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  1. #1
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,378
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Solakor View Post
    And what do you think is gonna change when they get rid of cure 1? They spam cure 2 and run out of mp and then you come here saying they need to get rid of that skill as well. This is a never ending issue and unless you give ppl the "i win" button they will keep doing this. The homogenization that has already happened didn't help this issue at all but it sure as hell made the game less interesting to play.
    At least spamming cure 2 would mean they can keep up a tank in wall to walls, cure 1 will never be enough even if the tanks popping defensives
    (0)

  2. #2
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,272
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    What the dev team needs to do is have Cure be upgradable just like how Stone is upgraded all the way to Lv90, becoming Glare II. It would really cut down on magic and skill bloat.
    (19)

  3. #3
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Naraku_Diabolos View Post
    What the dev team needs to do is have Cure be upgradable just like how Stone is upgraded all the way to Lv90, becoming Glare II. It would really cut down on magic and skill bloat.
    This. All Cure variants should upgrade. It's literally right there

    Cure 1 -> Cure 2.
    Benefic 1 -> Benefic 2.
    Physick -> Adloquium
    Diagnosis -> E. Diagnosis

    Last ones a bit more complicated, but just make Eukrasia for Dosis and Prognosis only and give E. Diagnosis a cast. Yeah it's homogenizing jobs a bit, but it's nothing that hasn't already been done. I've seen SGEs spamming regular Diagnosis in level 90 content and I'd much rather they didn't.
    (6)

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,585
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NekoMataMata View Post
    Diagnosis -> E. Diagnosis
    This is a bad idea. Diagnosis is a 450 potency heal and Eukrasian Diagnosis is only a 300 potency heal with a limited shield. There are times where you need that extra heal amount if Druochole or Taurochole are down.

    Also giving it a cast limits our ability to heal on the move.
    (0)

  5. #5
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by TaleraRistain View Post
    This is a bad idea. Diagnosis is a 450 potency heal and Eukrasian Diagnosis is only a 300 potency heal with a limited shield. There are times where you need that extra heal amount if Druochole or Taurochole are down.

    Also giving it a cast limits our ability to heal on the move.
    I'm aware that there's niche use for it. It's a sacrifice I'm willing to make just to see it not being used in endgame scenarios.
    (2)

  6. #6
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    The game doesn't really teach people how healing "works" in XIV (i.e. healing being more focused on special mechanics and/or oGCD heals vs being based more on vanilla GCD heals and oGCDs and special mechanics being used more strategically). (# ̄A ̄)
    (1)

  7. #7
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Mimilu View Post
    The game doesn't really teach people how healing "works" in XIV (i.e. healing being more focused on special mechanics and/or oGCD heals vs being based more on vanilla GCD heals and oGCDs and special mechanics being used more strategically). (# ̄A ̄)
    You literally have other buttons that come automatically on your hotbar. Ppl won't learn if they don't want to no matter what kinda system you put there to help them. If ppl were more inquisitive and tried things out this wouldn't be an issue. It's not that hard to actually just try stuff.
    (0)

  8. #8
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Solakor View Post
    You literally have other buttons that come automatically on your hotbar. Ppl won't learn if they don't want to no matter what kinda system you put there to help them. If ppl were more inquisitive and tried things out this wouldn't be an issue. It's not that hard to actually just try stuff.
    Think of it like this:
    The only healer new players can play out of the gate is CNJ/WHM.
    They get their first oGCD, Benediction, at 50. It can heal a target 100% and has a 3-minute cooldown.
    They get their first Lily-spell, Afflatus Solace, at 52.
    Going from their first 50 levels, they don't have a special mechanic yet and their first oGCD heal sounds powerful and has a longer cooldown, making it seem like oGCD heals are emergency buttons.
    Spamming Cure has kind of been ingrained into them, especially if they are in the mindset that they have to diligently focus only on healing or else the party will wipe if they aren't kept at 100%. (⋟﹏⋞)
    (17)

  9. #9
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Mimilu View Post
    Think of it like this:
    The only healer new players can play out of the gate is CNJ/WHM.
    They get their first oGCD, Benediction, at 50. It can heal a target 100% and has a 3-minute cooldown.
    They get their first Lily-spell, Afflatus Solace, at 52.
    Going from their first 50 levels, they don't have a special mechanic yet and their first oGCD heal sounds powerful and has a longer cooldown, making it seem like oGCD heals are emergency buttons.
    Spamming Cure has kind of been ingrained into them, especially if they are in the mindset that they have to diligently focus only on healing or else the party will wipe if they aren't kept at 100%. (⋟﹏⋞)
    Tbh I think gcd healing SHOULD be the norm and ogcd fast/panic heals if healers actually wanted to focus on healing. But as many here have already said if the game doesn't demand ppl to use any skills with fail states then the cure spammers won't stop spamming. So either you make the game harder or ppl will keep doing it. SE has clearly made their decision with the tuning and class kits.
    (0)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,819
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Solakor View Post
    Tbh I think gcd healing SHOULD be the norm and ogcd fast/panic heals if healers actually wanted to focus on healing.
    Not going to happen while damage GCDs compete with heal GCDs.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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