Thanks for the info!
Yeah this seems kind of dumb. Is this supposed to be something for savage raids? Like a burst window? (Sorry I don’t heavy raid so curious).
A series of changes to jobs that homogenizes all of their cooldowns to come up every 2 minutes.
Basically, almost every offensive skill/buff has a cooldown of 30s,60s, or 120s or has specifically been changed to have that to have a cooldown that lines up with coming up at the 2 minute mark. This results in the optimal strategy for every single job to pool all of their resources during a fight and barf them out all together when everything comes off cooldown, especially raidwide buffs, which increase the damage output of everyones strongest skills.
Then in 2 minutes, you do the exact same thing again, then again at the 6 minute mark, and so on. It results in a lot of jobs feeling incredibly samey, removes a lot of job complexity and simplifies things to a point of where the skill ceiling of almost any job is "Dont let your skills drift, pool resources for the next 2 minute mark".
FFXIV already struggles with its gameplay being Trial and Error, but turning offensive options into this basically makes an entire fight 100% scripted.
It's pretty much for all content, almost all jobs are designed in a way where simply pressing all of your big buttons on cooldown is already 90% of playing optimally, since doing that automatically makes everything line up with party-wide buffs every 2 minutes.
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