At least spamming cure 2 would mean they can keep up a tank in wall to walls, cure 1 will never be enough even if the tanks popping defensivesAnd what do you think is gonna change when they get rid of cure 1? They spam cure 2 and run out of mp and then you come here saying they need to get rid of that skill as well. This is a never ending issue and unless you give ppl the "i win" button they will keep doing this. The homogenization that has already happened didn't help this issue at all but it sure as hell made the game less interesting to play.



What the dev team needs to do is have Cure be upgradable just like how Stone is upgraded all the way to Lv90, becoming Glare II. It would really cut down on magic and skill bloat.
This. All Cure variants should upgrade. It's literally right there
Cure 1 -> Cure 2.
Benefic 1 -> Benefic 2.
Physick -> Adloquium
Diagnosis -> E. Diagnosis
Last ones a bit more complicated, but just make Eukrasia for Dosis and Prognosis only and give E. Diagnosis a cast. Yeah it's homogenizing jobs a bit, but it's nothing that hasn't already been done. I've seen SGEs spamming regular Diagnosis in level 90 content and I'd much rather they didn't.





This is a bad idea. Diagnosis is a 450 potency heal and Eukrasian Diagnosis is only a 300 potency heal with a limited shield. There are times where you need that extra heal amount if Druochole or Taurochole are down.
Also giving it a cast limits our ability to heal on the move.
I'm aware that there's niche use for it. It's a sacrifice I'm willing to make just to see it not being used in endgame scenarios.This is a bad idea. Diagnosis is a 450 potency heal and Eukrasian Diagnosis is only a 300 potency heal with a limited shield. There are times where you need that extra heal amount if Druochole or Taurochole are down.
Also giving it a cast limits our ability to heal on the move.
The game doesn't really teach people how healing "works" in XIV (i.e. healing being more focused on special mechanics and/or oGCD heals vs being based more on vanilla GCD heals and oGCDs and special mechanics being used more strategically). (# ̄A ̄)
You literally have other buttons that come automatically on your hotbar. Ppl won't learn if they don't want to no matter what kinda system you put there to help them. If ppl were more inquisitive and tried things out this wouldn't be an issue. It's not that hard to actually just try stuff.
Think of it like this:You literally have other buttons that come automatically on your hotbar. Ppl won't learn if they don't want to no matter what kinda system you put there to help them. If ppl were more inquisitive and tried things out this wouldn't be an issue. It's not that hard to actually just try stuff.
The only healer new players can play out of the gate is CNJ/WHM.
They get their first oGCD, Benediction, at 50. It can heal a target 100% and has a 3-minute cooldown.
They get their first Lily-spell, Afflatus Solace, at 52.
Going from their first 50 levels, they don't have a special mechanic yet and their first oGCD heal sounds powerful and has a longer cooldown, making it seem like oGCD heals are emergency buttons.
Spamming Cure has kind of been ingrained into them, especially if they are in the mindset that they have to diligently focus only on healing or else the party will wipe if they aren't kept at 100%. (⋟﹏⋞)
Tbh I think gcd healing SHOULD be the norm and ogcd fast/panic heals if healers actually wanted to focus on healing. But as many here have already said if the game doesn't demand ppl to use any skills with fail states then the cure spammers won't stop spamming. So either you make the game harder or ppl will keep doing it. SE has clearly made their decision with the tuning and class kits.Think of it like this:
The only healer new players can play out of the gate is CNJ/WHM.
They get their first oGCD, Benediction, at 50. It can heal a target 100% and has a 3-minute cooldown.
They get their first Lily-spell, Afflatus Solace, at 52.
Going from their first 50 levels, they don't have a special mechanic yet and their first oGCD heal sounds powerful and has a longer cooldown, making it seem like oGCD heals are emergency buttons.
Spamming Cure has kind of been ingrained into them, especially if they are in the mindset that they have to diligently focus only on healing or else the party will wipe if they aren't kept at 100%. (⋟﹏⋞)




In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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