Green Leafs do not need my help watching cutscenes, but other Green Leafs do need my help with actual other content. I'm happy to coach seven of you through any extreme trial, but not cutscenes.
Green Leafs do not need my help watching cutscenes, but other Green Leafs do need my help with actual other content. I'm happy to coach seven of you through any extreme trial, but not cutscenes.


I'm pretty sure they don't need your help in Sastasha either, so let's just remove these early dungeons too while we are it.





Imo they should have watering can mentors who have an easy mentor roulette (all content required by msq), and then the current icon with bias (not pure exclusion) to harder content (which also will reward 2 points to achievement, when it's specifically one of the harder content).


I'd rather see the mentor system move away from the roulette and instead give mentors a list of parties that are struggling or need players and let mentors choose who they can help most effectively. In my opinion no reward is needed except knowing that you helped someone else.Imo they should have watering can mentors who have an easy mentor roulette (all content required by msq), and then the current icon with bias (not pure exclusion) to harder content (which also will reward 2 points to achievement, when it's specifically one of the harder content).



As someone who's completed about 2500 mentor roulettes; it comes off a lot more as a back fill as opposed to "find someone that needs guidance". Most of the time in mentor roulette you need not say anything specific and only serve the purpose of getting the queue to pop for the person who is trying to do whatever quest took them there. The three big MSQ's being on the mentor roulette as well as having their own roulette do need that extra assistance for getting the sprouts passed that part of the story in my opinion. I would be in favor with making the reward for doing those instances tied to the instance itself as opposed to once a day on the MSQ roulette though.
I did most of my mentor stuff on the Crystal DC though so maybe it's different for the OP.
^This.
What you choose to queue as for mentor roulette on can have an impact on what you get as well.
I personally found that queueing as a tank/healer tended to get me put into 'mundane' things like MSQ roulettes more frequently, so I started to queue as a DPS with 'join in progress' enabled instead. That seemed to make it it much more common for me to be queued into 'obscure' 8+ player duties, namely EX trials which I genuinely enjoyed doing.



I find that rather interesting. When I qued as DPS with those settings I'd get pulled into a lot of alliance, dungeons, trials, and guildhests. The only EX I'd routinely get pulled into was Rathalos. Queing as Tank or Healer mostly got me dungeons and EX with little variance. We are on the same world too. Did you do most of your queing at a certain time/patch?^This.
What you choose to queue as for mentor roulette on can have an impact on what you get as well.
I personally found that queueing as a tank/healer tended to get me put into 'mundane' things like MSQ roulettes more frequently, so I started to queue as a DPS with 'join in progress' enabled instead. That seemed to make it it much more common for me to be queued into 'obscure' 8+ player duties, namely EX trials which I genuinely enjoyed doing.
I exclusively queued for them on Aether, back around 6.2-6.3 probably?I find that rather interesting. When I qued as DPS with those settings I'd get pulled into a lot of alliance, dungeons, trials, and guildhests. The only EX I'd routinely get pulled into was Rathalos. Queing as Tank or Healer mostly got me dungeons and EX with little variance. We are on the same world too. Did you do most of your queing at a certain time/patch?
It's probably the Datacenter difference, Aether tends to have a lot more content-focused players in comparison to Crystal, at least that was my original rationale for queueing there.
At the end of the day it's all speculation and voodoo though, it could've just been purely cosmic chance that my experience was like that haha.
This topic gets brought up a lot. The 3.2 patch notes corroborate the claim that the roulette is meant to help fill duties, but this generally contradicts what actually happens. Like the other roulettes, it tends to repeatedly prioritize certain duties whether they're struggling to find people or not. There's no way Smileton needed bodies if everyone was queueing for it already. It would be more believable if Alliance Raids appeared more often (particularly the Stormblood raids) which not only need the most bodies but have the longest queue times, but they're the rarest type of duty in the roulette, even for backfills.
We can also safely assume that it doesn't prioritize matchmaking with sprouts or first timers, both of which would be sensible, as there are too many occasions where neither appear. I distinctly remember getting a fresh Praetorium with three trade mentors, which shouldn't even be possible.
Also, there's inconsistent logic being applied for MSQ dungeons (which supposedly just need bodies) and Extreme trials (which actually need people to help out), as well as guildhests where neither argument applies, despite them arguably showing up the most. If one or more of those were removed and it led to normal trials/raids/alliance raids appearing more often, it would not be a drawback.
Might be misremembering, but I think the roulette disregards that option and has backfills enabled by default. It would make sense if it's intended to help fill duties.I personally found that queueing as a tank/healer tended to get me put into 'mundane' things like MSQ roulettes more frequently, so I started to queue as a DPS with 'join in progress' enabled instead. That seemed to make it it much more common for me to be queued into 'obscure' 8+ player duties, namely EX trials which I genuinely enjoyed doing.
You could say this about 90% of the content they put you in via that roulette.
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