    True but it’s not like pressing aetherflow once per minute for 2000 mana when you were already going to press it anyway is any better
    (0)

  5. #5
    Player
    rawker's Avatar
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    Dec 2014
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    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Bole View Post
    It's a minor nit pick, but IMO the pet that is always present should be the fairy (with glamour options).
    For the fairies becoming glorified animations instead of pets, this will actually become more open for future iterations if they decided to modify/upgrade them. They can go even more flashier with the butterflies for their entrance animation should the choose to. This also puts into consideration that the base Arcanist class will revolve solely on pet management and that SCH amd SMN will only add flavor on top of it. In my opinion, they could have done this years ago.

    Quote Originally Posted by Bole View Post
    So if I don't use any aetherflow heals in a minute, I'll gain an additional 600 MP. If instead I use a Sacred Soil during that time, I will only gain 400 MP. Effectively, the Sacred Soil cost me 200 MP. This is similar to 5.x SCH where using an Aetherflow meant using one less Energy Drain, and therefore losing the MP recovery from the Energy Drain (hence the follow up discussion in this thread).
    Oh. I was thinking that AF abilities directly costing MP. The reason I put it is due to Energy Drain getting removed. Since ED serves for dumping any unused AF stacks when AF goes off cooldown, might as well give additional MP rather than overcapping said stacks. It is only bonus MP. To be honest, I never intended it to indirectly give AF abilities a cost 200MP.

    You also mentioned lowering the skill floor. While true, MP refunded is still MP that can be used for other purposes, rather than it completely wasted. It will only be wasted if you are above 7400 MP if you used it with a full 3 stacks of AF.

    Quote Originally Posted by Bole View Post
    This leads to a very similar rotation of Broil spam with DoT maintenance. And instead of choosing between an Aetherflow heal and Energy Drain, you're choosing between Fey Blessing and Meteorite. Hence the question- what is this rework trying to solve?
    It was deliberately done that I translated the abilities shifting it from SCH to the pet. Broil and Biolysis will not be removed and will always be bread and butter. The idea is to utilize further the presence of the pet.

    Quote Originally Posted by Bole View Post
    Right, this is what I was referring to stance dancing. I'm not sure if this will be particularly engaging. It could be if we had to switch between healing and DPSing mode often.
    Switching to dpsing and healing somewhat works like stance dancing too. Using AF stacks for healing or dpsing also works like stance dancing. I would like to retain that choice when I designed those abilities. Imagine if we had an ability/spell like Assize/Pneuma which has both substantial damage and healing?

    For me, SCH has always been a healer that has to make choices on when and how to use their resources. Most jobs do but SCH has it more.

    For the latter part, it goes to fight design which sadly my suggestion does not cover.

    Quote Originally Posted by Bole View Post
    I personally think that SCH should have more abilities that are casted by the pet, and we should care a little more about their positioning. This isn't a criticism of the idea necessarily, but it is what I think should make SCH feel unique from other healers.
    I do agree with you on there though the pet management should be done when we're still a mere ACN.

    The rework I envisioned was giving the pet more emphasis. I have dabbled with DRK and MCH lately and I fear that if SCH gets reworked, the pet might be reworked to work like the esteem/queen... which I hope it does not happen.

    Quote Originally Posted by Bole View Post
    This doesn't look similar to Chain Stratagem, but looks like a mitigation for a single attack? I am not aware of any other ability like this.
    For Holy Mist, abilities like Addle or Dismantle exists which places a debuff to enemies that lowers the damage they deal for a duration. My idea for a single use damage reduction debuff was to use it specifically for special cases like tank busters.

    Me mentioning CS was that I don't want to give HM an overpowered effect all while retaining CS effectiveness. Also, I could have worded it better that I was referring to a utility that we already have.

    Quote Originally Posted by Bole View Post
    I read this sentence to mean that Lustrate, Excog, Indom, Sacred Soil and Energy Drain have been removed. I assume you just mean that they won't give Faerie Gauge anymore.
    Yes. Sorry about that. The added effect is just removed.


    Thanks for the criticism.
    (0)
    Last edited by rawker; 03-09-2024 at 03:20 PM. Reason: clarity

  6. 03-10-2024 07:04 PM

  7. #7
    Player
    Aravell's Avatar
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    Aug 2017
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    Limsa Lominsa
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    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    As someone who mained SCH in HW and loved it, I greatly disagree that SCH should become a procedural rotation healer more like SMN.

    SCH used to be a timer tracking, resource management, pet control job with some conflicts within the job that makes you think and plan ahead, I'd much rather see them return to that and not basically mirror SMN with the short summons that pop in and do stuff then leaves.
    (3)

  8. #8
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    While they seemed to have abandoned job lore in general a fixed rotation fits SCH about as well as the final spell of astral fire being a water spell

    SCH has always been a “war tactician with a bag of tricks” it’s why it’s healing has always been disconnected and can conflict with itself

    This “UWU fairy mage” they have been going for recently is so anti SCH yet we’ve had it for so long that people now seem to think it’s what SCH has always been, so they don’t like skills like AOW 2 because they don’t feel thematic, even though they make total sense

    Same as a SMN static rotation, it’s just not remotely what SCH is and would destroy the last vestiges of its job identity
    (1)

  9. 03-10-2024 07:33 PM

  10. #10
    Player
    rawker's Avatar
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    Dec 2014
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    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    To be clear, my vision for making fairies act like that is to gain more control and responsiveness on where their respective abilities will cast.

    1. Summon Eos acting like Sacred Soil but Fey Illumination. Instead of making Fey Illumination room-wide like boss hit boxes, this ensures that when I use it on the group, everyone will be covered when I cast it.
    2. Summon Selene acting like Dissipation. Same principle: give me AF stacks and healing buff so I can give more potent shields without losing access to my current pet.. to which I can put on aggressive mode since the buff I will get to my GCD healing will cover it.
    3. Summon Seraph acting like Sacred Soil but Consolation. Again, same principle applies here... instant heal + regen. Current Seraph needs to be in position else Consolation might not cover the entire group. Also, like mentioned above, I don't like the band-aid solution of making its area cover the entire dungeon/raid instance.

    To recap, what I wanted for SCH is not to overhaul its kit. I would just like to relegate some of its healing/dps capabilities on the pet while making the crucial buffs/abilities more control on where and when I will cast it.
    (0)
    Last edited by rawker; 03-10-2024 at 08:26 PM.

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