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  1. #1
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    I’m so confused, is colt47 arguing that shields and mitigation should be the realm of the tanks and DPS and that all 4 healers should be a form of regen healer that focuses more on WOW’s old style of whack a mole healing

    If I’m wrong I’m still confused, if I’m right I don’t think I’ve ever disagreed with a healer suggestion more on this thread
    (2)

  2. #2
    Player
    Colt47's Avatar
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    Kan Himaa
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    Balmung
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    Gladiator Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m so confused, is colt47 arguing that shields and mitigation should be the realm of the tanks and DPS and that all 4 healers should be a form of regen healer that focuses more on WOW’s old style of whack a mole healing

    If I’m wrong I’m still confused, if I’m right I don’t think I’ve ever disagreed with a healer suggestion more on this thread
    Not at all that. What I'm kind of arguing towards is that in order for healers to have the freedom to have more interesting damage rotations the healing has to be something that is predictable and not as intense, where there is wiggle room for someone to finish a combo but still get off a heal. To do that requires healing and damage at the high end to be lower and to have less gimmicky moments (Like having a boss just do multiple chains of high damaging attacks that require several AOE recovery spells in a row, thus forcing the need for something like lily bell, which never gets used in 99% of the content).

    IDontPetLalas isn't quite getting what I'm saying because they are going "I want to change healer and have it have this, with everything else I'm experiencing now in the game world being the same".

    I'm saying that in order to change healer to have a DPS rotation, it goes beyond just a job skill issue it is an entire system issue. It's why I don't think we're going to see this kind of thing in dawn trail.
    (0)
    Last edited by Colt47; 01-28-2024 at 08:27 AM.

  3. #3
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    Supersnow845's Avatar
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    Quote Originally Posted by Colt47 View Post
    Not at all that. What I'm kind of arguing towards is that in order for healers to have the freedom to have more interesting damage rotations the healing has to be something that is predictable and not as intense, where there is wiggle room for someone to finish a combo but still get off a heal. To do that requires healing and damage at the high end to be lower and to have less gimmicky moments (Like having a boss just do multiple chains of high damaging attacks that require several AOE recovery spells in a row, thus forcing the need for something like lily bell, which never gets used in 99% of the content).

    IDontPetLalas isn't quite getting what I'm saying because they are going "I want to change healer and have it have this, with everything else I'm experiencing now in the game world being the same".

    I'm saying that in order to change healer to have a DPS rotation, it goes beyond just a job skill issue it is an entire system issue. It's why I don't think we're going to see this kind of thing in dawn trail.
    I just think that rigid rotations to the point that the current high end design wouldn’t work isn’t the type of the rotation healers should be going for

    Imagine a healer with DNC’s core rotation, if you need to stop doing DPS for a second to heal your procs just sit there and wait for you to go back to doing DPS, same as if it was modelled off something like BRD or RDM

    I don’t really think healers need the level of rigidity that forces a design change to encounters to accomodate healers that won’t heal in a particular section because they are on a rigid part of a potential rotation

    However I do 100% agree that square needs to stop inventing skills (like lilybell and panhaima) then makinh up mechanics to justify said skills
    (3)

  4. #4
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    IDontPetLalas's Avatar
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    Oct 2020
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    Alinne Seamont
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    Goblin
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    Astrologian Lv 100
    Quote Originally Posted by Colt47 View Post
    Not at all that. What I'm kind of arguing towards is that in order for healers to have the freedom to have more interesting damage rotations the healing has to be something that is predictable and not as intense, where there is wiggle room for someone to finish a combo but still get off a heal. To do that requires healing and damage at the high end to be lower and to have less gimmicky moments (Like having a boss just do multiple chains of high damaging attacks that require several AOE recovery spells in a row, thus forcing the need for something like lily bell, which never gets used in 99% of the content).

    IDontPetLalas isn't quite getting what I'm saying because they are going "I want to change healer and have it have this, with everything else I'm experiencing now in the game world being the same".

    I'm saying that in order to change healer to have a DPS rotation, it goes beyond just a job skill issue it is an entire system issue. It's why I don't think we're going to see this kind of thing in dawn trail.
    On the contrary, you either misquoted me (i.e. what I last posted) or just don't understand what I posted.

    In addition, you're asking for healing to have "damage rotations" when we don't necessarily have to have "rotations", and we have discussed in some depth. Which in turn means that at at multiple levels of content, even at the more difficult levels of content, it would not necessitate decreasing the amount of healing required.

    Which is why these changes should be seen in DT, and in fact are years overdue.

    Edit: just saw TheDustyOne's post - agreed.
    (1)

  5. #5
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Faerie
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    Sage Lv 90
    Quote Originally Posted by Colt47 View Post
    Not at all that. What I'm kind of arguing towards is that in order for healers to have the freedom to have more interesting damage rotations the healing has to be something that is predictable and not as intense, where there is wiggle room for someone to finish a combo but still get off a heal.
    Someone please tell me why it always comes down to combos. Why? No one is asking for 1-2-3 combos. Make it make sense.

    And in any case, is it even physically possible to make damage even more predictable? You literally know the exact moment in every fight when each mechanic will occur, what mechanics can be avoided, which ones cannot, and even how many boss auto-attacks occur between each mechanic. How can that possibly get more predictable than literal spreadsheet encounter design that maps out each and every instance of damage like a Disney World Tour Guide pointing out every theme park attraction.
    (4)

  6. #6
    Player
    Tigore's Avatar
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    Tigore Collson
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    Ultros
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    White Mage Lv 100
    If you meant me, I wasn't trying to say we should only have a filler combo system. Last I mentioned it in other discussions, the combo would have been more of a cooldown added in to what is there. The GNB Gnashing Fang button if you will. Of course, it would need more than just that to be a fun rotation.
    (0)

  7. #7
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Quote Originally Posted by Tigore View Post
    If you meant me, I wasn't trying to say we should only have a filler combo system. Last I mentioned it in other discussions, the combo would have been more of a cooldown added in to what is there. The GNB Gnashing Fang button if you will. Of course, it would need more than just that to be a fun rotation.
    No that wasn't directed at you. My brain is just experiencing a 404 error trying to understand why people keep coming back to the 1-2-3 combo thing when no one is asking for it, no other discipline of magic uses 1-2-3 combos other than a single part of Red Mage's rotation that is specifically designed to imitate a melee DPS, and no healer has ever had a 1-2-3 combo back when they had more DPS options. I feel like I need to find a brain-eating parasite to take a chunk out of my cerebral cortex so that I can better understand the perspective that leads to that assumption that what people are asking for are 1-2-3 combos.
    (1)