In the vast sea of problems healers have are we really going to focus on removing cure 1
The healers need to be nuked from orbit and completely rebuilt from the ground up
In the vast sea of problems healers have are we really going to focus on removing cure 1
The healers need to be nuked from orbit and completely rebuilt from the ground up
And having at least Cure and Benefic upgrade to Cure 2 and Benefic 2 could be part of that rebuilding, maybe. (・ω・)b
What the devs need to do is figure out what they want with healers and quit trying to appeal so many different (sometimes opposing) groups. Healing (and tanking) are already niche gameplay styles, so trying to appeal to everyone, even people who probably wouldn't want to play it, isn't really a good option.
Yeah. I agree.
Honestly Conjurer/White Mage needs a total rework similar to what they did for Summoner. Cure 1 and Cure 2, and to a somwhat lesser degree Cure 3, are completely useless after a point. Instead of keeping them and creating a greater button bloat issue in the future, they really need to just rework the class.
It's more that this game allows such play to be viable.Pruning abilities isn't going to make bad players play better. They're bad players because they're not willing to learn their job and improve, not because they still have access to Cure at level 90.
Removing the ability and traits outright isn't going to mean they'll give you something new, since jobs already have a varying number of skills and traits, even for ones released at the same time.
People get away with poor/bad play because they can.
(The damage output in this game is very low).
I think the mayority is unaware players,
who has never looked up on guides and on the internet,
they see they get by and think that's enough.
[yes, some do this to troll, some are bots..
but not many would do this intentional]
I mean - why would they bother to learn or even press other abilties in their toolkit..
When they can get by with pressing only cure and medica II ect - w/o much consequences.
And It dosn't help that healers learns most of their abilties way to late into the game,
Nor do they get many opportunities to even test/learn said abilites..
Because there is not enough dmg output to force them to dip into other abilties.
☆SCH/AST/DNC/VPR/SMN☆
This is a bad idea. Diagnosis is a 450 potency heal and Eukrasian Diagnosis is only a 300 potency heal with a limited shield. There are times where you need that extra heal amount if Druochole or Taurochole are down.
Also giving it a cast limits our ability to heal on the move.
You’re assuming the Sylphies that the OP talking about even knows how to use, or even, the existence of Lucid Dreaming.Run out of MP leads to Lucid dream, once that is gone leads to the rest of the kit
Hey, I have this tool available without the use of using mana!
Wich leads to then playing more with said tools and not relying purely on the first one
Of course this is ideal, but you get where I come from
Cure I is their bread and butter.
Cure II is their ‘combo finisher’,
Everything else is ‘when sh!t hits the fan’-button, assuming they even have the capacity to deal with the stress of decision making.
By the time they see half of their hotbars grayed out from lack of mana is when they start to use Lucid Dreaming, assuming they even know the existence of this button. & when this happens, it’s usually already too late. This is also assuming they don’t proceed on to just… stand still to let MP recovers, all of which just makes them an even worse healer down the line.
Yes, these aren’t the norm. But they’re not so uncommon either.
Part of this comes from the fact that the best class to learn 14 healing is the last healer you unlock (SGE) and the only healer you can start with is the absolute worst healer to teach you anything besides how to play 14 healing wrong (WHM)
Honestly when you can only start with WHM, get no oGCD’s for 50 levels, your first oGCD button “feels” like an oh shit button (even though it’s really not) and you really aren’t getting to a state that you can mostly sub out GCD’s entirely for oGCD’s till the mid 70’s no wonder people are falling into the wrong playstyle
I don’t like the way current healers are designed at all but if they refuse to deviate from this design can they please actually design the classes to support this, WHM should have misery by like level 30 and shove cure 3 up to like 70 (Garuda cleanses is really the first mechanic level wise that truly benefits from cure 3’s niche), the fairy skills should really be brought down at the expense of pushing the aetherflow skills higher (really these days SS has no use below 70), SGE needs a spammable instacast below 30, even though it’s the core of the class AST’s cards clog up its low level skill space (which admittedly used to be less of a problem when the cards had healing and defence properties)
Also please for gods sake up the cost of medica 2, that button is a plague on the game and whenever I get a WHM cohealer I just instantly expect to be gimped out of my own healing by them spamming medica 2 because it’s so damn cheap
I'm aware that there's niche use for it. It's a sacrifice I'm willing to make just to see it not being used in endgame scenarios.This is a bad idea. Diagnosis is a 450 potency heal and Eukrasian Diagnosis is only a 300 potency heal with a limited shield. There are times where you need that extra heal amount if Druochole or Taurochole are down.
Also giving it a cast limits our ability to heal on the move.
I would like the upgrade option, as the skill is a trap, so designing it so it's a worse trap I don't think is better. They can keep differences if they really want but I'd like to just avoid trap part 2 lol.
When I first started with healers I had this trap moment where I was like "wow this skill is useless and will ruin me", and just removed it from the hotbar. I have all the ogcd I need for mp management, that's really null (at least in the content I do, no idea if you use cure 1 in ultimate.. I highly doubt it but please let me know if that is actually helpful lol).
It's not just an ice mage issue where yes some players will just be one button bobs but that the skill is just a trap. You gain clarity by removing the skill and you really don't lose skill play by doing so, it's main use is when everything is so so bad that you are clutch curing at poverty levels of mp... Probably no skill play is happening at that point anyways haha.
Then why are you complaining if spamming Cure 1 is perfectly viable? Maybe they should be pruning all the other healing abilities since you think spamming Cure 1 is enough to clear Extremes, Savages, and Ultimates.It's more that this game allows such play to be viable.
People get away with poor/bad play because they can.
(The damage output in this game is very low).
I think the mayority is unaware players,
who has never looked up on guides and on the internet,
they see they get by and think that's enough.
[yes, some do this to troll, some are bots..
but not many would do this intentional]
I mean - why would they bother to learn or even press other abilties in their toolkit..
When they can get by with pressing only cure and medica II ect - w/o much consequences.
And It dosn't help that healers learns most of their abilties way to late into the game,
Nor do they get many opportunities to even test/learn said abilites..
Because there is not enough dmg output to force them to dip into other abilties.
If Cure 1 upgrades to Cure 2, they'll just spam that instead even though you hardly ever hit that button once your learn other healing abilities. Should Cure 2 then upgrade to Afflatus Solace so they stop doing that as well? Where do you draw the line?
If they're not going to read their tooltips or try to learn their job then nothing SE does will make them a better player. You could cut healers down to 3 buttons—a heal, an AoE heal, and a nuke—and these players will still screw things up. Either suck it up and finish the duty or vote kick them and hope you get someone better.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.