Quote Originally Posted by Asako View Post
If Extremes are for established players why does it pop so often in Mentor roulette then? There are a lot of new players out there looking to dip their toes into something bigger than Main Scenario and let's face it, Main Scenario teaches you nothing gameplay wise. In the almost 4k Mentor roulettes I've done, the best experiences are with new players in EX trials and I very rarely don't get the job done. Best of all, I love getting other mentors that moan and complain and they end up leaving, only for us to pass when we get a replacement.

Turns out most mentors are the problem in these roulettes because they unlock the content by undersizing it, then when it comes up in the roulette, they wet the bed and not wanting to be called out for being crap they just moan and leave blaming the sprouts to undersize it. Turns out a lot of sprouts aren't candy men that want the game played for them.

If you're leaving these instances or moaning at others to undersize it, the problem isn't the roulette, it's you being a mentor. The unlock criteria should 100% exclude undersizing unlocks.
There's just a whole slew of problems with Extreme trials being in the roulette:
  1. Sprouts queue for ARR Extremes unaware of the fact that Party Finder is preferable, because you don't have to find a new group and start over when you time out. It's not their fault for not knowing (unless it's a masochist farming Rathalos scales), but it's a faulty practice that shouldn't be encouraged, especially with how empty PF is most of the time. That's also why only ARR trials show up.
  2. Mentors are inevitably going to be unprepared since they're being thrown into a random Extreme and are expected to have all the mechanics memorized.
  3. Party balance is all out of whack. Very often will there be 1-2 mentors with 6 sprouts, and it almost always grabs DPS mentors, making it much harder to get through fights.
  4. People generally don't use food/potions, and most sprouts aren't even looking at guides. This would be unacceptable in later/modern Extremes, and if that etiquette can't be emulated then why bother doing them synced? Should ARR Extremes be fodder regardless?
  5. If the roulette is strictly meant to fill party slots and not actually teach mechanics like in MSQ dungeons, then it's no surprise there are going to be mentors that don't want to deal with Extremes. Complaining about mentors leaving these duties isn't any different from mentors complaining about getting them.