Quote Originally Posted by dspguy View Post
if a tank is raising the healer, chances are whatever you are fighting is going to enrage and wipe the group anyway.
So you want to give players false hope?

Quote Originally Posted by dspguy View Post
Maybe SE could have this passive trait be on/off depending on the situation. Leveling dungeons? Keep it on. Tanks can raise healers. In Deep Dungeons, the trait is off. Extreme trials? Off. Etc etc.
The devs don't want different playstyles for jobs outside of the pve/pvp difference.

What will this accomplish? My guess is in leveling dungeons the healer just doesn't do anything anymore. 1-button-dps-spam let's gooo!!! Healers are being removed from the game in a long, punishing process. Giving tanks a rez helps to speed this up. Why don't you want to have better healers? Why is it ok for the party to wipe if the tank forgot his stance and didn't attack but not if the healer died?

If your argument is that the healer's death shouldn't weaken a party to the point that they would wipe... well first off: Have a Summoner or a Redmage in the team. Boom. Solved. Secondly: would it be ok if all healers had a tank stance and a mit they can only use when the tank is dead?