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Thread: 2-minute meta

  1. #41
    Player
    Absurdity's Avatar
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    Feb 2018
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    3,037
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Well said.

    I don't do content where this is a concern but it's always sounded dreadfully constrained to me to have to line up buffs perfectly and as you mentioned, what do you do outside them? It seems like it would allow a lot more flexibility and ability to respond to mechanics if buffs were independent of the party.
    Lining up party buffs with everyone else was a fun part of optimising a fight...when you had to actually think about it.
    What jobs does our group have? What are our available cooldowns and their timers? What is our killtime? Would delaying these buffs by 30 seconds here end up in a dps increase?

    The problem is that SE decided to do the job for us by making everything line up automatically and when "optimising" means "just press it on cooldown" for every job it becomes incredibly boring to execute, not to mention very restrictive on top of that.
    Having all buffs and burst windows automatically happen every 2 minutes also means that fights are now balanced around this. It isn't optimisation anymore, it is the baseline.
    (7)

  2. #42
    Player
    Yeol's Avatar
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    Jan 2016
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    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Make it 1 minute. Give us 15s, 30s and 60s abilities. Get rid of 120s CDs.
    (4)
    "BAAAAAARD!" - 2018

  3. #43
    Player
    SweetPete's Avatar
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    Dec 2013
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    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I’ll just say this. 2 min meta SUCKS! Hope they remove it in 7.0. Just messed everything up.
    (2)

  4. #44
    Player
    boopadoop's Avatar
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    May 2015
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    182
    Character
    Daisy Day
    World
    Marilith
    Main Class
    Archer Lv 71
    boop boop !!
    (0)

  5. #45
    Player RitsukoSonoda's Avatar
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    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    IMO 2 minute meta only damaged the overall game design.
    (10)

  6. #46
    Player
    Gemina's Avatar
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    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by boopadoop View Post
    boop boop !!
    Sometimes, it is ok to start a new thread.

    As for the 2:00 minute meta, the most amusing thing about it is all the content out there on optimized rotations can be summed up with, "Just shove all your strongest attacks into this window FTW."
    (0)

  7. #47
    Player
    Turtledeluxe's Avatar
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    Feb 2023
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    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    I believe I started the game close to when it was implemented and I've hated it ever since.

    Also any time I see or hear it discussed, it skews very hated. There must be a super silent majority that's indifferent or likes it. Or maybe, as others have suggested it is a JP player thing in which case I can see why our feedback is ignored.
    (1)
    Last edited by Turtledeluxe; 01-29-2024 at 11:39 AM.

  8. #48
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Honestly besides it making quite a few jobs feel samey my biggest problem with the meta is the fact it’s made the crit problem even worse (and the crit problem was bad enough in ShB

    Jobs don’t need massive 1200 attacks you do in the burst window, hope crit then never touch again and it’s made the other substats completely redundant

    Ignoring AST’s horrible design problems with what it has to stuff into the burst window AST has a disgustingly powerful MP economy (it gets 3566 MP per minute not from natural regen or lucid dreaming), this means it can run massively high spell speeds and still not run out of MP, however even using a spell speed of 2.09 (you read that right a natural spell speed of 2.09) FASTro can’t beat out crit on AST with a slow GCD

    What’s even the point of the other substats when the meta has pushed crit that far
    (6)

  9. #49
    Player
    Turtledeluxe's Avatar
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    Feb 2023
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    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Honestly besides it making quite a few jobs feel samey my biggest problem with the meta is the fact it’s made the crit problem even worse (and the crit problem was bad enough in ShB

    Jobs don’t need massive 1200 attacks you do in the burst window, hope crit then never touch again and it’s made the other substats completely redundant

    Ignoring AST’s horrible design problems with what it has to stuff into the burst window AST has a disgustingly powerful MP economy (it gets 3566 MP per minute not from natural regen or lucid dreaming), this means it can run massively high spell speeds and still not run out of MP, however even using a spell speed of 2.09 (you read that right a natural spell speed of 2.09) FASTro can’t beat out crit on AST with a slow GCD

    What’s even the point of the other substats when the meta has pushed crit that far
    Just my speculation but it's feedback from people who love seeing huge numbers on the screen that have mostly shaped the combat into what it is today.

    And I can't blame them, obviously you want to optimize your gameplay and do as much dps as possible, but instead of devs maintaining the "dance" like feel FF is so often called out for, many encounters feel more like a train you can't get off of. I mean you can, but it's pretty hard to.
    (1)
    Last edited by Turtledeluxe; 01-29-2024 at 01:53 PM.

  10. #50
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
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    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Turtledeluxe View Post
    Just my speculation but it's feedback from people who love seeing huge numbers on the screen that have mostly shaped the combat into what it is today.
    YoshiP directly confirmed it tbh. People kept complaining all over about how it was too hard and complicated to sync buff timers, so they unified the timings and created 2 minute meta as a result. And those complaints were, obviously, primarily coming from parse-sweating 'hardcore raiders' (except usually they arent even hardcore raiders, just people who do savage raiding badly and look for any excuse that doesn't require them to improve). And that's why they don't want to change it, because they don't want to play a game of back-and-forth between "give us synchronized buff timings!" and "unhomogenize things!"
    (4)

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