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Thread: 2-minute meta

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  1. #1
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Thanks for the info!

    Yeah this seems kind of dumb. Is this supposed to be something for savage raids? Like a burst window? (Sorry I don’t heavy raid so curious).

    Quote Originally Posted by Oizen View Post
    A series of changes to jobs that homogenizes all of their cooldowns to come up every 2 minutes.
    Basically, almost every offensive skill/buff has a cooldown of 30s,60s, or 120s or has specifically been changed to have that to have a cooldown that lines up with coming up at the 2 minute mark. This results in the optimal strategy for every single job to pool all of their resources during a fight and barf them out all together when everything comes off cooldown, especially raidwide buffs, which increase the damage output of everyones strongest skills.

    Then in 2 minutes, you do the exact same thing again, then again at the 6 minute mark, and so on. It results in a lot of jobs feeling incredibly samey, removes a lot of job complexity and simplifies things to a point of where the skill ceiling of almost any job is "Dont let your skills drift, pool resources for the next 2 minute mark".

    FFXIV already struggles with its gameplay being Trial and Error, but turning offensive options into this basically makes an entire fight 100% scripted.
    (0)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,993
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AngelCheese77 View Post
    Thanks for the info!

    Yeah this seems kind of dumb. Is this supposed to be something for savage raids? Like a burst window? (Sorry I don’t heavy raid so curious).
    It's pretty much for all content, almost all jobs are designed in a way where simply pressing all of your big buttons on cooldown is already 90% of playing optimally, since doing that automatically makes everything line up with party-wide buffs every 2 minutes.
    (0)