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  1. #31
    Player
    finalchlomega's Avatar
    Join Date
    Feb 2024
    Posts
    14
    Character
    Emilia Kisne
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kitty_Cat View Post
    Better yet, the skill Cure should have just increased in potency as you level, negating the need to add higher potency versions in the first place.

    Cure III seems to often get novice healers confused for example, I see them at 80+ use it miles away from me or the DPS, that skill should be removed and the potency of Medica could have just scaled up or down depending on your Duty (level/sync).

    I really dislike the crazy amount of button bloat we have for those of us using a Controller.
    I would argue that only Cure and it's equivalents should function in this way, with a higher MP cost. Cure III is different as it isn't used in the same way, as it's an AoE spell and honestly probably shouldn't have been given the name "Cure" as that makes it seem like its in the same vein when it serves a different purpose entirely.
    (0)

  2. #32
    Player
    finalchlomega's Avatar
    Join Date
    Feb 2024
    Posts
    14
    Character
    Emilia Kisne
    World
    Odin
    Main Class
    Dragoon Lv 90
    I think that I should clarify that when I said to "axe Cure" I didn't mean literally removing it entirely from the game. I meant that Cure should upgrade to Cure II as they are essentially the same spell just with different potencies, similar to how Ruin on Summoner upgrades into Ruin II and then into Ruin III, but doesn't upgrade into Ruin IV as they have different functions.
    (1)

  3. #33
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Naraku_Diabolos View Post
    What the dev team needs to do is have Cure be upgradable just like how Stone is upgraded all the way to Lv90, becoming Glare II. It would really cut down on magic and skill bloat.
    This. All Cure variants should upgrade. It's literally right there

    Cure 1 -> Cure 2.
    Benefic 1 -> Benefic 2.
    Physick -> Adloquium
    Diagnosis -> E. Diagnosis

    Last ones a bit more complicated, but just make Eukrasia for Dosis and Prognosis only and give E. Diagnosis a cast. Yeah it's homogenizing jobs a bit, but it's nothing that hasn't already been done. I've seen SGEs spamming regular Diagnosis in level 90 content and I'd much rather they didn't.
    (6)

  4. #34
    Player
    kyyninen_kirahvi's Avatar
    Join Date
    May 2022
    Posts
    85
    Character
    Sami'a Amriyo
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Cure 1 and cure 2 equivalents have their palce in the game but yeah... They need to evolve into something more useful. But that would require for the devs to actually look into healers more than "slap another heal in next expansion".
    (2)

  5. #35
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    363
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    If you're GCD healing as WHM in any dungeon from 35-90 then something has gone wrong. Regens are too strong with holy spam. WHM players are making things harder for themselves by using GCDs to heal. If you try and do this your Tanks just get dunked on once their mit falls off and your MP just gets wiped out. I would say the game needs to do a better job explaining that these heals are ineffecient, but a lot of people just don't read tooltips.
    (1)

  6. #36
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    No thanks. People just need to stop getting all bitter over it.
    They are tools with a place, just like (almost) everything else in our kits.

    What exactly do you expect a healer to do when they've just been raised and don't have any of their ogcd stuff available, for instance? Should they just stand there and hope the other healer tops them up (raise invulnerability aside)?
    (0)
    Last edited by Fynlar; 02-03-2024 at 08:39 AM.

  7. #37
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,809
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Asako View Post
    If you're GCD healing as WHM in any dungeon from 35-90 then something has gone wrong. Regens are too strong with holy spam. WHM players are making things harder for themselves by using GCDs to heal. If you try and do this your Tanks just get dunked on once their mit falls off and your MP just gets wiped out. I would say the game needs to do a better job explaining that these heals are ineffecient, but a lot of people just don't read tooltips.
    What has gone wrong, is that the user of that character never learned to play in 99% of scenarios. And why should they, the game became a joke a long time ago. You can just cheer your trusts from the side and they'll clear the dungeon for you now.
    (0)

  8. #38
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,185
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ath192 View Post
    The game is so easy it makes this possible. This won't fix anything; they'll spam whatever subpar ability they want if it's not Cure 1
    MP doesn't support spamming tier 2 heals for the entire battle in the way it can tier 1 heals.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  9. #39
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Fynlar View Post
    No thanks. People just need to stop getting all bitter over it.
    They are tools with a place, just like (almost) everything else in our kits.

    What exactly do you expect a healer to do when they've just been raised and don't have any of their ogcd stuff available, for instance? Should they just stand there and hope the other healer tops them up (raise invulnerability aside)?
    This is the Equvalent of saying you should let your kid poop themselves if you're not near a toilet.
    (7)

  10. #40
    Player
    finalchlomega's Avatar
    Join Date
    Feb 2024
    Posts
    14
    Character
    Emilia Kisne
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Fynlar View Post
    No thanks. People just need to stop getting all bitter over it.
    They are tools with a place, just like (almost) everything else in our kits.

    What exactly do you expect a healer to do when they've just been raised and don't have any of their ogcd stuff available, for instance? Should they just stand there and hope the other healer tops them up (raise invulnerability aside)?
    When you are raised you are raised with 2000MP, 20% of your total. That is more than enough to cast Cure II, plus there is Benediction, or Tetragrammation, or Essential Dignity, etc, etc, all things to use that you can recover with. Hell if need be you can carry around high quality Hyper Potions and they'll do the job of helping you on your feet.
    (7)

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