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Thread: 2-minute meta

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  1. #10
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,246
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by mallleable View Post
    This is basically how I see the '2 minute problem' as well. I feel like so much of the discourse is focused on the actual burst window, and not on the rest of a job's rotation, and it's why I do think that standardized raid bursts, and interesting job rotations can coexist. If you are constantly interacting with what makes a job fun to play then the fact that raid buffs/burst have been standardized shouldn't matter. Improving the moment to moment gameplay of a job will solve two problems at once, it will pull complexity, and potency out of raid burst windows. But it's a tough, problem to solve because it needs to be done on a per job basis. There is no 'make jobs fun to play again' button. Solutions for improving WHM's filler rotation will not be appropriate for improving DRK's filler rotation.
    Except you can't pull potency out of the burst window. The constraint of the 2-min meta is that every 2-minutes you need to put all of your major potency skills into the 15 second window or you fall massively behind.
    Just look at old Paladin, in a vacuum there was actually no problem with it, it was one of the highest dps tanks. But it didn't matter, it's sustained damage playstyle couldn't put enough potency into the buff windows so as soon as you stepped into a group environment it completely fell off a cliff.

    This consequently requires everything else to revolve around said window as well, your cooldowns, your resource generation, even your rotational loop in most cases.There are just too many stacking damage modifiers in that current burst window that any job not designed around it can't compete.
    There is no interesting rotational variety because every job needs to be able to burst at exactly those windows and fit it all in a comparatively small time frame.
    (5)
    Last edited by Absurdity; 01-31-2024 at 04:10 PM.