I don't hate that raidbuff, and burst timers have been standardized. To me, it's just a design constraint, and constraints in design are not bad -- they can be quite good actually, but they are only as good as how they are used. And as someone whose favorite job, BRD, was ""fixed"" through raidbuff, and burst standardization, I would not want to go back. However, I put 'fixed' in big quotation marks because it was only kinda fixed in terms of balance, and not job feel, and that leads me to believe that problem does not lie in the constraint, but in how the constraint was used. The 2 minute constraint was used to achieve balance, and not to explore thematically unique rotation ideas for jobs. If tight constraints can give us the pvp version of jobs, then they can totally allow equally or more fun pve jobs.