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  1. #41
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,524
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    In the vast sea of problems healers have are we really going to focus on removing cure 1

    The healers need to be nuked from orbit and completely rebuilt from the ground up
    (7)

  2. #42
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Supersnow845 View Post
    In the vast sea of problems healers have are we really going to focus on removing cure 1

    The healers need to be nuked from orbit and completely rebuilt from the ground up
    And having at least Cure and Benefic upgrade to Cure 2 and Benefic 2 could be part of that rebuilding, maybe. (・ω・)b
    What the devs need to do is figure out what they want with healers and quit trying to appeal so many different (sometimes opposing) groups. Healing (and tanking) are already niche gameplay styles, so trying to appeal to everyone, even people who probably wouldn't want to play it, isn't really a good option.
    (1)

  3. #43
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Yeah. I agree.

    Honestly Conjurer/White Mage needs a total rework similar to what they did for Summoner. Cure 1 and Cure 2, and to a somwhat lesser degree Cure 3, are completely useless after a point. Instead of keeping them and creating a greater button bloat issue in the future, they really need to just rework the class.
    (0)

  4. #44
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Espon View Post
    Pruning abilities isn't going to make bad players play better. They're bad players because they're not willing to learn their job and improve, not because they still have access to Cure at level 90.

    Removing the ability and traits outright isn't going to mean they'll give you something new, since jobs already have a varying number of skills and traits, even for ones released at the same time.
    It's more that this game allows such play to be viable.
    People get away with poor/bad play because they can.
    (The damage output in this game is very low).

    I think the mayority is unaware players,
    who has never looked up on guides and on the internet,
    they see they get by and think that's enough.
    [yes, some do this to troll, some are bots..
    but not many would do this intentional]


    I mean - why would they bother to learn or even press other abilties in their toolkit..
    When they can get by with pressing only cure and medica II ect - w/o much consequences.

    And It dosn't help that healers learns most of their abilties way to late into the game,
    Nor do they get many opportunities to even test/learn said abilites..
    Because there is not enough dmg output to force them to dip into other abilties.
    (0)
    SCH/AST/DNC/VPR/SMN

  5. #45
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,512
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NekoMataMata View Post
    Diagnosis -> E. Diagnosis
    This is a bad idea. Diagnosis is a 450 potency heal and Eukrasian Diagnosis is only a 300 potency heal with a limited shield. There are times where you need that extra heal amount if Druochole or Taurochole are down.

    Also giving it a cast limits our ability to heal on the move.
    (0)

  6. #46
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,904
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by WantlessYoYo View Post
    Run out of MP leads to Lucid dream, once that is gone leads to the rest of the kit
    Hey, I have this tool available without the use of using mana!
    Wich leads to then playing more with said tools and not relying purely on the first one

    Of course this is ideal, but you get where I come from
    You’re assuming the Sylphies that the OP talking about even knows how to use, or even, the existence of Lucid Dreaming.

    Cure I is their bread and butter.
    Cure II is their ‘combo finisher’,
    Everything else is ‘when sh!t hits the fan’-button, assuming they even have the capacity to deal with the stress of decision making.

    By the time they see half of their hotbars grayed out from lack of mana is when they start to use Lucid Dreaming, assuming they even know the existence of this button. & when this happens, it’s usually already too late. This is also assuming they don’t proceed on to just… stand still to let MP recovers, all of which just makes them an even worse healer down the line.

    Yes, these aren’t the norm. But they’re not so uncommon either.
    (2)

  7. #47
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,524
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Part of this comes from the fact that the best class to learn 14 healing is the last healer you unlock (SGE) and the only healer you can start with is the absolute worst healer to teach you anything besides how to play 14 healing wrong (WHM)

    Honestly when you can only start with WHM, get no oGCD’s for 50 levels, your first oGCD button “feels” like an oh shit button (even though it’s really not) and you really aren’t getting to a state that you can mostly sub out GCD’s entirely for oGCD’s till the mid 70’s no wonder people are falling into the wrong playstyle

    I don’t like the way current healers are designed at all but if they refuse to deviate from this design can they please actually design the classes to support this, WHM should have misery by like level 30 and shove cure 3 up to like 70 (Garuda cleanses is really the first mechanic level wise that truly benefits from cure 3’s niche), the fairy skills should really be brought down at the expense of pushing the aetherflow skills higher (really these days SS has no use below 70), SGE needs a spammable instacast below 30, even though it’s the core of the class AST’s cards clog up its low level skill space (which admittedly used to be less of a problem when the cards had healing and defence properties)

    Also please for gods sake up the cost of medica 2, that button is a plague on the game and whenever I get a WHM cohealer I just instantly expect to be gimped out of my own healing by them spamming medica 2 because it’s so damn cheap
    (4)

  8. #48
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by TaleraRistain View Post
    This is a bad idea. Diagnosis is a 450 potency heal and Eukrasian Diagnosis is only a 300 potency heal with a limited shield. There are times where you need that extra heal amount if Druochole or Taurochole are down.

    Also giving it a cast limits our ability to heal on the move.
    I'm aware that there's niche use for it. It's a sacrifice I'm willing to make just to see it not being used in endgame scenarios.
    (2)

  9. #49
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I would like the upgrade option, as the skill is a trap, so designing it so it's a worse trap I don't think is better. They can keep differences if they really want but I'd like to just avoid trap part 2 lol.

    When I first started with healers I had this trap moment where I was like "wow this skill is useless and will ruin me", and just removed it from the hotbar. I have all the ogcd I need for mp management, that's really null (at least in the content I do, no idea if you use cure 1 in ultimate.. I highly doubt it but please let me know if that is actually helpful lol).

    It's not just an ice mage issue where yes some players will just be one button bobs but that the skill is just a trap. You gain clarity by removing the skill and you really don't lose skill play by doing so, it's main use is when everything is so so bad that you are clutch curing at poverty levels of mp... Probably no skill play is happening at that point anyways haha.
    (0)

  10. #50
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    965
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zeastria View Post
    It's more that this game allows such play to be viable.
    People get away with poor/bad play because they can.
    (The damage output in this game is very low).

    I think the mayority is unaware players,
    who has never looked up on guides and on the internet,
    they see they get by and think that's enough.
    [yes, some do this to troll, some are bots..
    but not many would do this intentional]


    I mean - why would they bother to learn or even press other abilties in their toolkit..
    When they can get by with pressing only cure and medica II ect - w/o much consequences.

    And It dosn't help that healers learns most of their abilties way to late into the game,
    Nor do they get many opportunities to even test/learn said abilites..
    Because there is not enough dmg output to force them to dip into other abilties.
    Then why are you complaining if spamming Cure 1 is perfectly viable? Maybe they should be pruning all the other healing abilities since you think spamming Cure 1 is enough to clear Extremes, Savages, and Ultimates.

    If Cure 1 upgrades to Cure 2, they'll just spam that instead even though you hardly ever hit that button once your learn other healing abilities. Should Cure 2 then upgrade to Afflatus Solace so they stop doing that as well? Where do you draw the line?

    If they're not going to read their tooltips or try to learn their job then nothing SE does will make them a better player. You could cut healers down to 3 buttons—a heal, an AoE heal, and a nuke—and these players will still screw things up. Either suck it up and finish the duty or vote kick them and hope you get someone better.
    (0)

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