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  1. #81
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,682
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^there is choice when you are playing around a limited range of oGCD’s, a more complex damage rotation and GCD’s

    It’s not “I press succor for this raidwide and we don’t die or I press broil and we die” it’s more along the lines of “hmmm I can move whispering dawn one GCD up so that I don’t misalign my DOT refresh but it heals less after the actual raidwide goes off, can I do this and still avoid pressing succor after whispering dawn expires” or “if I press medica 2 here it’s going to cost me a lot of mana but I might be able to save that asylum for later which frees up a glare in the burst window in 60 seconds”

    The best current example is dissipation, there is a choice, a risk and a reward, optimising a limited suite of oGCD’s is a choice to limit to GCD healing, the GCD healing is the punishment so to speak, not the choice, as you say if the choice is “press succor or die” there is no choice
    (0)

  2. #82
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    I'm not arguing with you at all. I think oGCD heals should be stripped from the game entirely, or be given very long cooldowns similar to benediction. But that is a different issue. The pressing issue are GCD heals themselves and how they are frowned upon because you sacrifice damage to use them. There is no choosing between damage and healing. This is an illusion. If you need to heal, you heal. If you don't you do damage. That is the way of it. Stripping the game of oGCD heals or making them less potent doesn't change this. Any free resource towards healing will always be used to extend DPS duration windows.

    I am no friend to the meta, but I understand all to well that if anything other than an offensive skill spins the GCD, it is heavily frowned upon. This includes GCD heals. Even then, the offensive skill you choose to use has to be most optimal in the lineup. You understand the value of GCD heals, the problem is this only has merit after you have exhausted your healing abilities (oGCDs). That is the pressing issue at hand.

    Something that I think is worth mentioning is that every single tool that every healer has ever gained since Heavensward to now has only ever worked toward making it easier to use GCD healing less and less, and GCD DPS more and more. There has never been a healing action added after level 50 that is directly a DPS loss. Even situations like Emergency Tactics and Neutral Sect are not inandof themselves DPS losses, and augment your GCD such that you theoretically need less of them. And while Solace/Rapture were originally a DPS loss, they were only partially so--less of a loss than standard GCD healing.

    You see, each time we've increased the level cap, naturally bosses would need to grow in stats and HP pool as well, but because every job would see an increase in the potency per minute they can deliver, if bosses only scaled linearly to their level, fights would last less and less time as everyone would be able to do more percent of a bosses' HP in damage than they used to. As a result, boss HP has to scale with that in mind. And this is fine, because there is a massively high limit to how much HP a boss can have, but the same cannot be said for boss damage to scale with healing potency per minute because party HP is far smaller. As a result, ever new addition shoves GCD healing out of rotation more and more until the point where we're at now where a skilled healer can avoid them entirely.

    With that in mind, even if we rework healing actions to be more appropriately balanced to the frequency of damage taken, what exactly do we give to healers in terms of new actions or action upgrades? More healing will just go back to tipping the balance away from healing, ironically. Crowd control is virtually non-existent and doesn't hold enough importance to warrant use over standard DPS while support would need to be extremely high in order to justify its use unless the buffs last a long time, and both crowd control and support threaten to bloat the buff/debuff limit. What else besides new attacks can we add that doesn't disrupt the ratio of healing needed to damage dealt?
    (0)

  3. #83
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    100% agree. Cure should just get replaced by Cure II when you unlock it. Once you get Cure II, there is literally no reason to cast Cure ever again except for if you get put in a super low-level dungeon where you don't have Cure II yet. The "Freecure" trait sounds good on paper, and perhaps it had its use back in the old days when MP was more of a concern and the game played very differently across the board, but in the current state of things it is a beginner's trap that is just promoting bad habits. I can't even blame newbies for being fooled by this -- and being told by some stranger on the internet "Only cast Cure II" rather than take advantage of Freecure sounds like pure idiocy if you don't already know.

    The devs say they want to combat button bloat. THIS IS THE BUTTON TO CUT, if ever there was one.

    If they really want to keep both Cure and Cure II, they should alter what they do so that they actually make sense to cast depending on the situation. Like, give Cure a minor "chain heal" effect where after it heals your main target, it jumps to the next most damaged party member and heals them for a little bit too. Cure II can do something else, like apply a short-term regen effect, or refreshes the timer on an active Regen spell on the target, or automatically heals the same target a second time after a delay. I dunno, something that might justify having both spells, and makes healing at low levels more interesting. I know they won't do anything like that, though, so deleting regular Cure and its equivalents is really the only realistic solution.
    (1)

  4. #84
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,957
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Some MINE Coils enjoyer in this forum like half a year ago(?) mentioned that Freecure was needed in those encounters specifically.
    (0)

  5. #85
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Some MINE Coils enjoyer in this forum like half a year ago(?) mentioned that Freecure was needed in those encounters specifically.
    I mean, The Binding Coils of Bahamut is also a weird ancient relic from bygone days that arguably also doesn't belong in its current state. It's literally excluded from raid roulettes, and understandably so.
    (1)

  6. #86
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,326
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Solakor View Post
    And what do you think is gonna change when they get rid of cure 1? They spam cure 2 and run out of mp and then you come here saying they need to get rid of that skill as well. This is a never ending issue and unless you give ppl the "i win" button they will keep doing this. The homogenization that has already happened didn't help this issue at all but it sure as hell made the game less interesting to play.
    At least spamming cure 2 would mean they can keep up a tank in wall to walls, cure 1 will never be enough even if the tanks popping defensives
    (0)

  7. #87
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,682
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Square enix

    -we have heard your feedback regarding freecure and we have decided………to return overcure to the game in its original form

    Please look forward to it
    (0)

  8. #88
    Player
    Gordita's Avatar
    Join Date
    Feb 2024
    Posts
    193
    Character
    Kinda Chad-ngl
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    I can't be bothered to read all replies but the one major flaw with this idea is: when a healer queues for leveling roulette and they land is sastasha how are they gonna heal people if you remove their only spell available?

    The best you can do is try to educate your fellow gamer, some will be receptive and some will not. So long as you do your part to pass along knowledge and help people thats all that matters. If everyone does so without throwing a fit, it'll improve in time as people pay it forward. Some bad apples can be found anywhere, don't dwell on them
    (0)

  9. #89
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Your main healing spell should never be Cure 2 or Benefic 2, it's actually Regen/Aspected Benefic. With a side of OGCDs.

    Saying Cure/Benefic should be removed is kind of be like saying that Physick should be removed from SCH because Adloquium exists,
    (0)

  10. #90
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,682
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gordita View Post
    I can't be bothered to read all replies but the one major flaw with this idea is: when a healer queues for leveling roulette and they land is sastasha how are they gonna heal people if you remove their only spell available?

    The best you can do is try to educate your fellow gamer, some will be receptive and some will not. So long as you do your part to pass along knowledge and help people thats all that matters. If everyone does so without throwing a fit, it'll improve in time as people pay it forward. Some bad apples can be found anywhere, don't dwell on them
    Because the entire idea is that below the level you get cure 2 the button just reverts to cure 1, like how in sastasha you have stone 2 rather than glare 3

    Quote Originally Posted by CaptainLagbeard View Post
    Your main healing spell should never be Cure 2 or Benefic 2, it's actually Regen/Aspected Benefic. With a side of OGCDs.

    Saying Cure/Benefic should be removed is kind of be like saying that Physick should be removed from SCH because Adloquium exists,
    Unironically yes, you should never be using physick when you have adlo
    (2)

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