Quote Originally Posted by Supersnow845 View Post
I just don’t really understand why people are so against “ if x dies (usually the healer) then you wipe”, it’s a co-op game, you should be forced to rely on the other roles to achieve your goals (this also applies to the disgusting trait known as bloodwhetting), do people really just want to go through a rezz roulette where nobody really learns anything you just zombie your way to the end of the fight

This also incentivises people to play the support roles, if you don’t like wiping because you don’t like the skill level of the average DF healer than you can become a good healer yourself
You can't learn and practice if you're dead on the ground while the tank appears to be ignoring the mechanics due to their self healing and abundant mitigation.

Being able to rez players gives them the chance to practice the mechanics. Not everyone learns through watching. Many learn will only learn through doing.

As for trying to incentivize other players to pick up tank and healing jobs, that's not going to do it. They'll just decide they ended up with a bad tank and/or healer and join another party hoping they get better ones. It's not a new problem nor is it specific to FFXIV. Most MMO players simply aren't interested in playing tank or healer for various reasons. You're not going to change their minds by increasing the amount of failure they experience.

Quote Originally Posted by Supersnow845 View Post
Yes that’s exactly what I meant, tanks just as much as the other roles should be forced to rely on the other roles; tanks getting a rezz skill is the anthesis of that mantra
Give the tanks the rez-a-healer skill at the same time you take away the bulk (if not all) of their self-healing. Suddenly tanks are dependent on the other roles again. They'll need healers to bring their HP back to safe levels. Healers and tanks will need DPS to do their job because a tank taking a beating is going to force the healer into using some of the mana expensive GCDs and DPS will need to kill stuff before the healer runs dry.

I suspect we're out of luck getting any changes at all with the way the job design team is more interested in DPS than tank or healer themselves.